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https://w.atwiki.jp/xboxonescore/pages/368.html
Mass Effect:Andromeda 項目数:55 総ポイント:1000 難易度: 日本語版の発売予定は無し。 「Friendly Fire」「Cryptographer」は取りこぼす可能性あり。 前作同様にほとんどのマルチ実績はシングルでも解除する方法があるが、「Unwavering」などは明らかにマルチで解除する方が楽。 iOSおよびアンドロイド用アプリ「APEX HQ」を利用すれば外出中でもストライクチームへの指示が出せるので便利。 Fireworks Perform 100 power combos.パワーコンボを100回決める。 15 Terminator Kill 2000 enemies.2000体の敵を殺す。 15 Death from Above Kill 100 enemies while hovering. (Single-Player)100体の敵をホバリング中に殺す。(シングルプレイヤー) 15 Close Combat Specialist Kill 100 enemies with melee attacks.100体の敵を近接攻撃で殺す。 15 With Our Powers Combined Detonate 10 targets that were primed by a teammate. (Single-Player)チームメイトにより仕込みをされた10体のターゲットを起爆する。(シングルプレイヤー) 15 Pinpoint Shot Hit 250 enemy weak points while using a scope. (Single-Player)スコープを使用中に敵の弱点を250回ヒットさせる。(シングルプレイヤー) 15 Medic! Perform 25 revivals on teammates.チームメイトを25回復活させる。 15 Mastermind Using constructs, kill 100 enemies.100体の敵を設置型スキルを使って殺す。 10 Icebreaker Shatter a frozen enemy with a jump melee attack. (Single-Player)凍った敵をジャンプ中の近接攻撃で粉砕する。(シングルプレイヤー) 10 Fastball Hit an enemy with a thrown enemy 25 times. (Single-Player)投げた敵を敵に25回ヒットさせる。(シングルプレイヤー) 10 Rough Landing Detonate a trip mine with a thrown enemy. (Single-Player)投げた敵でトリップマインを起爆する。(シングルプレイヤー) 10 Friendly Fire Direct your Remnant VI to attack each type of Remnant enemy. (Single-Player)自分のRemnant VIに敵のRemnant各種への攻撃を指示する。(シングルプレイヤー) 10 Trapshooter Hit 25 floating enemies with Concussive Shot, Lance, or Incinerate. (Single-Player)Concussive Shot、Lance、もしくはIncinerateで、25体の浮遊中の敵にヒットさせる。(シングルプレイヤー) 10 Sucker Punch Use a melee attack to hit 25 floating enemies. (Single-Player)近接攻撃を25体の浮遊した敵にヒットさせる。(シングルプレイヤー) 10 Pyrotechnics Expert Light three enemies on fire with one continuous Flamethrower attack. (Single-Player)1回の連続したFlamethrowerの攻撃で3体の敵を同時に着火する。(シングルプレイヤー) 10 Long-Distance Jump Travel at least 30m in a single jump. (Single-Player)1回のジャンプで30m以上移動する。(シングルプレイヤー) 10 Matchmaker Complete romances with three different characters across all playthroughs.全プレイを通して、3人の異なるキャラクターとロマンスを成就させる。 20 Vanguard Surprise While cloaked, hit an enemy with a Charge attack. (Single-Player)クローク中に、敵にチャージをヒットさせる。(シングルプレイヤー) 10 Hang Time Keep the Nomad airborne for 35 seconds.Nomadを空中で35秒間維持する。 10 Unwavering Complete an "Insanity" single-player game, or 5 "Gold" multiplayer extractions from any firebase.シングルプレイヤーでInsanityをクリア、もしくはマルチプレイヤーでいずれかのファイアベースからの回収をゴールドで5回成功させる。 90 Veteran Successfully complete a combined 25 strike team missions or APEX multiplayer mode extractions.ストライクチームミッションもしくはマルチプレイヤーモードでAPEXの回収を合わせて25回成功させる。 30 APEX Complete the multiplayer mode tutorial mission.マルチプレイヤーモードのチュートリアルミッションを完了する。 10 Explorer Complete a combined five strike team missions or APEX extractions in multiplayer mode.ストライクチームミッションもしくはマルチプレイヤーモードでのAPEXの回収を合わせて5回成功させる。 10 Mission Accomplished Activate Meridian.Meridianを起動する。 30 Activation Activate the Remnant city.Remnantの都市を起動する。 20 Family Connections Reboot the Pathfinder.Pathfinderを再起動する。 20 Liberation Free the salarian ark.サラリアンの方舟を自由にする。 20 Foothold Establish an outpost.前哨基地を設立する。 15 Exaltation Destroy the exaltation facility or save the angara prisoners.高揚施設の破壊、もしくはangaraの囚人を救助する。 15 First Steps Meet the angara on Aya.Ayaでangaraに出会う。 15 Alliance Ally with an outlaw faction.アウトローの一派と同盟を結ぶ。 15 Pathfinder Become the new Pathfinder.新たなPathfinderになる。 15 Initiated Gain access to the Tempest.Tempestへのアクセスを手に入れる。 15 World-Shaper Activate the first Remnant vault.最初のRemnantのvaultを起動する。 15 Buccaneer Recover the krogan colony ship.クローガンの植民船を復旧させる。 15 Building Bridges Stop the Roekaar leader.Roekaarのリーダーをとめる。 15 United Unite the outposts against a common threat.共通の脅威に備えて前哨基地を結束させる。 15 Helping Hand Help Vetra s sister.Vetraの姉妹を助ける。 15 Signal Tracking Find the source of the strange signal Peebee discovers.Peebeeが発見した奇妙な信号の発信源を突き止める。 15 Role Model Rescue the asari ark.アサリの方舟を救助する。 15 Full Roster In single-player mode, recruit all 6 squadmates.シングルプレイヤーモードで、6人全ての分隊メンバーを加入させる。 15 First Contact Land on an alien planet.エイリアンの惑星に着陸する。 10 Peak Condition Reach Level 40 in single-player mode or Level 20 in multiplayer mode.シングルプレイヤーモードでレベル40、もしくはマルチプレイヤーモードでレベル20に到達する。 30 Kitted Out Kill a foe with a Rank 5 weapon in a single-player game or equip a Rank 10 weapon in multiplayer.シングルプレイヤーでランク5の武器、もしくはマルチプレイヤーでランク10の武器を装備して敵を殺す。 30 High Performance Unlock Rank 6 for each single-player profile type, or obtain a Level 6 multiplayer bonus stat.シングルプレイヤーの各プロファイルタイプのランク6をアンロック、もしくはマルチプレイヤーのボーナススタットのレベル6を入手する。 30 Full Power Evolve one tech, one combat, and one biotic power to Rank 6. (Single-Player)ひとつのテック、ひとつのコンバット、そしてひとつのバイオテックパワーをレベル6に進化させる。(シングルプレイヤー) 20 Almost There Reach Level 25 in single-player mode or Level 15 in multiplayer mode.シングルプレイヤーモードでレベル25、もしくはマルチプレイヤーモードでレベル15に到達する。 20 Teamwork Create six strike teams or earn 25 assist medals in multiplayer mode.6つのストライクチームを作成、もしくはマルチプレイヤーモードで25個のアシストメダルを獲得する。 20 Top Talent Promote a strike team to Level 20.ストライクチームをレベル20へ昇進させる。 20 Jack Of All Trades Equip three different profile types.3つの異なるプロファイルタイプを装備する。 10 All Clear Increase all discovered planets to 100% viability.全ての発見した惑星の生存可能度を100%へ上昇させる。 90 Terraformer Increase a discovered planet to 100% viability.発見した惑星の生存可能度を100%へ上昇させる。 15 Craftsmanship Craft armor or a gun with 3 augments.3つのオーグメンテーションを追加して、アーマーもしくは銃を作成する。 10 Data Mining Scan 100 different objects.100個の異なるオブジェクトをスキャンする。 10 Cryptographer Complete 20 Remnant puzzles in a single playthrough.1回のプレイ中に20個のRemnantのパズルをクリアする。 10 Fireworks 仕込み用スキルの効果が持続中に、起爆スキルを当てればコンボになる。 セルフでも、仲間の仕込んだスキルを起爆してもカウント。 仕込み用スキルはアイコンの左上にある円形マーク、起爆スキルはアイコンの右上にある爆発マークで判別できる。 With Our Powers Combined CH1で父親のAlecと合流直後に、Alecがコンバット、バイオティック、テックと順次プロファイルを切り替えていく。 バイオティックに切り替えたところでAnnihilation Fieldも同時に張り、Alec付近の敵に仕込み効果が出るので片っ端から起爆スキルを撃ち込めば稼げる。 ある程度稼いだら合流したところのデータをロードして繰り返せばすぐ。 CH1を既に完了している場合は、PeebeeにPullを覚えさせて戦闘中に使用するまで待つ。 Pullで敵を浮かせたらすかさず起爆スキルを撃ち込むのを繰り返して稼ぐのが効率が良い。 Pinpoint Shot 倒さなくてもヒットさせるだけでカウントなので、ARなどファイアレートの高い武器にスコープのMODを付けるのが早い。 Death from Above ジャンプ中にLTでホバリングが可能。 この状態から銃撃もしくはスキルで敵を倒すとカウント。 Mastermind 以下のスキルを覚えてアサインする。 Tech:Assault Turret、もしくはRemnant VI タレットもしくはVIを設置してそれらに敵を倒させればカウント。 Remnant VIの習得方法は「Friendly Fire」の項を参照。 Icebreaker 以下のスキルを覚えてアサインする。 Tech:Cryo Beam Cryo Beamで敵を凍結させたあと、ジャンプ中に近接攻撃でグラウンドアタックの衝撃波を当てる。 Fastball 以下のスキルを覚えてアサインする。 Biotics:Pull Biotics:Throw 敵に対してPullを長押し続けると、引き寄せたあとしばらく掴んだ状態を維持できる。 この掴んだ状態のままThrowを押して別の敵にぶつければカウント。 Friendly Fire メインストーリーでAyaに到着後、Peebeeの信頼ミッション「Peebee Secret Project」が発生。 これを進行させるとテックアビリティのRemnant VIを習得する事ができる。 Remnant VIを設置後、敵に向けて更にアサインしたキーを短押しするとその敵に攻撃の指示を出せる。 全6種のRemnantに攻撃指示をだせば解除となるが、Architectだけは総出現数が4体とかなり少ないので注意。 https //www.youtube.com/watch?v=TD4s4ztslmE Rough Landing 以下のスキルを覚えてアサインする。 Combat:Trip Mine Biotics:Pull Biotics:Throw 地面にTrip Mineを設置後、「Fastball」同様にPullとThrowを使いTrip Mineに向けて投げる。 Trapshooter 以下のスキルを覚えてアサインする。 Biotics:Pull Combat:Concussive Shot、Biotic:Lance、Tech:Incinerateのいずれか 敵にPullを短押しで浮かせておき、Concussive Shotなどを撃ち込む。 Sucker Punch 以下のスキルを覚えてアサインする。 Biotics:Pull 敵にPullを長押しして引き寄せたあと近接攻撃を当てる。 敵を引き寄せたら掴む前にカウンター気味に当てた方が成功しやすい。 Pyrotechnics Expert 以下のスキルを覚えてアサインする。 Tech:Flamethrower Flamethrowerを長押しして3体の敵を同時に着火すれば解除。 低難易度だと3体同時に火が着く前に即死してしまうのでノーマル程度の難易度は必要。 またシールドを張っている敵には火は付かないので注意。 Long-Distance Jump 崖の上からダッシュジャンプして、ジェットパックのスラスターの効果が切れるタイミングでBボタンで距離を伸ばす。 https //www.youtube.com/watch?v=0iGU5UoswI0 Matchmaker Scott:Cora、Peebee、Vetra、Gil、Avela、Reyes、Keri Sara:Liam、Peebee、Vetra、Jaal、Suvi、Reyes、Keri Vanguard Surprise 以下のスキルを覚えてアサインする。 Tech:Tactical Cloak Biotics:Charge Tactical Cloakを発動中に敵にChargeをヒットさせる。 Hang Time NomadにImproved Suspension[4x4]、Supercharged Boost、Vertical Thrust UpgradeのModを取り付ける。 低重力のH-047Cでクレパスに向けてブーストジャンプした後、空中でもブーストとジャンプを出来る限り駆使して滞空時間を稼ぐ。 https //www.youtube.com/watch?v=ClH67FrZQ9k Teamwork ストライクチームで解除する場合、最後の6チーム目をゲーム内ではなくAPEX HQアプリから追加してしまうと解除できない。 この場合一度いずれかのチームをリタイアさせて、再度ゲーム内から6チーム目を追加させると解除出来るとのこと。 Cryptographer パズルの場所と解法は以下の動画もしくはサイトを参照。 それぞれのRemnantのVault内にもパズルがあり、パズルを解く前にVaultをクリアしてしまうと再度訪れる事はできず取りこぼしてしまうので注意。 https //www.youtube.com/watch?v=Xe5hIh-B7fg http //www.powerpyx.com/mass-effect-andromeda-glyph-puzzle-solutions-locations/ クリアしたパズルの数はスキルの画面でYボタンで、Accomplishing→Remnant Consoles Decryptedで確認できる。 現状ではパズルの総数は不明だが、Elaadenの最南端にもあるらしく上記動画以外にも1ヶ所多く発見されている模様。
https://w.atwiki.jp/warband/pages/559.html
str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offence) str_siege_defense|Siege (Defence) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_drinking_wine_with_my_men|Can you not see I am drinking wine with my men and str_hide_in_castle|I cannot possibly leave the capital, str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshal-ship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of the Seven Kingdoms. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_reason|{s6} is further than {s5} to our centres, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Ser/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {ser/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' at anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be a reason the Marshall chose to defend {s4}. str_are_you_all_right|Now hear me... str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that I came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... hear me... str_save_town_from_bandits|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened in King's Landing. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|You're alive! Your lucky I found you when I did. Not many others alive I can tell you that much! A bloodbath! It seems Ned Stark has been taken prisoner, you must go warn Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell. str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|Against all odds you have survived and proven yourself to be a deadly foe. Lannister soldiers lay dead all around you. As you walk past the corpses, you notice a remarkable dagger on the body of a Lannister solider who fought particularly well. With a smile, you take the dagger as a keepsake for a victory well earned. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall to the ground unable to move. As you slowly lose consciousness you can still hear the slaughter around you, the laughter of Lannister men as they slay the soldiers of the North and the heart wrenching screams of women and children being put to slaughter. str_journey_to_reyvadin|You have reached Winterfell, ancestral castle and seat of power to House Stark. From here it is more than a thousand miles south following the Kingsroad to King's Landing.^^As you arrive you notice a cold and silent atmosphere, people are angry and weary of new travellers. For their late King Ed Stark was slain at King's Landing and now their hand is forced to go to war. str_journey_to_praven|Your steps lead you to the Crownlands. King's Landing overlooks Black water bay and is the site of the Iron Throne.^^Life here is luxurious for those that can afford it but also very dangerous and over populated. The Capital is under King Joffrey's rule, son of Robert Baratheon and Cersei Lannister. str_journey_to_jelkala|^^You stand still for a moment in awe of such beauty, whilst feeling the warm quiet wind lightly whistling past your ears. It's certainly a far cry from the road you travelled to get here. With a great sigh of relief you finally feel you can relax and you start to decide what to do with the rest of your time here. str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in Mumain Kingdom in south of Ireland. It is a land rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh, he is ambitious and wants more land at the expense of the weakening of Laigin Kingdom. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of mead, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {reg59?Lady Lord}, there are other {reg59?maidens suitors} who have captured my heart. str_my_lady_engaged_to_another|My {reg59?Lady Lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend as much as possible control throughout the known world. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer as much of the known world. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weaver str_wool_cloth_site|wool weaver str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} silver stags. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?Lady Lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?queen king} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_cancel|Cancel str_continue|Continue str_close|Close str_ok|OK str_random|Random str_prev|Previous str_next|Next str_not_available|N/A str_long_string|01234567890123456789012345678901234567890 str_background_label_1|Character Background str_background_label_2|Your Story str_gender|Gender str_gender_value| {reg11?Female Male} str_nationality|People str_nationality_value| {s12} str_parent|Father str_parent_value| {s13} str_childhood|Childhood str_childhood_value| {s14} str_jobs|Vocation str_jobs_value| {s15} str_reason|Fate str_reason_value| {s16} str_religion|Religion str_religion_value| {s17} str_trait|Trait str_trait_value| {s21} str_story|{s18}^ str_northman|Northman str_northman2|Northman (tall) str_northman3|Northman (short) str_westerman|Westerlands str_westerman2|Westerlands (tall) str_westerman3|Westerlands (short) str_dornishman|Sandy Dornishman str_dornishman2|Stony Dornishman (tall) str_dorneishman3|Salty Dornishman (short) str_free_city|Free Cities str_free_city2|Free Cities (tall) str_free_city3|Free Cities (short) str_reach|The Reach str_reach2|The Reach (tall) str_reach3|The Reach (short) str_stormlands1|Stormlands str_stormlands2|Stormlands (tall) str_stormlands3|Stormlands (short) str_ironman|Ironborn str_ironman2|Ironborn (tall) str_ironman3|Ironborn (short) str_wildling|Free Folk str_wildling2|Free Folk (tall) str_wildling3|Free Folk (short) str_dothraki1|Dothraki str_dothraki2|Dothraki (tall) str_dothraki3|Dothraki (short) str_targ|Valyrian str_targ2|Valyrian (tall) str_targ3|Valyrian (short) str_vale|Vale str_vale2|Vale (tall) str_vale3|Vale (short) str_riverlands1|Riverlands str_riverlands2|Riverlands (tall) str_riverlands3|Riverlands (short) str_dragonstone1|Dragonstone str_dragonstone2|Dragonstone (tall) str_dragonstone3|Dragonstone (short) str_parent_noble|Lesser Noble str_parent_merchant|Merchant str_parent_retainer|Lord's Retainer str_parent_outlaw|Outlaw str_parent_serf|A Serf str_parent_slave|Slave str_parent_septon|A Septon str_childhood_page|Brought up in a noble court str_childhood_apprentice|Blacksmith's Apprentice str_childhood_stockboy|Merchant's Apprentice str_childhood_urchin|Street Urchin str_childhood_nomad|Nomad str_childhood_slave|Slave str_childhood_mummer|A Mummer str_childhood_noble|Retainer's Apprentice str_childhood_acolyte|Acolyte str_job_bravo|{reg11?Lesser Noble's Wife Lesser Noble} str_job_merc|Slave str_job_noble|{reg11?A lady-in-waiting Retainer} str_job_troubadour|Bard str_job_student|{reg11?Peasant's Wife Free Peasant} str_job_peddler|Merchant str_job_craftsman|Blacksmith str_job_poacher|Poacher str_job_preacher|A Begging Brother str_reason_revenge|Personal revenge str_reason_death|The loss of a loved one str_reason_wanderlust|Wanderlust str_reason_fervor|Religious fervour str_reason_disown|Being forced out of your home str_reason_greed|Lust for money and power str_fos|The Faith of the Seven str_drowned_gods|The Drowned God str_old_gods|Old Gods of the Forest str_rhllor|R'hllor str_naturalleader|Natural Leader str_warrior|Warrior str_no_trait|None str_story_all|{s18}{s1} str_story_northman|You hail from the North and you are of an average height. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman2|You hail from the North and you are tall and strong. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman3|You hail from the North and you are short in stature but agile. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_westerman|You are from the Westerlands and you are of an average height. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman2|You are from the Westerlands and you are tall and strong. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman3|You are from the Westerlands and you are short in stature but agile. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_dornishman|You are from the Dornish deserts and the long river valleys. Sandy Dornishmen are distinct among other men in Westeros, partly due to being descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_dornishman2|You are from the passes and heights of the Red Mountains, you are tall and strong. Stony Dornishmen have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions.^^ str_story_dornishman3|You are from the Dornish coast , you are short in stature but agile. Salty Dornishmen are distinct among other men in Westeros, partly due to being largely direct descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_free_city|You are from one of the Free Cities and are of average height. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_free_city2|You are from one of the Free Cities and you are tall and strong. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_free_city3|You are from one of the Free Cities and you are short in stature but agile. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_reach|You are from the Reach and you are of an average height. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach2|You are from the Reach and you are tall and strong. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach3|You are from the Reach and you are short in stature but agile. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_stormlands|You are from the Stormlands and you are of an average height.^^ str_story_stormlands2|You are from the Stormlands and you are tall and strong.^^ str_story_stormlands3|You are from the Stormlands and you are short in stature but agile.^^ str_story_ironman|You are Ironborn and you are of an average height.^^ str_story_ironman2|You are Ironborn and you are tall and strong.^^ str_story_ironman3|You are Ironborn and you are short in stature but agile.^^ str_story_wildling|You are a Wildling of an average height, a descendant of people from the first men.^^ str_story_wildling2|You are a tall and strong Wildling, a descendant of people from the first men.^^ str_story_wildling3|You are a Wildling, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dothraki|You are a Dothraki of an average height. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki2|You are a tall and strong Dothraki. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki3|You are a Dothraki. You originate from a tribe that resides in the Dothraki Sea. You are short in stature but agile.^^ str_story_targ|You are of Valyrian descent of an average height. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ2|You are of Valyrian descent, tall and strong. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ3|You are of Valyrian descent, short in stature but agile. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_vale|You are from The Vale and of an average height, a descendant of people from the first men.^^ str_story_vale2|You are tall, strong and hail from the Vale, a descendant of people from the first men.^^ str_story_vale3|You hail from the Vale, a descendant of people from the first men. You are short in stature but agile.^^ str_story_riverlands|You are from The Riverlands and of an average height, a descendant of people from the first men.^^ str_story_riverlands2|You are a tall and strong Riverlander, a descendant of people from the first men.^^ str_story_riverlands3|You are a Riverlander, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dragonstone|You are from The island of Dragonstone and of an average height, a descendant of people from the first men.^^ str_story_dragonstone2|You are tall and strong from the island of Dragonstone, a descendant of people from the first men.^^ str_story_dragonstone3|You are from the island of Dragonstone, a descendant of people from the first men. You are short in stature but agile.^^ str_story_parent_noble|Your father was of lower noble class and possessed five acres of land. He owed military service to the king and went to war with his retinue whenever was required.^^ str_story_parent_merchant|You were born the {reg11?daughter son} of a wealthy travelling merchant, always moving from place to place in search of a profit.^^ str_story_parent_retainer|Your father was a local lord's retainer and proved his battle prowess on many occasions. He was always highly regarded by his lord, who praised his deeds at every feast.^^ str_story_parent_outlaw|Your father was an outlaw, a bandit who often risked his life in order to survive. He was hiding in the woods ever since he was accused of wrongdoing by the local community. Your mother often brought him basic necessities but most of the time he got food and other stuff he needed by robbing and stealing. He was eventually killed by the hand of a lesser lord's retainer who was sent to sweep the forests and get rid of the pest.^^ str_story_parent_serf|Your father was a serf who was tied to his lord's estate for all his life. He lived a very simple, tough life.^^ str_story_parent_slave|Your father was a slave to a noble in one of the great Free Cities. He had to work hard in order to not be beaten.^^ str_story_parent_septon|Your father served the council of the Most Devout and was a clergyman of the new gods. He was sworn to the Smith and was usually prayed to when work needed to be done. He also carried a hammer.^^ str_story_childhood_page|{reg11?As a girl you learned how to ride a horse and how to run a household and property when men were not around. You were often eagerly observing how your brothers were practising with their weapons and secretly mimicked their attacking and defending moves with whatever tools you could find. You became a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes. You were also sometimes allowed to serve beverages to important men at feasts, which made you feel very proud. (Needs Lesser Noble for a father otherwise banner is not given.) As a boy you learned how to ride a horse, how to use weapons properly, how to motivate and lead men on the battlefield and how to make a name of yourself. When feasts were in progress you carefully observed how to properly entertain your lord's subjects. You were present when disputes among commoners were settled in the court. In your pastimes you enjoyed rough and boisterous sport games such as wrestling, weapon sparring, weight-lifting and horse-racing. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_childhood_apprentice|{reg11?As a child you apprenticed with a local blacksmith although this was unheard of for a girl and people seemed very surprised when they saw you doing your work. It was hard and dangerous at first but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage. As a child you apprenticed with a local blacksmith to learn a trade. It was hard and dangerous at first, but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage.}^^ str_story_childhood_stockboy|As a child you apprenticed to a wealthy merchant, picking up the trade over years of travelling to distant lands. You were taught how to hunt for exotic products and sell them at the markets and you soon became adept at the art of buying low, selling high and leaving the customer thinking they'd gotten the better deal.}^^ str_story_childhood_urchin|As a {reg11?girl boy} growing out of childhood, you took to the streets, doing whatever you had in order to survive. Foraging food from the surrounding area, begging, thieving, entertaining residents and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Your rusty old knife protected you from getting in harms way.^^ str_story_childhood_nomad|{reg11?As a child you were part of a tribe and wandered from place to place. You were given simple tasks like collecting sticks for firewood and fetching water from a well. You learned how to heal wounds with the herbs that grew in the vicinity which made you a very sought of person amongst the local tribesmen and women who often got injured or sick while travelling. As a child you were part of a tribe that travelled from place to place. You learnt how to hunt deer and wild boar with a bow and spear along with other men from the tribe. You were taught how to defend yourself against aggressive wild animals. Sometimes you were sent to far away pastures for days where you had to find enough food in the nature to sustain yourself. You always carried a bow with you in order to hunt wild animals for food. You lived with the nature and knew it's every secret. The great outdoors felt like home to you. Throughout the years you developed a tough skin since you often had only provisional shelters to protect you from bad weather.}^^ str_story_childhood_slave|As a child you were a slave and lived a very tough life. Work in the woods and fields made you strong and also fast due to a lot of running required whilst ordered around. Being hungry often you had to learn how to get food. One of the most dangerous ways was by stealing, but you had to make sure nobody saw you doing it. Eventually you were spotted and in turn tortured by your owner as an example to others. Being beaten often made your skin thick, you believed you could survive anything.^^ str_story_childhood_mummer|As a child you were taken under the wing of a master mummer and joined a mummer's troupe. It was a life of hard work but over time you became a performer well capable of attracting a good crowd. You staged different fights with real weapons and thus became very familiar with them. In addition you learned plenty of songs and stories by heart.^^ str_story_childhood_noble|As a {reg11?girl boy} growing out of childhood, you became a retainer's apprentice and thus was trained and educated in the duties of a warrior. You learned a lot about the art of war, leadership, tactics and all other things that you would need in order to survive on the battlefield.^^ str_story_childhood_acolyte|{reg11?In your early ages you were sent to live in the nearest Sept to be trained as a Septa. As such you were one of the few girls who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other girls but you spent time in prayer, studied and worked in the fields and workshops. You learnt how to copy books by hand and decorated the pages in beautiful colours, but many more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery too. When you managed to get some free time for yourself, throwing rocks at targets and hitting them with a staff was your favourite pastime. Although this was unheard of for a girl like you, your adventurous spirit needed some more action then just being diligent. In your early ages you were sent to live in the nearest Sept to be trained as a Septon. As such you were one of the few boys who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other boys, but you spent time in prayer, studied and worked in the fields and workshops. You were learning how to copy books by hand and decorated the pages in beautiful colours but much more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery to. When you managed to get some free time for yourself, throwing rocks at the targets and punching them with a staff was your favourite pastime. Although this was unheard of for a boy like you, your adventurous spirit needed some more action then just being diligent.}^^ str_story_job_bravo|{reg11?Being a wife to a Lesser Lord meant you had an elevated and solid position in the society. Your husband was often away doing different task for his overlord and in those times you were the one who run the household and belonging property. All the matters had to be discussed with you in the time of your husband's absence. You often joined your husband and his retainers when they went out riding a horse. Although your husband didn't appreciate the fact that you are also interested into martial arts it didn't stop you from practising combat moves with your husband's retinue. They thought of you with a high regard since you proved to be an equal adversary in sparring practices. You are a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes which made your husband's apparel look strikingly neat. As the highest ranking woman in the household you were honourable cup bearer on the feasts and guest attending them were amazed by your graciousness. (Needs Lesser Noble for a father otherwise banner is not given.) Being a Lesser Lord you carried out many duties to your overlord and the king. In a war you were expected to fulfil your overlord's demands and bring with you a number of trained men which you picked amongst the upper ranks of the peasantry in the area. You helped oversee the building and maintenance of roads, bridges and fortifications to your overlord by appointing the most able of stonemasons and wood carvers to him. You administered the king's laws, enforced the king's justice, and made sure that the King's and religious taxes were paid on time. When disputes arose amongst the commoners you were the one who had the right to settle them in the court. When not carrying out these duties you amused yourself by hunting in the wilds, practising weapon sparring and horse racing. On feast days or visits from other nobles you sometimes arranged a small feast or some other kind of entertainment for the guests, including hiring the bard to sing and tell great stories about the past times. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_job_merc|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, the whole world seemed to change around you. Being a slave, your adult life was full of misery and ill fate. Having to do all the hard menial tasks for your owners, you developed a very thick skin but also became very fast and somewhat strong. Sometimes your masters didn't give you any food so you learnt how to forage food from the nature to quell hunger. Your world was small and monotonous, where days were all the same. Rain and sun punished you in the long hours of slavering and your back ached from so much work, but you managed to live on. The cold took animals and people alike, but you always lived to see another dawn, though some of your fellow-sufferers were not as fortunate. When you had some free time, although that happened very rarely, it was spent with practising throwing rocks with a simple sling.^^ str_story_job_noble|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Your skills in martial arts were noticed by your local lord who was impressed to see a woman so well versed in handling weapons. He hired you to form a part of his retinue. You learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep rabble in order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won, also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past. The time was ripe for a new hero to emerge. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Your skills were duly noticed by your local lord who hired you to form a part of his retinue, you learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep a rabble under order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past and the time was ripe for a new hero to emerge.}^^ str_story_job_troubadour|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your exhibition, but you managed to survive on your music alone. As the years went by you became adept at playing to drunken crowds in numerous taverns. You became very well versed in talking anyone out of anything you wanted.^^ str_story_job_student|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Being a wife to a free men meant you had it laid down easier then wives of other lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land you still had to do variety of tasks all peasants wives have to do. Your husband had to pay rent to his overlord and owed him labour services in exchange for the given land. When he was involved in war your husband answered his call as a foot soldier where he had to rely on his shield and a spear in the thick of battle. He often taught you how to fight and defend yourself in case he wasn't home in times of need. Hunting in the woods alone with your bow was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you looked for edible plants which you then cooked for the whole family. You spent a lot of time out in nature searching for special herbs that can heal wounds and the sick. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Being a free men meant you had it laid down easier then lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with your hard work, but since you didn't own a lot of land you still had to do a variety of tasks expected of all peasants. You had to pay rent to your overlord and owed him labour services in exchange for the land given to you. When he was involved in war you answered his call as a foot soldier where you had to rely on your shield and a spear in the thick of battle. Hunting in the woods alone with your bow and javelins was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you foraged for edible plants which were then cooked by your wife. You spent a lot of time out in nature and knew it's every secret. The great outdoors felt like home to you. In your pastimes you loved doing a variety of sports.}^^ str_story_job_peddler|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew you would be well-placed to start your own trading empire...^^ str_story_job_craftsman|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Being a craftsman you specialised as a smith, crafting tools and weapons of function and beauty out of minerals. Sometimes you were used as an engineer by a local lord when a bridge or a fortification needed to be built, this also shone through your carpentry skills. All the created weapons had to be tested by you, so wielding one handed weapons, two handed weapons and also polearms felt very natural to you. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.^^ str_story_job_poacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers and a bit of an honour loss, of course. When times were tough you foraged for food and got proficient in finding edible plants in the wild.^^ str_story_job_preacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. When not working or studying in the Sept you packed your few belongings and went out into the world to spread the word of God. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked food, drink or shelter; the hospitality of the peasantry was always generous to a rising {reg11?woman man} of God. Now and then locals would visit the Sept to purchase products made there. You were the one who sold the items to them. Another thing at which you really excelled at was healing injured and sick people. Many broken bones got healed, many souls remained in the bodies instead of venturing into God's hands. Carrying a staff and a bag of rocks made you feel safe in times when you were out of the Sept spreading the world of God.^^ str_story_reason_revenge|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood.^^ str_story_reason_death|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget the name that you can no longer bear to speak. All that remains now is to get a thicker skin so that such tragedies won't affect you so much and move on.^^ str_story_reason_wanderlust|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back.^^ str_story_reason_fervor|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or not. They will all know the glory of your God by the time you're done...^^ str_story_reason_disown|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the big wide world. Alone to sink or swim.^^ str_story_reason_greed|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, and feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it.^^ str_story_fos|You believe in one god who has seven faces often referred to as the seven faced god. This religion was brought to Westeros through the invasion of the Andals. str_story_drowned_gods|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. str_story_old_gods|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. str_story_rhllor|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire.^^ str_story_naturalleader|You are a Born Natural Leader and have the ability to rally your troops in even the most hopeless of battles. str_story_warrior|You are strong and fearsome, being able to let rip huge roars in battle scaring anyone who dares to approach you. str_story_no_trait|You are no one important and have no traits to mention. str_spy_present|Your spy has infiltrated {s5}. str_spy_not_present|You have no spy in {s5}. str_spy_infiltrating|Your spy is infiltrating {s5}. str_poison_well_desc|My {reg59?Lady Lord}, I can use a potent poison called Tears of Lys that will disable a goodly number of the population.^If you so wish it, I could mix it into the well water at very little risk of discovery.^Though the poison will be highly diluted in the well, it should still disable anyone drinking it for at least a day, perhaps longer.^This poison is rare and expensive, so I shall require 5000 silver stags for expenses. str_poison_cattle_desc|My {reg59?Lady Lord}, the wealth of a village is not measured in silver stags, but in cattle.^If the herd was unfortunate enough to be inflicted with some unknown pox, the villagers could not pay their taxes.^Thus, their lord would be financially weakened.^I imagine it would take a village weeks to recoup such a devastating loss.^The cattle could acquire such a pox for a mere 2000 silver stags. str_cause_unrest_desc|My {reg59?Lady Lord}, the local populace are a brutish lot.^A subtle whispered rumour here and there could stir old grudges into all out rioting.^I can think of nothing more devastating for production and the economy.^Send me 2000 silver stags for expenses and I shall cause chaos and unrest throughout the populace! str_poison_food_desc|My {reg59?Lady Lord}, after leaving the local drinking establishment, I stumbled across a bit of useful information.^The grainery is old and run down and with a bit of work, plus 2000 silver stags for expenses, I'm sure all sizes of vermin could get into the food stocks.^The troops would have naught but rats to eat during an extended siege. str_spy_captured|Your spy in {s5} was discovered and sent to the gallows! str_entrench|Your army is currently entrenched. str_camp_overrun| CAMP OVERRUN!!! str_camp_loss|Your camp has been overrun by the enemy.^{s4} gold was looted from the coffers.^{s3}^{s5}^{s6} str_siege_camp_complete|You have entrenched your position. str_siege_camp_incomplete|Your siege camp defences are not yet complete. str_siege_camp_none|Your siege camp is vulnerable to attack. str_skirmisher_name|Skirmish Party str_attack_party_question| {s7} will not attack {s9} for any less than {reg16} silver stags. Furthermore, the contract with {s7} will end after 16 hours, regardless of the outcome. Do you agree to pay? str_no_cash|{s5} Only fools and thieves bargain with coin they do not possess! str_no_duel|I am unable to consider your request at this time. I have more important matters to attend to. str_player_king_message|As your King, I send this missive. str_player_marshal_message|As the duly appointed marshal, I must exercise my right to request your obedience in this matter. str_player_lord_message|To a fellow in arms I send this message. str_missed_duel|You failed to meet {s1} for a duel, thus he wins by default. Your reputation has suffered as a result. str_party_picker_title|Party Picker str_party_picker_attack|Right click on the party you wish to have attacked, then select the context menu option shown. str_peasant_trusted_friend|Your efforts to aid the peasants throughout the realm has gained you their trust and support. The King's of the land, however, now see you as a possible threat in the game of thrones. str_peasant_patron_saint|The peasants of the land have proclaimed you their King. You have given them hope and courage. Many of them are now waiting to take up arms to aid you in your efforts to unite the free folk. str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} stags was lost. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Advanced Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_circunvalation_complete|Your men have worked hard and your defences are complete successfully stopping any food being received by land or sea. str_circunvalation_incomplete|Your men are finishing constructing your defences. str_puerto_complete|Closed port - this settlement can now no longer be entered by the sea. str_puerto_incomplete|Your men are to buy-requisitioned ships and built war boats. str_puerto_none|The enemy received food support in the form of merchant ships that docked in its port. str_circunvalation_none|There are no defences in place. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumours, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_imod_plain| str_imod_cracked|Cracked str_imod_rusty|Rusty str_imod_bent|Bent str_imod_chipped|Chipped str_imod_battered|Battered str_imod_poor|Poor str_imod_crude|Crude str_imod_old|Old str_imod_cheap|Cheap str_imod_fine|Fine str_imod_well_made|Well Made str_imod_sharp|Sharp str_imod_balanced|Balanced str_imod_tempered|Tempered str_imod_deadly|Deadly str_imod_exquisite|Exquisite str_imod_masterwork|Castle-forged str_imod_heavy|Heavy str_imod_strong|Strong str_imod_powerful|Powerful str_imod_tattered|Tattered str_imod_ragged|Ragged str_imod_rough|Rough str_imod_sturdy|Sturdy str_imod_thick|Thick str_imod_hardened|Hardened str_imod_reinforced|Reinforced str_imod_superb|Superb str_imod_lordly|Lordly str_imod_lame|Lame str_imod_swaybacked|Swaybacked str_imod_stubborn|Stubborn str_imod_timid|Timid str_imod_meek|Meek str_imod_spirited|Spirited str_imod_champion|Champion str_imod_fresh|Fresh str_imod_day_old|Day Old str_imod_two_day_old|Two Day Old str_imod_smelling|Smelling str_imod_rotten|Rotten str_imod_large_bag|Large Bag str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful against {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent to {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favourable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| He senses rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that his love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that he is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is an upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is an adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is an ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantile nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantile str_dplmc_quite_mercantilist|quite mercantile str_dplmc_very_mercantilist|very mercantile str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {husband/wife}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madam ser} str_dplmc_sirmadam|{reg59?madam ser} str_dplmc_my_lordlady|my {reg59?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_money|You don't have enough stags! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_faction_relation_mnus_100_ns|nemesis str_faction_relation_mnus_90_ns|implacable str_faction_relation_mnus_80_ns|vengeful str_faction_relation_mnus_70_ns|revengeful str_faction_relation_mnus_60_ns|hateful str_faction_relation_mnus_50_ns|angry str_faction_relation_mnus_40_ns|resentful str_faction_relation_mnus_30_ns|hostile str_faction_relation_mnus_20_ns|grumbling str_faction_relation_mnus_10_ns|suspicious str_faction_relation_plus_0_ns|indifferent str_faction_relation_plus_10_ns|acceptive str_faction_relation_plus_20_ns|cooperative str_faction_relation_plus_30_ns|favourable str_faction_relation_plus_40_ns|supportive str_faction_relation_plus_50_ns|friendly str_faction_relation_plus_60_ns|gracious str_faction_relation_plus_70_ns|fond str_faction_relation_plus_80_ns|devoted str_faction_relation_plus_90_ns|loyal str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset, after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle and your troops grumble loudly about your lack of nerve, some openly question your leadership, which requires you to take action to restore discipline within your ranks. str_recruit_town|Recruit a young nobleman ({s11}) ({reg1}) str_player_50|Patrol str_custom_reinforce|{reg0} {s1} have arrived from {s2} str_s7_scouts|Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Raiding Party str_celtic_paganism|{s5} Religion str_germanic_paganism|{s5} Religion str_roman_christianity|{s5} Religion str_celtic_christanity|{s5} Religion str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the tavern increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_bandit_name_10|Maynard str_bandit_name_11|Garizon str_bandit_name_12|Fornio str_bandit_name_13|Erreck str_bandit_name_14|Godric str_bandit_name_15|Dywen str_bandit_name_16|Creylen str_bandit_name_17|Hobb str_bandit_name_18|Harmune str_bandit_name_19|Loreth str_bandit_name_20|Jasper str_bandit_name_21|Ronnel str_bandit_name_22|Reigan str_bandit_name_23|Edric str_bandit_name_24|Steffon str_bandit_name_25|Bert str_bandit_name_26|Rogar str_bandit_name_27|Gwayne str_bandit_name_28|Dareon str_bandit_name_29|Derek str_bandit_name_30|Glendon str_bandit_name_31|Gregor str_bandit_name_32|Hake str_bandit_name_33|Othor str_bandit_name_34|Orivel str_bandit_name_35|Robin str_bandit_name_36|Quillion str_bandit_name_37|Shadrich str_bandit_name_38|Symon str_bandit_name_39|Timon str_bandit_name_40|Lothar str_bandit_name_41|Chai str_bandit_name_42|Methyso str_bandit_name_43|Vogarro str_bandit_name_44|Vhalaso str_bandit_name_45|Belicho str_bandit_name_46|Garis str_bandit_name_47|Urho str_bandit_name_48|Dhazzar str_bandit_name_49|Goghor str_bandit_name_50|Aggar str_bandit_name_51|Dagon str_bandit_name_52|Drennan str_bandit_name_53|Kromm str_bandit_name_54|Lorren str_bandit_name_55|Manfryd str_bandit_name_56|Norjen str_bandit_name_57|Rognar str_bandit_name_58|Erich str_bandit_name_59|Sigrin str_bandit_name_60|Brandon Wull str_bandit_name_61|Bannon str_bandit_name_62|Jory str_bandit_name_63|Chayle str_bandit_name_64|Dalla str_bandit_name_65|Thorren str_bandit_name_66|Gariss str_bandit_name_67|Garth str_bandit_name_68|Shadd str_bandit_name_69|Arthor str_bandit_name_70|Timmet son of Timmet str_bandit_name_71|Gunther son of Gurn str_bandit_name_72|Crawn son of Calor str_bandit_name_73|Conn son of Coratt str_bandit_name_74|Jaggot str_bandit_name_75|Morleo str_bandit_name_76|Uvan str_bandit_name_77|Galt str_bandit_name_78|Torrek str_bandit_name_79|Gurn str_cog|Cog str_warship|Warship str_longship|Longship str_galley|Galley str_merchant|Merchant Ship str_row_boat|Row Boat str_trireme|Trireme str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Black Betha str_ship_name_2|Bold Laughter str_ship_name_3|Bold Wind str_ship_name_4|Brightfish str_ship_name_5|Cat str_ship_name_6|dromonds str_ship_name_7|Courageous str_ship_name_8|Laughter str_ship_name_9|Devotion str_ship_name_10|Dog's Nose str_ship_name_11|Dragonsbane str_ship_name_12|Faithful str_ship_name_13|Fury str_ship_name_14|Golden Rose str_ship_name_15|Great Kraken str_ship_name_16|Godsgrace str_ship_name_17|Harridan str_ship_name_18|Horned Honor str_ship_name_19|Huntress str_ship_name_20|Kingslander str_ship_name_21|Lance str_ship_name_22|Laughing Lord str_ship_name_23|Lioness str_ship_name_24|Lionstar str_ship_name_25|Piety str_ship_name_26|Prayer str_ship_name_27|Ramshead str_ship_name_28|Red Claw str_ship_name_29|Red Raven str_ship_name_30|River Arrow str_ship_name_31|Sceptre str_ship_name_32|Sea Demon str_ship_name_33|Seaflower str_ship_name_34|Seahorse str_ship_name_35|Seaswift str_ship_name_36|Silence str_ship_name_37|Stag of the Sea str_ship_name_38|Storm Crow str_ship_name_39|Swift Sword str_ship_name_40|Sword Fish str_ship_name_41|Talon str_ship_name_42|Trident Three str_ship_name_43|White Hart str_ship_name_44|Wild Wind str_ship_name_45|Wrath str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbour {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to destroy the people of {s16} and any houses loyal to their liege! str_trakay_radz_descr|The elder gave you a piece of advice, to ask the townsfolk of {s10} about the monk. str_monk_in_the_tavern|In the words of the townsfolk, the monk haunts the local pubs. You had best wait for him here. str_aoe_healing|Healing... As standard-bearer, you increase morale of men nearby str_bry_1|A World of Ice and Fire^^^^^^ If you wish to survive in this world, I recommend that you listen carefully... str_bry_2|Westeros, Dark times has befell this once fine land, pushing this continent once again into turmoil. Filled with the rotting smell of death whilst rivers flow red from blood of fallen foes and tortured victims. str_bry_3|To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his bannermen he is now ruling and declared King of the North. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.^ Although the Lannisters are ruled by Lord Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a king. str_bry_4|In order to bolster their influence and forces the Lannisters proposed an alliance with Prince Doran Nymeros Martell of Dorne and head of House Martell. They accepted Lord Tywin's offer of marriage between Myrcella Baratheon and Trystane Martell that in return they shall be granted Ser Gregor Clegane's head and a small seat on the council. str_bry_5|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war. str_bry_6|Heading south Lord Mace Tyrell, Warden of the South, High Marshal of the Reach and Lord of Highgarden has decided to back King Renly to sit the Iron Throne. str_bry_7|King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.^King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. str_bry_8|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors the Dothraki Hordes known as Khalasars!... str_bry_9|The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it. Rape is rife in these parts and one would do well to stay well away...^^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk within the continents of Westeros and Essos!^^^CREDITS and CONTRIBUTIONS ^^Produno - Director, Coder, 3D Artist, Scener, putting everything together.^Brytenwalda Team for the original base module^^Viking Conquest team for much of the updated code used from Brytenwalda.^Cbowd36 - Some 3D models.^The Dark Robin - Some Free cities troop trees.^Thanewulfgharn - Some models and textures.^Jaakko - Great sept of baelor exterior. Dreadfort scene props.^Hurleur.^Hiner - Winterfell, Lannisport and Pyke scenes (slightly modified by me - Produno).^Khamukhamu - Wights textures. Testing.^Count of Flanders - Various armours.^Bilwit - Various armours.^Robzombies18.^Oliver Qvist - 3D models.^TheLoneWolf1 - 3D models - many of the unique map icons.^Art of Justice - code plus 2D Art.^La Grandmaster - Code.^cghopk - Models.^Lumos - Varys quest code (modified by me) plus general help and being an awesome guy.^Tajulek - Scenes.^CNKOMOP - Unsullied model and texture.^Rigadoon - Some of the Greyjoy armours.^Azsouth - testing.^Gokiller - Scenes King's Landing, Riverrun, Storms End, Braavos. All modified by me.^OSP Items ^Narf. - Armour packs^FantasyWarrior.^LAV.^Al Mansur.^Adorno.^Jaakko.^Delzaros.^TLD Team.^GoT OSP pack. Creditors shown below.^Sarega.^Legionnaire.^Yarogleka.^HunterWolf.^bomber.^Radamate.^dezz spb.^Gleb ushkuynikov.^dimanas.^Mark7.^xxxxARESxxxx.^RS1105252.^Supersonic.^akdesign.^Slytacular.^Njunja.^Xenoargh.^AndyYa. - Three Cards Game.^Cozur - Allowing the use of some modified items from Bilwit^Lord Goodfella - Some ingame music.^^^robercik8211 - Casterly Rock Scene.^cakeflirty - Dragon Neck scene.^Jacobhinds - Moral Code.^UnlceSamuel - Lots of text fixes.^Moose - Scenes Castle Black.^Akathir - Scenes Myr, Lorath^Wollythemodder - Scenes Lys, Lorath.^Mikeboix - Scenes White Harbour^Kraggrim - Many armours and textures^A HUGE THANKS AND SPECIAL MENTION TO ALL THE DONATORS^Kazansky22^Bersia^Ivanov Ivan^robertidaniel - payed for many of the armours in the game.^Olof Noaksson^loren sinclaire^Shane^Terrence Smith^Eric^Tamas Torok^Sam Leicester^Joshua Farris^Dylan Coram^Saul Karath^anonymau5^William Ray^Reed Matter^Badg3r21^David M Moran^All the testers that's helped to test the game and post bugs on our forums @ www.aworldoficeandfire.co.uk/Forums^Many many others. If you think I've left you out then please let me know. str_bry_10|. str_bry_11|Game of Thrones background str_bry_12|A Game of Thrones is a TV series based on the books written by George R.R. Martin.^The first book was published on the 6th of August 1996 and the TV series was first aired by HBO in April 2011.^This mod covers sources from both the books and the TV series. str_lcn_faction|He is loyal to {s41}. str_lcn_stats|Renown {reg60}. Controversy {reg61}. str_lcn_prompt|Enter your personal notes on {s41} str_none|none str_january_reg1_reg2_v2|{reg1} of the First Turn, {reg2} str_february_reg1_reg2_v2|{reg1} of the Second Turn, {reg2} str_march_reg1_reg2_v2|{reg1} of the Third Turn, {reg2} str_april_reg1_reg2_v2|{reg1} of the Fourth Turn, {reg2} str_may_reg1_reg2_v2|{reg1} of the Fifth Turn, {reg2} str_june_reg1_reg2_v2|{reg1} of the Sixth Turn, {reg2} str_july_reg1_reg2_v2|{reg1} of the Seventh Turn, {reg2} str_august_reg1_reg2_v2|{reg1} of the Eighth Turn, {reg2} str_september_reg1_reg2_v2|{reg1} of the Ninth Turn, {reg2} str_october_reg1_reg2_v2|{reg1} of the Tenth Turn, {reg2} str_november_reg1_reg2_v2|{reg1} of the Eleventh Turn, {reg2} str_december_reg1_reg2_v2|{reg1} of the Twelfth Turn, {reg2} str_capitan_mode_started|Exploration Round Recognise the ground and kill the enemy champions. In the next round your troops will come! str_capitan_mode_started2|War Round! Lead your troops to victory! str_lordsbattle_note|This is a variant of native battle system which recognizes the leadership of bots in battle. str_armamento_pesado|Buy heavy armour - It will provide medium and heavy infantry when choosing the composition of your army in the inventory menu. str_acceso_caballeria|Buy horses - It will provide medium and heavy cavalry when choosing the composition of your army in the inventory menu. str_buy_tropas|My Lord, choose your army str_nopuedes_comprar|You are not lord or captain and^ you can't choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic gold both teams (%) str_initial_gold_multipliert1|Team 1 Extra gold for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra gold for troop wages (%) str_choose_a_captain|Choose a troop class ^^ Captains and lords represent the leaders of armies. Have access^to quality weapons and armies. Those who choose to be leaders^should appoint a king to lead them in battle.^^ Elite warriors represent the most prestigious army troops.^Choosing this range you can be the standard bearer, musician,^explorer, messenger, an adviser or bodyguard of a captain^among other things.^--------------------------------------------- str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow their liege. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money in your treasury to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_you_need_to_improve_your_refuge_first|Improve your settlement first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1} str_qp1_quest_desc_tournament_invited_by_s9_to_s13|You have been invited by {s9} to attend the tournament being held in {s13}. Turning down this invitation would be frowned upon. str_qp1_quest_desc_tournament_held_by_s9_to_s13|You heard of a tournament being hosted by {s9} in the town of {s13}. This would prove an excellent opportunity to prove your worth in these lands. str_qp1_tournaments_invited_by_s8_to_s12|Your commander hands you a sealed scroll delivered by a raven. Within you find a formal invitation from {s8} to attend a tournament which is to be held in {s12}. str_qp1_tournaments_held_by_s8_in_s12|During your day's travel, you pass a lone warrior travelling towards {s12}. From him you learn that there will be a tournament held in the town by {s8}. str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_whitewalker_invasion|White Walkers do not invade str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_charge_animation|Enable charge animation in battle str_shot_distance|Display projectile distance travelled str_damage_to_player|Player damage str_damage_to_lords|Hero damage str_damage_dealt_from_lords|Hero damage dealt str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_whitewalkers_invade_text|White Walker Invasion str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_bodyguard|Bodyguards str_fall_backwards|Player Stumbling str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again.
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OTHER(x) MARKING CODE LIST MARKING CODE 「OTHER」 TOP MENU マーキングコードリスト LIST OTHER(1) LIST OTHER(2) LIST OTHER(3) LIST OTHER(4) OTHERのリスト説明ページへ (MARKING CODE 「OTHER」 TOP MENU) 次のリストOTHER(2)へ (FORWARD) MARKING CODE LIST OTHER(1) * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. Marking No data NJX1542 NJRC - SMD ceramic package 2 GaAs varactor diode for SHF S~Ku band high frequency VCO,detector. +ACQQ MAX4475AUT/V+T MAXIM SOT-23 SOT23 6 Low-Noise, Low-Distortion,Wide-Band,Rail-to-Rail Op Amp. +ADD MAX4475ATT+T MAXIM - TDFN-EP 6 Low-Noise, Low-Distortion,Wide-Band,Rail-to-Rail Op Amp. -2A PMST3906 NXP SC-70 SOT323 0 Bipolar PNP switching transistor.Complementary(NPN) to PMST3904.40V,200mA -5C **orp5C **ort5C **orW5C ** PMBD7000 NXP -TO-236AB(JEDEC) SOT23 3 High-speed double diode. -L3 **or-W3 **orpL3 **ortL3 ** BAV23 NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. -V0 **orWV0 **orpV0 **ortV0 ** BAV23A NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. -V5 **orWV5 **orpV5 **ortV5 ** BAV23S NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. -V9 **orWV9 **orpV9 **ortV9 ** BAV23C NXP -TO-236AB(JEDEC) SOT23 3 Dual high-voltage switching diodes. #HCA# is not hfe rank. AD8062ARMZ ANALOG 8-Lead MSOP(uSOIC) RM-8 8 Low-Cost 300 MHz Rail-to-Rail Amplifier.RoHS Compliant. Band color Black(黒) MA2B062 Panasonic -DO-35 (DHD) 2 Silicon NPN trigger device for thyristor.Discontinued.Old No. (MA62). Band color Black(黒) MA2B062 Panasonic -DO-35 (DHD) 2 Silicon NPN trigger device for thyristor.Discontinued.Old No. (MA62). No MarkingCathode band Black RLS-71 ROHM -LL-34 LLDS 2 Diode for high speed switching. No MarkingCathode band Black(黒) 1SS131 ROHM DO-34 MSD 2 Diode for high speed switching 1N4150Cathode band Black(黒) 1N4150 VISHAY DO-35 DO-204AH 2 Small signal fast switching diode. 1N4151Cathode band Black(黒) 1N4151 VISHAY DO-35 DO-204AH 2 Small signal fast switching diode. 1N4154Cathode band Black(黒) 1N4154 VISHAY DO-35 DO-204AH 2 Small signal fast switching diode. 244Cathode band Black(黒) 1SS244 ROHM -DO-34 MSD 2 Diode for high voltage switchinggeneral purpose rectifier. 92**Cathode band Black(黒) 1SS92 ROHM DO-35 SC-40 2 Diode for high speed switching 93**Cathode band Black(黒) 1SS93 ROHM DO-35 SC-40 2 Diode for high speed switching 94**Cathode band Black(黒) 1SS94 ROHM DO-35 SC-40 2 Diode for high speed switching V4148Cathode band Black(黒) 1N4148 or 1N914 VISHAY DO-35 DO-204AH 2 Small signal high speed switching. Cathode band Black(黒)2nd band Black(黒) MA2B162A Panasonic SC-40DO-35-A1 (DHD) 2 Silicon epitaxial planar type diode for switching circuits.Discontinued. Cathode band Black(黒) OA70 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Black(黒) OA90 Panasonic -DO-7 - 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Black(黒) OA90A-R Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Black(黒) OA90-R Panasonic -DO-7 - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Black(黒)2nd band Black(黒) 2-OA70 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued.Pairing to 2-OA90. Cathode band Black(黒)2nd band Black(黒) 2-OA90 Panasonic -DO-7 - 2 Germanium diode for FM radio signal detector.Discontinued.Pairing to 2-OA90A. Cathode band Black(黒)2nd band Black(黒) 2-OA90A Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued.Pairing to 2-OA90. Cathode band Black(黒) V06C別形番 (1S2080) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 1.7A(RMS) for general purpose rectifier. Cathode band Black(黒) W06C別形番 (1S2591) HITACHI - NAME ??(Axial lead glass molded packageBody width 5.0mmBody diameter 3.0mm maxLead diameter 0.8mm) 2 Si diode for general purpose rectifier. Cathode band Black(黒)Symbol Blue(青) U06C別形番 (1S2596) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Black(黒)Symbol Blue(青) V09C別形番 (1S2244) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.3A(RMS) for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒) W03C別形番 (1SR55-200) HITACHI - NAME ??(Axial lead glass molded packageBody width 5.0mmBody diameter 3.0mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒)Symbol Black(黒) V17C HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Black(黒)2nd band Black(黒)Symbol Black(黒) U17C HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Black(黒)2nd band Black(黒) V03C別形番 (1S1948) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 2.0A(RMS) for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒) V11M別形番 (1S2325) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 0.6A(RMS) for general purpose rectifier. Cathode band Black(黒)Symbol Green(緑) U07M HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Black(黒)2nd band Black(黒)Symbol Blue(青) V19C別形番 (1SR119-200) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.0A(IF) for general purpose rectifier. Cathode band Black(黒)2nd band Black(黒)Symbol Blue(青) U19C別形番 (1SR91-200) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Black(黒)2nd band Black(黒)3rd band Black(黒) U15C HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Black(黒)2nd band Brown(茶) FDLL4148 FAIRCHILD - LL-34 2 Small signal diode. Cathode band Black(黒)2nd band Brown(茶) FDLL914 FAIRCHILD - LL-34 2 Small signal diode. Cathode band Black(黒)2nd band Red(赤) FDLL916 FAIRCHILD - LL-34 2 Small signal diode. No MarkingCathode band Black2nd band Blue RLS4153 ROHM -LL-34 LLDS 2 Low leakage switching diode for high speed switching. Cathode band Black(黒)2nd band Blue(青) MA2C859 Panasonic -DO-34-A1 (DHD) 2 Diode for band switching.Discontinued.Old No. (MA859). No MarkingCathode band Black(黒)2nd band Blue(青) RLS4153 ROHM LL-34 LLDS 2 LEADLESS SURFACE MOUNT SILICON SWITCHING DIODE. Cathode band Black(黒)2nd band Gray(灰) FDLL914A FAIRCHILD - LL-34 2 Small signal diode. Cathode band Black(黒)2nd band White(白) FDLL916A FAIRCHILD - LL-34 2 Small signal diode. Cathode band BlackMarking No dataMarking color Black 1SS176 SEMTECH DO-34 - 2 Diode for high speed switching. Cathode band Brown(茶)H *Marking color No data H14A HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Brown(茶)2nd band Brown(茶)Symbol Black(黒) V17A HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. No MarkingCathode band Brown(茶) br 1SS134 ROHM DO-34 MSD 2 Diode for high speed switching Cathode band Brown(茶)2nd band Black(黒)Main body Light green(黄緑) MAZ4100 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4100). Cathode band Brown(茶)2nd band Black(黒) FDLL4448 FAIRCHILD - LL-34 2 Small signal diode. Cathode band Brown(茶)2nd band Black(黒) FDLL914B FAIRCHILD - LL-34 2 Small signal diode. Cathode band Brown(茶)2nd band Brown(茶) FDLL916B FAIRCHILD - LL-34 2 Small signal diode. Cathode band Brown(茶)2nd band Brown(茶)Main body Light green(黄緑) MAZ4110 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4110). Cathode band Brown(茶)2nd band Red(赤)Main body Light green(黄緑) MAZ4120 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4120). Cathode band Brown(茶)2nd band Orange(橙)Main body Light green(黄緑) MAZ4130 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4130). Cathode band Brown(茶)2nd band Yellow(黄)Main body Light green(黄緑) MAZ4140 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4140). Cathode band Brown(茶)2nd band Green(緑)Main body Light green(黄緑) MAZ4150 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4150). Cathode band Brown(茶)2nd band Blue(青)Main body Light green(黄緑) MAZ4160 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4160). Cathode band Brown(茶)2nd band Gray(灰)Main body Light green(黄緑) MAZ4180 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4180). Cathode band Brown(茶) MA2B027WB Panasonic SC-40DO-35-A1 (DHD) 2 MA2B027 series(MA27 series)Silicon epitaxial planar type variable resistorFor temperature and reduced voltage compensation.Discontinued.Old No. (MA27). Cathode band Brown(茶) MA2C029QBGrade (VF=2.34~2.54) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Brown(茶) MA2C029WBGrade (VF=1.26~1.36) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Brown(茶)Body color Black(黒) MA2B027QB Panasonic SC-40DO-35-A1 (DHD) 2 MA2B027 series(MA27 series)Silicon epitaxial planar type variable resistorFor temperature and reduced voltage compensation.Discontinued.Old No. (MA27). Cathode band Pink(桃色) MA2C723 Panasonic -DO-34-A1 (DHD) 2 Schottky barrier diode for high speed switching.Small current rectification.Discontinued.Old No. (MA723). Color band Red(赤) N413Grade Suffix LPDF RENESAS(NEC) SC-40DO-35 DO-35 2 Silicon Bidirectional trigger diode(DIAC).Discontinued. Cathode band Red(赤)2nd band Black(黒)Main body Light green(黄緑) MAZ4200 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4200). Cathode band Red(赤)2nd band Red(赤)Main body Light green(黄緑) MAZ4220 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4220). Cathode band Red(赤) V06G別形番 (1S2082) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 1.7A(RMS) for general purpose rectifier. Cathode band Red(赤)Symbol Blue(青) V09G別形番 (1S2246) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.3A(RMS) for general purpose rectifier. Cathode band Red(赤)Symbol Blue(青) U06G別形番 (1S2598) HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Red(赤)06NAMarking color Red(赤) AW01-06 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)07NAMarking color Red(赤) AW01-07 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)07OAMarking color Red(赤) AU01-07 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)08NAMarking color Red(赤) AW01-08 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)08OAMarking color Red(赤) AU01-08 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)09NAMarking color Red(赤) AW01-09 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)09OAMarking color Red(赤) AU01-09 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)10NAMarking color Red(赤) AW01-10 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)10OAMarking color Red(赤) AU01-10 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)11NAMarking color Red(赤) AW01-11 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)11OAMarking color Red(赤) AU01-11 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)12NAMarking color Red(赤) AW01-12 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)12OAMarking color Red(赤) AU01-12 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)13NAMarking color Red(赤) AW01-13 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)13OAMarking color Red(赤) AU01-13 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)15NAMarking color Red(赤) AW01-15 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)15OAMarking color Red(赤) AU01-15 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)16NAMarking color Red(赤) AW01-16 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)16OAMarking color Red(赤) AU01-16 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)18NAMarking color Red(赤) AW01-18 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)18OAMarking color Red(赤) AU01-18 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)20NAMarking color Red(赤) AW01-20 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)20OAMarking color Red(赤) AU01-20 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)22NAMarking color Red(赤) AW01-22 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)22OAMarking color Red(赤) AU01-22 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)24NAMarking color Red(赤) AW01-24 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)24OAMarking color Red(赤) AU01-24 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)27NAMarking color Red(赤) AW01-27 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)27OAMarking color Red(赤) AU01-27 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)30NAMarking color Red(赤) AW01-30 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)30OAMarking color Red(赤) AU01-30 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)33NAMarking color Red(赤) AW01-33 HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)33OAMarking color Red(赤) AU01-33 HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Zener diode for stabilizaed power supply. Cathode band Red(赤)H * Marking color No data H14B HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode for general purpose rectifier. Cathode band Red(赤)Symbol Red(赤) V08G HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Red(赤)2nd band Red(赤) V03G別形番 (1S1950) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Diode 2.0A(RMS) for general purpose rectifier. Cathode band Red(赤)2nd band Red(赤) U05G HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Red(赤)2nd band Red(赤) V11N別形番 (1S2326) HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 0.6A(RMS) for general purpose rectifier. Cathode band Red(赤)Symbol Green(緑) U07N HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Fast recovery diode for high speed switching. Cathode band Red(赤)2nd band Red(赤)Symbol Red(赤) V07G HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Controlled avalanche diode for transient surge voltage protection. Cathode band Red(赤)2nd band Red(赤)H *Symbol No data H114B HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode for high speed switching. Cathode band Red(赤)2nd band Red(赤)Symbol Blue(青) V19G HITACHI - 2A(Axial lead glass molded packageBody width 5.0mmBody diameter 3.5mm maxLead diameter 0.8mm) 2 Fast recovery diode 1.0A(IF) for general purpose rectifier. Cathode band Red(赤)2nd band Red(赤)3rd band Red(赤) U15G HITACHI - 2B(Axial lead glass molded packageBody width 7.0mmBody diameter 5.0mm maxLead diameter 1.2mm) 2 Diode for general purpose rectifier. Cathode band Red(赤)2nd band Yellow(黄)Main body Light green(黄緑) MAZ4240 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4240). Cathode band Red(赤)2nd band Purple(紫)Main body Light green(黄緑) MAZ4270 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4270). Cathode band Red(赤)2nd band Yellow(黄)3rd band Yellow(黄)Main body Light green(黄緑) MAZ4024 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4024). Cathode band Red(赤)2nd band Purple(紫)3rd band Purple(紫)Main body Light green(黄緑) MAZ4027 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4027). Cathode band Red(赤)2nd band Black(黒)3rd band Black(黒)Main body Light green(黄緑) MAZ4020 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4020). Cathode band Red(赤)2nd band Red(赤)3rd band Red(赤)Main body Light green(黄緑) MAZ4022 Panasonic -DO-34-A2 - 2 Zener diode MAZ4xxx(MA4xxxx) series for stabilization of power supply.Discontinued.Old No. (MA4022). Cathode band Red(赤) OA79 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Red(赤) OA99 Panasonic -DO-7 - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Red(赤) OA99A Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued. Cathode band Red(赤)2nd band Red(赤) 2-OA79 Panasonic - D-1 2 Germanium diode for FM radio signal detector.Discontinued. Cathode band Red(赤)2nd band Red(赤) 2-OA99 Panasonic -DO-7 - 2 Germanium diode for FM-AM radio signal detector.Discontinued.Pairing to 2-OA99A. Cathode band Red(赤)2nd band Red(赤) 2-OA99A Panasonic -DO-7A - 2 Germanium diode for FM-AM radio signal detector.Discontinued.Pairing to 2-OA99. Cathode band Red(赤) MA2C0290AGrade (VF=0.56~0.61) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Red(赤)2nd band Blue(青) MA2C0290A1Grade (VF=0.56~0.59) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. Cathode band Red(赤)2nd band Yellow(黄) MA2C0290A2Grade (VF=0.58~0.61) Panasonic -DO-34-A1 (DHD) 2 Varistor for reduced voltage and temperture compensation.Discontinued. OTHERのリスト説明ページへ (MARKING CODE 「OTHER」 TOP MENU) 次のリストOTHER(2)へ (FORWARD) リンク MARKING CODE一覧
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ゲーム情報(登録されているタグ) シリーズ>Letters from Nowhere ジャンル>アイテム探し 製作会社>Awem Studio 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/9546/letters-from-nowhere/index.html 日本語 紹介文 Help Audrey find her missing husband! After disappearing mysteriously, the only clue left behind are the Letters from Nowhere! Dramatic and captivating story, heaps of mysterious letters, tons of Hidden Objects and much more await you in this captivating game. Meet eccentric characters, explore enigmatic locations, and find important clues in Letters from Nowhere! Thrilling atmosphere Hand-drawn locations Find Audrey s husband! Check out our Blog Walkthrough 画像 « » var ppvArray_0_4a77b4dddb7d73e4cba2a940d71bbeab = new Array(); ppvArray_0_4a77b4dddb7d73e4cba2a940d71bbeab[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Letters+from+Nowhere&file=en_letters-from-nowhere-screen1.jpg ; window.onload=function(){ ppvShow_0_4a77b4dddb7d73e4cba2a940d71bbeab(0); }; function ppvShow_0_4a77b4dddb7d73e4cba2a940d71bbeab(n){ if(!ppvArray_0_4a77b4dddb7d73e4cba2a940d71bbeab[n]){ alert( 画像がありません ); return; } ppv_0_4a77b4dddb7d73e4cba2a940d71bbeab$( ppv_img_0_4a77b4dddb7d73e4cba2a940d71bbeab ).src=ppvArray_0_4a77b4dddb7d73e4cba2a940d71bbeab[n]; ppv_0_4a77b4dddb7d73e4cba2a940d71bbeab$( ppv_link_0_4a77b4dddb7d73e4cba2a940d71bbeab ).href=ppvArray_0_4a77b4dddb7d73e4cba2a940d71bbeab[n]; ppv_0_4a77b4dddb7d73e4cba2a940d71bbeab$( ppv_prev_0_4a77b4dddb7d73e4cba2a940d71bbeab ).href= javascript ppvShow_0_4a77b4dddb7d73e4cba2a940d71bbeab( +(n-1)+ ) ; ppv_0_4a77b4dddb7d73e4cba2a940d71bbeab$( ppv_next_0_4a77b4dddb7d73e4cba2a940d71bbeab ).href= javascript ppvShow_0_4a77b4dddb7d73e4cba2a940d71bbeab( +(n+1)+ ) ; } function ppv_0_4a77b4dddb7d73e4cba2a940d71bbeab$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 951 名前: 2/2 [sage] 投稿日: 2010/11/28(日) 02 04 45 ID PI/oX7es Sinister City・・・プレイヤー視点でなく、主人公を動かすタイプ なかなか慣れなくて、序盤で中断 Real Crimes Jack the Ripper アイテム探しに重点を置いてる パズルは難易度低め 刑事?とそのアシスタントの会話が、かなり多い Letters from Nowhere・・・各シーンで青い切手のようなものを3枚見つける と、ボーナスがつく ストーリーは奥さんが行方不明の旦那さんを探す アイテム探しは細々したものが多くて、探しにく い感じ とりあえずこんなとこです よく見たら、あんまり参考にならないのもあるorz コメント コメント すべてのコメントを見る トップページに戻る
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読み返したいけれど何号だったか忘れてしまった時やストーリーを追いたい時に調べられるようにするためのリーフのリスト。 タイトル別にすると目録がわかりにくくなるのでキャラ・グループ別にしました。 タイトル名別のリンク先ではネタバレが平気で存在するので知りたくない人は注意してください。 個別タイトル A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ストーリー別 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z タイトル名別 (細分化すると時系列がわかりにくくなるので関連タイトルはまとめてあります。タイトル中の「 」はリンクの都合上、「and」で表記しています) AAction Comics Adam Strange Adventure Comics All-Star Comics Animal Man Aquaman Arion Atom Azrael BBatgirl Batman Batman Family Black Canary Blue Beetle Blue Devil Booster Gold Brave and the Bold CCaptain Atom Captain Marvel Captain Marvel, Jr. Catwoman Challengers of the Unknown DDarkstars Deadman Demon Deathstroke the Terminator Detective Comics Doctor Fate Doom Patrol EEclipso FFirestorm Flash GGreen Arrow Green Lantern Green Lantern Corps Guy Gardner HHawk and Dove Hawkgirl Hawkman Huntress IImpulse Infinity Inc. JJustice League Justice League of America Justice League International Justice Society of America K LL.E.G.I.O.N. Legion of Super-Heroes Lobo Lois Lane MManhunter Martian Manhunter Marvel Family Mary Marvel Metal Men Metamorpho Mister Miracle NNew Gods Nightwing OOMAC Omega Men Orion Outsiders PPhantom Stranger Plastic Man Power Girl QQuestion RR.E.B.E.L.S. Ray Richard Dragon Rip Hunter Robin SSandman Secret Six Secret Society of Super-Villains Sensation Comics Spectre Starman Steel Suicide Squad Superboy Supergirl Superman Swamp Thing TTeen Titans Titans Trinity U VVigilante WWonder Woman World's Finest X YYoung All-Stars Young Justice Z 資料系DCU Villains Secret Files and Origins Who's Who in the Legion of Super-Heroes Who's Who The Definitive Directory of the DC Universe リプリント A Action Comics Action Comics Vol.1 (#0[1994/12]) Action Comics Vol.1 (#1[1938/06]-#600[1988/05]) Action Comics Weekly Vol.1 (#601[1988/05]-#642[1989/03]) Action Comics Vol.1 (#643[1989/07]-#748[1998/09]) Action Comics Vol.1 (#1,000,000[1998/11]) Action Comics Vol.1 (#749[1998/10]-継続中) Adam Strange Adam Strange Vol.1 (#1[1990/03]-#3[1990/05]) Adam Strange Vol.2 (#1[2004/11]-#8[2005/06]) Adventure Comics 特集される内容は時期によって異なる。 Adventure Comics Vol.1 (#32[1938/11]-#503[1983/09]) Adventure Comics Vol.2 (#0[2009/04]) All-Star Comics 特集される内容は時期によって異なる。 All-Star Comics Vol.1 (#1[1940/夏]-#74[1978/09]) Animal Man Animal Man Vol.1 (#1[1988/09]-#89[1995/11]) Aquaman Aquaman Vol.1 (#1[1962/01]-#56[1971/04]) Aquaman Vol.1 (#57[1977/09]-#[1978/09]) Aquaman Vol.2 (#1[1986/02]-#4[1986/05]) Aquaman Vol.3 (#1[1989/06]-#5[1989/10]) Aquaman Vol.4 (#1[1991/12]-#13[1992/12]) Aquaman Vol.5 (#0[1994/10]) Aquaman Vol.5 (#1[1994/08]-#75[2001/01]) Aquaman Vol.6 (#1[2003/02]-#39[2006/04]) Aquaman Vol.6 (#40[2006/05]-#57[2007/12] タイトルはAquaman Sword of Atlantisだが継続) Arion Arion Lord of Atlantis Vol.1 (#1[1982/11]-#35[1985/09]) Arion the Immortal Vol.1 (#1[1992/07]-#6[1992/12]) Atom Atom Vol.1 (#1[1962/07]-#38[1967/08] Atom and Hawkman Vol.1 #39へ続く) Atom and Hawkman Vol.1 (#39[1968/10]-#45[1969/10] Hawkmanと同時掲載) Azrael Azrael Vol.1 (#1[1995/02]-#46[1998/10]) Azrael Vol.1 (#47[1998/12]-#100[2003/05] タイトルはAzrael Agent of the Batだが継続) Azrael Death s Dark Knight Vol.1 (#1[2009/05]-#3[2009/07]) 上に戻る B Batgirl Batgirl Vol.1 (#1[2000/04]-#73[2006/04]) Batgirl Year One Vol.1 (#1[2003/02]-#9[2003/10]) Batgirl Vol.2 (#1[2008/09]-#6[2009/02]) Batman Detective Comics Vol.1 (#27[1939/05]-継続中) Batman Vol.1 (#1[1940/09]-継続中) World s Finest Vol.1 (#1[1941/春]-#323[1986/01]) Batman and the Outsiders Vol.1 (#1[1983/08]-#32[1986/04] で脱退) World s Finest Vol.2 (#1[1990/08]-#3[1990/10]) Batman Legends of the Dark Knight Vol.1 (#0[1994/10]) Batman Legends of the Dark Knight Vol.1 (#1[1989/11]-#214[2007/03]) Batman Shadow of the Bat Vol.1 (#0[1994/10]) Batman Shadow of the Bat Vol.1 (#1[1992/06]-#94[2000/02]) Batman Chronicles Vol.1 (#1[1995/07]-#23[2000/12]) Batman Gotham Knights Vol.1 (#1[2000/03]-#74[2006/04]) Batman and the Outsiders Vol.2 (#1[2007/12]-#[2009/02]) Batman and the Outsiders Special Vol 2 (#1[2009/03]) Trinity Vol.1 (#1[2008/01]-#52[2009/07]) Batman Family Batman Family Vol.1 (#1[1975/10]-#20[1978/11]) Batman Family Vol.2 (#1[2002/12]-#8[2003/02]) Black Canary Black Canary Vol.1 (#1[1991/11]-#4[1992/02]) Black Canary Vol.2 (#1[1993/01]-#12[1993/12]) Black Canary Vol.3 (#1[2007/09]-#4[2007/10]) Blue Beetle Blue Beetle Vol.1 (#1[1986/06]-#24[1988/05]) Blue Beetle Vol.2 (#1[2006/03]-#36[2009/04]) Blue Devil Blue Devil Vol.1 (#1[1984/06]-#31[1986/12]) Booster Gold Booster Gold Vol.1 (#1[1986/02]-#25[1988/02]) Booster Gold Vol.2 (#0[2008/04]) Booster Gold Vol.2 (#1[2007/10]-継続中) Booster Gold Vol.2 (#1,000,000[2008/09]) Brave and the Bold 特集される内容は時期によって異なる。 Brave and the Bold Vol.1 (#1[1955/09]-#200[1983/07]) Brave and the Bold Vol.2 (#1[1991/12]-#6[1992/06]) Brave and the Bold Vol.3 (#1[2007/04]-継続中) 上に戻る C Captain Atom Captain Atom Vol.1 (#1[1987/03]-#57[1991/09]) Captain Marvel Captain Marvel Adventures Vol.1 (#1[1941/01]-#150[1953/11]) 他はMarvel Familyを参照。 Captain Marvel, Jr. Captain Marvel, Jr. Vol.1 (#1[1942/11]-#119[1953/07]) 他はMarvel Familyを参照。 Catwoman Catwoman Vol.1 (#1[1889/02]-#4[1989/05]) Catwoman Vol.2 (#0[1994/10]) Catwoman Vol.2 (#1[1993/08]-#94[2001/07]) Catwoman Vol.2 (#1,000,000[1998/11]) Catwoman Vol.3 (#1[2002/01]-#82[2008/10]) Challengers of the Unknown Challengers of the Unknown Vol.1 (#1[1958/05]-#77[1971/01]) Challengers of the Unknown Vol.1 (#78[1973/02]-#80[1973/07] 【Reprint】) Challengers of the Unknown Vol.1 (#81[1977/07]-#87[1978/07]) Challengers of the Unknown Vol.2 (#1[1991/03]-#8[1991/10]) Challengers of the Unknown Vol.3 (#1[1997/02]-#18[1998/07]) Challengers of the Unknown Vol.4 (#1[2004/08]-#6[2005/01]) 上に戻る D Darkstars Darkstars Vol.1 (#1[1992/10]-#38[1996/01]) Deadman Deadman Vol.1 (#1[1985/05]-#7[1985/11]) Deadman Vol.2 (#1[1986/03]-#4[1986/06]) Deadman Vol.3 (#1[2002/02]-#9[2002/10]) Deadman Vol.4 (#1[2006/10]-#13[2007/10] 【Vertigo】) Demon Demon Vol.1 (#1[1972/08]-#16[1974/01]) Demon Vol.2 (#1[1987/01]-#4[1987/04]) Demon Vol.3 (#1[1990/07]-#58[1995/05]) Deathstroke the Terminator Deathstroke the Terminator Vol.1 (#1[1991/08]-#40[1994/09]) Deathstroke the Terminator Vol.1 (#0[1994/10] タイトルはDeathstroke the Huntedだが継続) Deathstroke the Terminator Vol.1 (#41[1994/11]-#47[1995/05] タイトルはDeathstroke the Huntedだが継続) Deathstroke the Terminator Vol.1 (#48[1995/06]-#60[1996/06] タイトルはDeathstrokeだが継続) Detective Comics Detective Comics Vol.1 (#1[1937/03]-#26[1939/04] #27以降はBatmanを参照) Doctor Fate Doctor Fate Vol.1 (#1[1987/07]-#4[1987/10]) Doctor Fate Vol.2 (#1[1988/12]-#41[1992/06]) Doctor Fate Vol.3 (#1[2002/10]-#5[2003/02]) Fate Vol.1 (#0[1994/10]) Fate Vol.1 (#1[1994/11]-#22[1996/09]) Doom Patrol My Greatest Adventure Vol.1 (#80[1963/06]-#85[1964/02] Doom Patrol Vol.1 #86へ続く) Doom Patrol Vol.1 (#86[1964/03]-#124[1968/09]) Doom Patrol Vol.2 (#1[1987/10]-#63[1993/01]) Doom Patrol Vol.2 (#64[1993/03]-#87[1995/02] 【Vertigo】) Doom Patrol Vol.3 (#1[2001/12]-#22[2003/09]) Doom Patrol Vol.4 (#1[2004/08]-#18[2006/01]) Doom Patrol Vol.5 (#1[2009/08]-継続中) 上に戻る E Eclipso Eclipso Vol.1 (#1[1992/11]-#19[1994/04]) 上に戻る F Firestorm Firestorm - The Nuclear Man Vol.1 (#1[1978/03]-#5[1978/11]) Firestorm - The Nuclear Man Vol.2 (#1[1982/06]-#100[1990/08]) Firestorm Vol.3 (#1[2004/07]-#35[2007/06]) Flash Flash Comics Vol.1 (#1[1940/01]-#104[1949/02] Flash Vol.1 #105へ続く) All-Flash Vol.1 (#1[1941/夏]-#32[1948/01]) Flash Vol.1 (#105[1959/02]-#350[1985/10]) Flash Vol.2 (#0[1994/10]) Flash Vol.2 (#0.5[2005/02]) Flash Vol.2 (#1[1987/06]-#247[2009/02]) Flash Vol.2 (#1,000,000[1998/11]) Flash The Fastest Man Alive Vol.1 (#1[2006/08]-#13[2007/08]) 上に戻る G Green Arrow Green Lantern Vol.2 (#76[1970/04]-#122[1979/11] タイトルはGreen Lantern Green Arrow) Green Arrow Vol.1 (#1[1983/03]-#4[1983/08]) Green Arrow Vol.2 (#1[1988/02]-#137[1998/10]) Green Arrow Vol.3 (#1[2001/04]-#75[2007/06]) Green Lantern Green Lantern Vol.1 (#1[1941/秋]-#[1948/10]) Green Lantern Vol.2 (#1[1960/08]-#75[1970/03]) Green Lantern Vol.2 (#76[1970/04]-#122[1979/11] タイトルはGreen Lantern Green Arrowだが継続) Green Lantern Vol.2 (#123[1979/12]-#200[1986/05] Green Lantern Corps Vol.1 #201にも続く) Green Lantern Vol.2 (#201[1986/06]-#224[1988/05]) Green Lantern Vol.3 (#0[1994[/10]) Green Lantern Vol.3 (#1[1990/06]-#181[2004/11]) Green Lantern Vol.3 (#1,000,000[1998/11]) Green Lantern Vol.4 (#1[2005/07]-継続中) Green Lantern Corps Green Lantern Corps Vol.1 (#201[1986/06]-#224[1988/05]) Green Lantern Corps Vol.2 (#1[2006/08]-継続中) Guy Gardner Guy Gardner Vol.1 (#1[1992/10]-#16[1994/01]) Guy Gardner Vol.1 (#17[1994/02]-#44[1996/07] タイトルはGuy Gardner Warriorだが継続) 上に戻る H Hawk and Dove Hawk and Dove Vol.1 (#1[1968/09]-#6[1969/07]) Hawk and Dove Vol.2 (#1[1988/10]-#5[1989/02]) Hawk and Dove Vol.3 (#1[1989/06]-#28[1991/10]) Hawkgirl Hawkgirl Vol.1 (#50[2006/05]-#66[2007/07]) Hawkman Atom and Hawkman Vol.1 (#39[1968/10]-#45[1969/10] Atomと同時掲載) Hawkman Vol.1 (#1[1964/05]-#27[1968/09]) Hawkman Vol.2 (#1[1986/08]-#17[1987/12]) Hawkman Vol.3 (#0[1994/10]) Hawkman Vol.3 (#1[1993/09]-#33[1996/06]) Hawkman Vol.4 (#1[2002/05]-#49[2006/04] Hawkgirl Vol.1 #50へ続く) Hawkworld Vol.1 (#1[1989/08]-#3[1989/10]) Hawkworld Vol.2 (#1[1990/06]-#32[1993/03]) Huntress Huntress Vol.1 (#1[1989/04]-#19[1990/10]) Huntress Vol.2 (#1[1994/06]-#4[1994/09]) 上に戻る I Impulse Impulse Vol.1 (#1[1995/04]-#89[2002/10]) Infinity Inc. Infinity Inc. Vol.1 (#1[1984/03]-#53[1988/08]) Infinity Inc. Vol.2 (#1[2007/11]-#12[2008/10]) 上に戻る J Justice League Justice League Vol.1 (#1[1987/05]-#6[1987/10] Justice League International Vol.1 #7へ続く) Justice League of America Justice League of America Vol.1 (#1[1960/11]-#261[1987/03]) Justice League America Vol.1 (#0[1994/10]) Justice League America Vol.1 (#26[1989/05]-#113[1996/08]) JLA Vol.1 (#1[1997/01]-#125[2006/04]) Justice League of America Vol.2 (#0[2006/09]-継続中) Justice League International Justice League International Vol.1 (#7[1987/11]-#25[1989/04] Justice League America Vol.1 #26へ続く) Justice Society of America Justice Society of America Vol.1 (#1[1991/04]-#8[1991/11]) Justice Society of America Vol.2 (#1[1992/08]-#10[1993/05]) JSA Vol.1 (#1[1999/08]-#87[2006/09]) Justice Society of America Vol.3 (#1[2007/02]-継続中) 上に戻る K 上に戻る L L.E.G.I.O.N. L.E.G.I.O.N. Vol.1 (#1[1989/02]-#10[1989/12] タイトルはL.E.G.I.O.N. 89) L.E.G.I.O.N. Vol.1 (#11[1990/01]-#22[1990/12] タイトルはL.E.G.I.O.N. 90) L.E.G.I.O.N. Vol.1 (#23[1991/01]-#34[1991/12] タイトルはL.E.G.I.O.N. 91) L.E.G.I.O.N. Vol.1 (#35[1992/01]-#47[1992/12] タイトルはL.E.G.I.O.N. 92) L.E.G.I.O.N. Vol.1 (#48[1993/01]-#61[1993/12] タイトルはL.E.G.I.O.N. 93) L.E.G.I.O.N. Vol.1 (#62[1994/01]-#70[1994/12] タイトルはL.E.G.I.O.N. 94、R.E.B.E.L.S. Vol.1 #0へ続く) Legion of Super-Heroes Legion of Super-Heroes Vol.1 (#1[1973/02]-#4[1973/08]) Superboy and the Legion of Super-Heroes Vol.1 (#222[1976/12]-#258[1979/12] Legion of Super-Heroes Vol.2 #259へ続く) Legion of Super-Heroes Vol.2 (#259[1980/01]-#313[1984/07]) Legion of Super-Heroes Vol.2 (#314[1984/08]-#354[1987/12] タイトルはTales of the Legion of Super-Heroesだが継続) Legion of Super-Heroes Vol.3 (#1[1984/08]-#63[1989/08]) Legion of Super-Heroes Vol.4 (#0[1994/10]) Legion of Super-Heroes Vol.4 (#1[1989/11]-#125[2000/03]) Legion of Super-Heroes Vol.4 (#1,000,000[1998/11]) Legionnaires Vol.1 (#0[1994/10]) Legionnaires Vol.1 (#1[1993/04]-#81[2000/03]) Legionnaires Vol.1 (#1,000,000[1998/11]) Legion Vol.1 (#1[2001/12]-#38[2004/10]) Legion of Super-Heroes Vol.5 (#1[2005/02]-#15[2006/04]) Legion of Super-Heroes Vol.5 (#16[2006/05]-#36[2008/01] タイトルはSupergirl and the Legion of Super-Heroesだが継続) Legion of Super-Heroes Vol.5 (#37[2008/02]-#[2009/03]) Lobo Lobo Vol.1 (#1[1990/11]-#4[1991/02]) Lobo Vol.2 (#0[1994/10]) Lobo Vol.2 (#1[1993/12]-#64[1999/07]) Lobo Vol.2 (#1,000,000[1998/11]) Lois Lane Superman s Girlfriend, Lois Lane Vol.1 (#1[1958/03]-#137[1974/09]) 上に戻る M Manhunter Manhunter Vol.1 (#1[1988/07]-#24[1990/04]) Manhunter Vol.2 (#0[1994/10]-#12[1995/11]) Manhunter Vol.3 (#1[2004/10]-#38[2009/03]) Martian Manhunter Martian Manhunter Vol.1 (#1[1988/05]-#4[1988/08]) Martian Manhunter Vol.2 (#0[1998/10]) Martian Manhunter Vol.2 (#1[1998/12]-#36[2001/11]) Martian Manhunter Vol.2 (#1,000,000[1998/11]) Martian Manhunter Vol.3 (#1[2006/10]-#8[2007/05]) Marvel Family Marvel Family Vol.1 (#1[1945/12]-#89[1954/01]) Shazam! Vol.1 (#1[1973/02]-#35[1978/06]) Power of Shazam! Vol.1 (#1[1995/03]-#47[1999/03]) Power of Shazam! Vol.1 (#1,000,000[1998/11]) Trials of Shazam! Vol.1 (#1[2006/10]-#12[2008/05]) Mary Marvel Mary Marvel Vol.1 (#1[1945/12]-#28[1948/09]) 他はMarvel Familyを参照。 Metal Men Metal Men Vol.1 (#1[1963/05]-#41[1970/01]) Metal Men Vol.1 (#42[1973/03]-#44[1973/07] 【Reprint】) Metal Men Vol.1 (#45[1976/05]-#56[1978/03]) Metal Men Vol.2 (#1[1993/10]-#4[1994/01]) Metal Men Vol.3 (#1[2007/10]-#8[2008/06]) Metamorpho Metamorpho Vol.1 (#1[1965/07]-#17[1968/03]) Metamorpho Vol.2 (#1[1993/08]-#4[1993/11]) Mister Miracle Mister Miracle Vol.1 (#1[1971/04]-#25[1978/08]) Mister Miracle Vol.2 (#1[1989/01]-#28[1991/06]) Mister Miracle Vol.3 (#1[1966/04]-#7[1996/10]) 上に戻る N New Gods New Gods Vol.1 (#1[1971/02]-#19[1978/07]) New Gods Vol.2 (#1[1984/06]-#6[1984/11]) New Gods Vol.3 (#1[1989/02]-#28[1991/08]) New Gods Vol.4 (#1[1995/10]-#15[1997/02]) Jack Kirby s Fourth World Vol.1 (#1[1997/03]-#20[1998/10]) Nightwing Nightwing Vol.1 (#1[1995/09]-#4[1995/12]) Nightwing Vol.2 (#0.5[1997/01]) Nightwing Vol.2 (#1[1996/10]-#153[2009/04]) Nightwing Vol.2 (#1,000,000[1998/11]) 上に戻る O OMAC OMAC Vol.1 (#1[1974/10]-#8[1975/01]) OMAC Vol.2 (#1[1991/01]-#4[1991/04]) OMAC Vol.3 (#1[2006/09]-#8[2007/04]) Omega Men Omega Men Vol.1 (#1[1983/04]-#38[1986/05]) Omega Men Vol.2 (#1[2006/12]-#6[2007/05]) Orion Orion Vol.1 (#1[2000/06]-#25[2002/06]) Outsiders Batman and the Outsiders Vol.1 (#1[1983/08]-#32[1986/04]) Outsiders Vol.1 (#1[1985/11]-#28[1988/02]) Batman and the Outsiders Vol.1 (#33[1986/05]-#46[1987/06] タイトルはAdventures of the Outsidersだが継続) Outsiders Vol.2 (#0[1994/10]) Outsiders Vol.2 (#1[1993/11]-#24[1995/11]) Outsiders Vol.3 (#1[2003/08]-#50[2007/11]) Batman and the Outsiders Vol.2 (#1[2007/12]-#14[2009/02] Batman and the Outsiders Special Vol.1 #1へ続く) Batman and the Outsiders Special Vol.1 (#1[2009/03] Outsiders Vol.4 #15へ続く) Outsiders Vol.4 (#15[2009/04]-継続中) 上に戻る P Phantom Stranger Phantom Stranger Vol.1 (#1[1952/09]-#6[1953/07]) Phantom Stranger Vol.2 (#1[1969/06]-#41[1976/02]) Phantom Stranger Vol.3 (#1[1987/10]-#4[1988/01]) Plastic Man Plastic Man Vol.1 (#1[1943]-#64[1956/64]) Plastic Man Vol.2 (#1[1966/12]-#10[1968/06]) Plastic Man Vol.2 (#11[1976/03]-#20[1977/11]) Plastic Man Vol.3 (#1[1988/11]-#4[1989/02]) Plastic Man Vol.4 (#1[2004/02]-#20[2006/03]) Power Girl Power Girl Vol.1 (#1[1988/06]-#4[1988/09]) Power Girl Vol.2 (#1[2009/06]-継続中) 上に戻る Q Question Question Vol.1 (#1[1986/02]-#36[1990/04]) Question Vol.2 (#1[2005/01]-#6[2005/06]) 上に戻る R R.E.B.E.L.S. R.E.B.E.L.S. Vol.1 (#0[1994/10] タイトルはR.E.B.E.L.S. 94) R.E.B.E.L.S. Vol.1 (#1[1994/11]-#2[1994/12] タイトルはR.E.B.E.L.S. 94) R.E.B.E.L.S. Vol.1 (#3[1995/01]-#14[1995/12] タイトルはR.E.B.E.L.S. 95) R.E.B.E.L.S. Vol.1 (#15[1996/01]-#17[1996/03] タイトルはR.E.B.E.L.S. 96) R.E.B.E.L.S. Vol.2 (#1[2009/04]-継続中) Ray Ray Vol.1 (#1[1992/02]-#6[1992/07]) Ray Vol.2 (#0[1994/10]) Ray Vol.2 (#1[1994/05]-#28[1996/10]) Richard Dragon Richard Dragon, Kung Fu Fighter Vol.1 (#1[1975/05]-#18[1977/12]) Richard Dragon Vol.1 (#1[2004/07]-#12[2005/06]) Rip Hunter Rip Hunter... Time Master Vol.1 (#1[1961/04]-#29[1965/12]) Robin Robin Vol.1 (#1[1991/01]-#5[1991/05]) Robin Vol.2 (#1[1991/10]-#4[1991/12] タイトルはRobin II The Joker s Wild!) Robin Vol.3 (#1[1992/12]-#6[1993/03] タイトルはRobin III Cry of the Huntress) Robin Vol.4 (#1[1993/11]-#183[2009/04]) 上に戻る S Sandman Sandman Vol.1 (#1[1974/冬]-#6[1975/12]) Sandman Vol.2 (#1[1989/01]-#75[1996/03] 【Vertigo】) Secret Six Secret Six Vol.1 (#1[1968/05]-#7[1969/05]) Secret Six Vol.2 (#1[2006/07]-#6[2007/01]) Secret Six Vol.3 (#1[2008/11]-継続中) Secret Society of Super-Villains Secret Society of Super-Villains Vol.1 (#1[1976/06]-#15[1977/07]) Sensation Comics Sensation Comics Vol.1 (#1[1942/01]-#109[1952/05]) Sensation Comics Vol.1 (#110[1952/07]-#116[1953/07] タイトルはSensation Mysteryだが継続) Spectre Spectre Vol.1 (#1[1967/12]-#10[1969/06]) Spectre Vol.2 (#1[1987/04]-#31[1989/11]) Spectre Vol.3 (#0[1994/10]) Spectre Vol.3 (#1[1992/12]-#62[1998/02]) Spectre Vol.4 (#1[2001/03]-#27[2003/05]) Spectre Vol.5 (#1[2006/08]-#3[2006/10]) Starman Starman Vol.1 (#1[1988/10]-#45[1992/04]) Starman Vol.2 (#0[1994/10-#[2001/08]) Starman Vol.2 (#1,000,000[1998/11]) Steel Steel Vol.1 (#1[1978/03]-#5[1978/11]) Steel Vol.2 (#1[1994/02]-#52[1998/07]) Suicide Squad Suicide Squad Vol.1 (#1[1987/05]-#66[1992/06]) Suicide Squad Vol.2 (#1[2001/11]-#12[2002/10]) Suicide Squad Vol.3 (#1[2007/11]-#8[2008/06]) Superboy Superboy Vol.1 (#1[1949/04]-#196[1973/07]) Superboy Vol.1 (#197[1973/09]-#221[1976/11] タイトルはSuperboy starring the Legion of Super-Heroesだが継続、Superboy and the Legion of Super-Heroes Vol.1 #222へ続く) Superboy and the Legion of Super-Heroes Vol.1 (#222[1976/12]-#258[1979/12] Legion of Super-Heroes Vol.2 #259へ続く) Superboy Vol.2 (#1[1980/01]-#54[1984/06] タイトルはNew Adventures of Superboy) Superboy Vol.3 (#1[1990/02]-#10[1990/10] Vol.3はTVドラマをベースにした話のため正史外の扱い) Superboy Vol.3 (#11[1990/11]-#22[1992/02] タイトルはAdventures of Superboyだが継続) Superboy Vol.4 (#1[1994/10]-#100[2002/07]) Superboy Vol.4 (#1,000,000[1998/11]) Superboy and the Ravers Vol.1 (#1[1996/09]-#19[1998/03]) Supergirl Supergirl Vol.1 (#1[1972/11]-#10[1974/03]) Supergirl Vol.2 (#1[1982/11]-#12[1983/10] タイトルはDaring New Adventures of Supergirl) Supergirl Vol.2 (#13[1983/11]-#23[1984/09]) Supergirl Vol.3 (#1[1994/02]-#4[1994/05]) Supergirl Vol.4 (#1[1996/09]-#80[2003/05]) Supergirl Vol.5 (#0[2005/10]) Supergirl Vol.5 (#1[2005/10]-継続中) Legion of Super-Heroes Vol.5 (#16[2006/05]-#36[2008/01] タイトルはSupergirl and the Legion of Super-Heroes) Superman Superman Vol.1 (#1[1939/夏]-#423[1986/09] Adventures of Superman Vol.1 #424へ続く) World s Finest Vol.1 (#1[1941/春]-#323[1986/01]) Adventures of Superman Vol.1 (#424[1987/01]-#516[1994/09]) Superman Vol.2 (#1[1987/01]-#226[2006/04]) World s Finest Vol.2 (#1[1990/08]-#3[1990/10]) Superman Man of Steel Vol.1 (#1[1991/07]-#134[2003/03]) Adventures of Superman Vol.1 (#0[1994/10]) Superman Man of Steel Vol.1 (#0[1994/10]) Adventures of Superman Vol.1 (#517[1994/11]-#649[2006/04] Superman Vol.1 #へ続く) Superman Man of Tomorrow Vol.1 (#1[1995/07]-#15[1999/11]) Superman Man of Steel Vol.1 (#1,000,000[1998/11]) Superman Man of Tomorrow Vol.1 (#1,000,000[1998/11]) Superman Vol.1 (#650[2006/05]-継続中) Trinity Vol.1 (#1[2008/01]-#52[2009/07]) Swamp Thing Swamp Thing Vol.1 (#1[1972/11]-#24[1976/09]) Swamp Thing Vol.2 (#1[1982/05]-#171[1996/10] 【Vertigo】) Swamp Thing Vol.3 (#1[2000/05]-#20[2001/12] 【Vertigo】) Swamp Thing Vol.4 (#1[2004/05]-#29[2006/09] 【Vertigo】) Roots of the Swamp Thing Vol.1 (#1[1986/07]-#5[1986/11]) 上に戻る T Teen Titans Teen Titans Vol.1 (#1[1966/02]-#53[1978/02]) New Teen Titans Vol.1 (#1[1980/11]-#40[1984/03]) Tales of the New Teen Titans Vol.1 (#1[1982/06]-#4[1982/09]) New Teen Titans Vol.1 (#41[1984/04]-#91[1997/05] タイトルはTales of the Teen Titansだが継続) New Teen Titans Vol.2 (#0[1994/10] タイトルはNew Titansだが継続) New Teen Titans Vol.2 (#1[1984/08]-#49[1988/11]) New Teen Titans Vol.2 (#50[1988/12]-#130[1996/02] タイトルはNew Titansだが継続) Team Titans Vol.1 (#1[1992/09]-#24[1994/09]) Teen Titans Vol.2 (#1[1996/10]-#24[1998/09]) Titans Vol.1 (#1[1999/03]-#50[2003/04]) Teen Titans Vol.3 (#1[2003/09]-継続中) Titans Vol.2 (#1[2008/06]-継続中) Titans Teen Titansを参照。 Trinity Trinity Vol.1 (#1[2008/01]-#52[2009/07]) 上に戻る U 上に戻る V Vigilante Vigilante Vol.1 (#1[1983/11]-#50[1988/02]) Vigilante Vol.2 (#1[2005/11]-#6[2006/04]) Vigilante Vol.3 (#1[2009/02]-継続中) 上に戻る W Wonder Woman Sensation Comics Vol.1 (#1[1942/01]-#106[1951/11] タイトルは継続するが登場は#106まで) Wonder Woman Vol.1 (#1[1942/夏]-#329[1986/02]) Wonder Woman Vol.2 (#1[1987/02]-#226[2006/04]) Wonder Woman Vol.3 (#1[2006/06]-継続中) Trinity Vol.1 (#1[2008/01]-#52[2009/07]) World s Finest World s Finest Vol.1 (#1[1941/春]-#323[1986/01]) World s Finest Vol.2 (#1[1990/08]-#3[1990/10]) 上に戻る X 上に戻る Y Young All-Stars Young All-Stars Vol.1 (#1[1987/06]-#31[1989/11]) Young Justice Young Justice Vol.1 (#1[1998/09]-#55[2003/11]) 上に戻る Z 上に戻る 資料系 DCU Villains Secret Files and Origins DCU Villains Secret Files and Origins Vol.1 (#1[1999/04]) Who s Who in the Legion of Super-Heroes Who s Who in the Legion of Super-Heroes Vol.1 (#1[1998/04]-#7[1988/11]) Who s Who The Definitive Directory of the DC Universe Who s Who The 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str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your coins, and perhaps some day in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of his Majesty, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Given our relations in the past, this proposal is most surprising. I do not think that you are the kind of {man/woman} who can be bent to a {wife/husband}'s will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper {lord/maiden} who will {cherish/obey} {his/her} {wife/husband}, and is not likely to split {her/his} head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My {lord/lady}, while I admire your valor and your beauty, you will forgive me if I tell you that a {man/woman} like you does not uphold to my ideal of a {husband/wife} {masculine/feminine}, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a {man/woman} who'll keep quiet and do what {he/she}'s told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My {lord/lady}, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My {lord/lady}, you are a {man/woman} of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into may family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My {lord/lady} -- forgive me -- the quality of our bond is not of the sort which the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|My heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My {lord/lady}, you are a {man/woman} of great spirit and bravery, possessed of {strength/beauty}, {courage/grace}, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My {lord/lady}, you are a {man/woman} of great spirit and bravery, possessed of {strength/beauty}, {courage/grace}, and wit. I would be most honored were you to become my {husband/wife}. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'The Rains of Castamere' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'The Rains of Castamere'? A hundred stanzas of pathetic sniveling, if you ask me. If we had to have a poem, song or ballad for every house that's ever been defeated, we'd all be singing from dawn 'till dusk str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'The Rains of Castamere'? No one should ever have written such a sad song! If it was the destiny of Ellyn Reyne and Lord Tarbeck to be together, then their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'The Rains of Castamere.' A very martial song, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The saga of 'Florian and Jonquil'? Such happy times in which our ancestors lived! Women like Jonquil could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of 'Florian and Jonquil'. Now there was a lady who knew what she wanted, and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The saga of 'Florian and Jonquil'? A terrible tale - but it speaks of a very great love, if she were willing to make war on her own family. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The saga of 'Florian and Jonquil'? As I recall, Jonquil valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem which praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The saga of 'Florian and Jonquil'? How could a woman don armor and carry a sword! How could a man love so ungentle a creature! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'The Bear and the Maiden Fair'? I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'The Bear and the Maiden Fair'? Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'The Bear and the Maiden Fair'? Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'The Bear and the Maiden Fair'? It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Storming the Fortress of Love'? Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Storming the Fortress of Love'? Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Storming the Fortress of Love'? Ah, yes. But although it is a fine tale of virtues, it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Storming the Fortress of Love'? Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Maidens Desire'? Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Maidens Desire'? Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Maidens Desire'? Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest which brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Maidens Desire'? Oh, yes -- it is very worthy and philosophical. But if I am to listen to a bard strum a lute for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_spice_which_is_essential_to_demonstrate_that_we_spare_no_expense_as_hosts_the_amount_is_s8_|{s9} Of spice, which is essential to demonstrate that we spare no expense as hosts, the amount is {s8}. str_s9_of_oil_which_we_shall_require_to_light_the_lamps_the_amount_is_s8|{s9} Of oil, which we shall require to light the lamps, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among the great lords relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among the great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among the great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Storming the Castle of Love (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Kais and Layali (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^A Conversation in the Garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Helgered and Kara (Epic) str_s1_a_hearts_desire_mystic|{s1}^A Heart's Desire (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshall_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^Current state {s11}^Hours at current state {reg3}^Current strategic thinking {s14}^Marshall {s12}^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Honour rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This castle is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This castle does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {wife/husband}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {wife/husband}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's castle. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8} You are also invited to attend the ongoing feast in the castle. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside this world. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_fall_of_s10_your_court_has_been_relocated_to_s12|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of the {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this exalted assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a {gentleman/lady} during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside the castle to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_wanted_bandits_spotted_by_s4|Wanted bandits spotted by {s4} str_s4_ready_to_voice_objection_to_s3s_mission_if_in_party|{s4} ready to voice objection to {s3}'s mission, if in party str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|{s12} str_lady_s12|{s12} str_lord_s12|{s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalhood str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername} str_flagon_of_mead|flagon of mead str_skin_of_kumis|skin of kumis str_mug_of_kvass|mug of kvass str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force {him/her} to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my {husband/wife}. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my {husband/wife}? Actually, our marriage has become such that I prefer to have a witness for all of our converations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as a I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of churls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {he/she} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple {reg3?woman man}, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as {s0}, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in this world think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about his majesty {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps.. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne of this realm? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of this realm? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_king|king str_queen|queen str_khan|king str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient law and custom of men, {s45}'s cause is just str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A {s12} should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself a great warrior before men will follow you as {s12}. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed. But a man must also prove himself a great warrior before men will follow you as {s12}. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My {s14} can declare himself {s12}, if he takes he fancy. I think you need to break a few more heads on tbe battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real {s14} prove themselves with their {s12}. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good man, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlots and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of our companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege. str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notifed of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family, {she/he} will organize the wedding feast. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my {wife/husband}, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that {males/women} have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername} str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a {reg65?woman boy} to spend too long conversing with a {man/woman} outside {reg65?her his} family -- although the heavens know it's never the {man/woman} who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a {reg65?daughter scion} of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a {reg65?daughter son} of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other {reg65?ladies young men} who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another {reg65?lady boy} of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a {reg65?daughter scion} of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one {man/woman}. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another melee dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm.. I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young {man/woman}. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much endebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand {men/women}, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force {reg4?her him} to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str_normal|normal str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {my lord/my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch yourself with {reg4?her him}, though. str_town|town. str_castle|castle. str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional {reg4?maiden lad} - devoted to {reg4?her his} family, of a kind and gentle temperament, a {reg4?lady young gentleman} in all {reg4?her his} way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. {reg4?She He} is likely to be led by {reg4?her his} passions, and will be trouble for {reg4?her his} family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make {reg4?her his} mark in the world. {reg4?She He} may be a tremendous asset for {reg4?her husband his wife} -- provided {reg4?he she} can satisfy {reg4?her his} ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe {reg4?she he} wishes {reg4?she he} were a {reg4?man woman}! Whoever {reg4?she he} marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a {reg4?lady young gentleman} of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about {reg4?her him}. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if {reg4?her his} family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by {reg4?her his} family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from {reg4?her his} family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced {reg4?her him} to renounce {s11}, whom {reg4?she he} much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing {reg4?her his} family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed. You will not find better warriors in all the world. str_your_excellency|your excellency str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Who do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{My lord/My lady}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_whereabouts_unknown|Whereabouts unknown. str_mulberry_groves|acres of mulberry groves str_olive_groves|acres of olive groves str_acres_flax|acres of flax fields str_enterprise_enemy_realm|You are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring velvet and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike a blow which will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress which is easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|{s0} str_faction_title_male_player_village|{s0} str_faction_title_male_player_castle|{s0} str_faction_title_male_player_town|{s0} str_faction_title_male_player_king|{s0} str_faction_title_male_1|{s0} str_faction_title_male_1_village|{s0} str_faction_title_male_1_castle|{s0} str_faction_title_male_1_town|{s0} str_faction_title_male_1_king|{s0} str_faction_title_male_2|{s0} str_faction_title_male_2_village|{s0} str_faction_title_male_2_castle|{s0} str_faction_title_male_2_town|{s0} str_faction_title_male_2_king|{s0} str_faction_title_male_2_1|{s0} str_faction_title_male_2_1_village|{s0} str_faction_title_male_2_1_castle|{s0} str_faction_title_male_2_1_town|{s0} str_faction_title_male_2_1_king|{s0} str_faction_title_male_2_2|{s0} str_faction_title_male_2_2_village|{s0} str_faction_title_male_2_2_castle|{s0} str_faction_title_male_2_2_town|{s0} str_faction_title_male_2_2_king|{s0} str_faction_title_male_3|{s0} str_faction_title_male_3_village|{s0} str_faction_title_male_3_castle|{s0} str_faction_title_male_3_town|{s0} str_faction_title_male_3_king|{s0} str_faction_title_male_4|{s0} str_faction_title_male_4_village|{s0} str_faction_title_male_4_castle|{s0} str_faction_title_male_4_town|{s0} str_faction_title_male_4_king|{s0} str_faction_title_male_5|{s0} str_faction_title_male_5_village|{s0} str_faction_title_male_5_castle|{s0} str_faction_title_male_5_town|{s0} str_faction_title_male_5_king|{s0} str_faction_title_male_6|{s0} str_faction_title_male_6_village|{s0} str_faction_title_male_6_castle|{s0} str_faction_title_male_6_town|{s0} str_faction_title_male_6_king|{s0} str_faction_title_male_8|{s0} str_faction_title_male_8_village|{s0} str_faction_title_male_8_castle|{s0} str_faction_title_male_8_town|{s0} str_faction_title_male_8_king|{s0} str_faction_title_male_9|{s0} str_faction_title_male_9_village|{s0} str_faction_title_male_9_castle|{s0} str_faction_title_male_9_town|{s0} str_faction_title_male_9_king|{s0} str_faction_title_male_10|{s0} str_faction_title_male_10_village|{s0} str_faction_title_male_10_castle|{s0} str_faction_title_male_610_town|{s0} str_faction_title_male_10_king|{s0} str_faction_title_male_11|{s0} str_faction_title_male_11_village|{s0} str_faction_title_male_11_castle|{s0} str_faction_title_male_11_town|{s0} str_faction_title_male_11_king|{s0} str_faction_title_male_12|{s0} str_faction_title_male_12_village|{s0} str_faction_title_male_12_castle|{s0} str_faction_title_male_12_town|{s0} str_faction_title_male_12_king|{s0} str_faction_title_male_13|{s0} str_faction_title_male_13_village|{s0} str_faction_title_male_13_castle|{s0} str_faction_title_male_13_town|{s0} str_faction_title_male_13_king|{s0} str_faction_title_male_14|{s0} str_faction_title_male_14_village|{s0} str_faction_title_male_14_castle|{s0} str_faction_title_male_14_town|{s0} str_faction_title_male_14_king|{s0} str_faction_title_male_15|{s0} str_faction_title_male_15_village|{s0} str_faction_title_male_15_castle|{s0} str_faction_title_male_15_town|{s0} str_faction_title_male_15_king|{s0} str_faction_title_male_16|{s0} str_faction_title_male_16_village|{s0} str_faction_title_male_16_castle|{s0} str_faction_title_male_16_town|{s0} str_faction_title_male_16_king|{s0} str_faction_title_male_17|{s0} str_faction_title_male_17_village|{s0} str_faction_title_male_17_castle|{s0} str_faction_title_male_17_town|{s0} str_faction_title_male_17_king|{s0} str_faction_title_male_18|{s0} str_faction_title_male_18_village|{s0} str_faction_title_male_18_castle|{s0} str_faction_title_male_18_town|{s0} str_faction_title_male_18_king|{s0} str_faction_title_male_19|{s0} str_faction_title_male_19_village|{s0} str_faction_title_male_19_castle|{s0} str_faction_title_male_19_town|{s0} str_faction_title_male_19_king|{s0} str_faction_title_male_20|{s0} str_faction_title_male_20_village|{s0} str_faction_title_male_20_castle|{s0} str_faction_title_male_20_town|{s0} str_faction_title_male_20_king|{s0} str_faction_title_male_21|{s0} str_faction_title_male_21_village|{s0} str_faction_title_male_21_castle|{s0} str_faction_title_male_21_town|{s0} str_faction_title_male_21_king|{s0} str_faction_title_male_22|{s0} str_faction_title_male_22_village|{s0} str_faction_title_male_22_castle|{s0} str_faction_title_male_22_town|{s0} str_faction_title_male_22_king|{s0} str_faction_title_female_player|{s0} str_faction_title_female_player_village|{s0} str_faction_title_female_player_castle|{s0} str_faction_title_female_player_town|{s0} str_faction_title_female_player_queen|{s0} str_faction_title_female_player_unmarried|{s0} str_faction_title_female_1|{s0} str_faction_title_female_1_village|{s0} str_faction_title_female_1_castle|{s0} str_faction_title_female_1_town|{s0} str_faction_title_female_1_queen|{s0} str_faction_title_female_1_unmarried|{s0} str_faction_title_female_2|{s0} str_faction_title_female_2_village|{s0} str_faction_title_female_2_castle|{s0} str_faction_title_female_2_town|{s0} str_faction_title_female_2_queen|{s0} str_faction_title_female_2_unmarried|{s0} str_faction_title_female_2_1|{s0} str_faction_title_female_2_1_village|{s0} str_faction_title_female_2_1_castle|{s0} str_faction_title_female_2_1_town|{s0} str_faction_title_female_2_1_queen|{s0} str_faction_title_female_2_1_unmarried|{s0} str_faction_title_female_2_2|{s0} str_faction_title_female_2_2_village|{s0} str_faction_title_female_2_2_castle|{s0} str_faction_title_female_2_2_town|{s0} str_faction_title_female_2_2_queen|{s0} str_faction_title_female_2_2_unmarried|{s0} str_faction_title_female_3|{s0} str_faction_title_female_3_village|{s0} str_faction_title_female_3_castle|{s0} str_faction_title_female_3_town|{s0} str_faction_title_female_3_queen|{s0} str_faction_title_female_3_unmarried|{s0} str_faction_title_female_4|{s0} str_faction_title_female_4_village|{s0} str_faction_title_female_4_castle|{s0} str_faction_title_female_4_town|{s0} str_faction_title_female_4_queen|{s0} str_faction_title_female_4_unmarried|{s0} str_faction_title_female_5|{s0} str_faction_title_female_5_village|{s0} str_faction_title_female_5_castle|{s0} str_faction_title_female_5_town|{s0} str_faction_title_female_5_queen|{s0} str_faction_title_female_5_unmarried|{s0} str_faction_title_female_6|{s0} str_faction_title_female_6_village|{s0} str_faction_title_female_6_castle|{s0} str_faction_title_female_6_town|{s0} str_faction_title_female_6_queen|{s0} str_faction_title_female_6_unmarried|{s0} str_faction_title_female_8|{s0} str_faction_title_female_8_village|{s0} str_faction_title_female_8_castle|{s0} str_faction_title_female_8_town|{s0} str_faction_title_female_8_queen|{s0} str_faction_title_female_8_unmarried|{s0} str_faction_title_female_9|{s0} str_faction_title_female_9_village|{s0} str_faction_title_female_9_castle|{s0} str_faction_title_female_9_town|{s0} str_faction_title_female_9_queen|{s0} str_faction_title_female_9_unmarried|{s0} str_faction_title_female_10|{s0} str_faction_title_female_10_village|{s0} str_faction_title_female_10_castle|{s0} str_faction_title_female_10_town|{s0} str_faction_title_female_10_queen|{s0} str_faction_title_female_10_unmarried|{s0} str_faction_title_female_11|{s0} str_faction_title_female_11_village|{s0} str_faction_title_female_11_castle|{s0} str_faction_title_female_11_town|{s0} str_faction_title_female_11_queen|{s0} str_faction_title_female_11_unmarried|{s0} str_faction_title_female_12|{s0} str_faction_title_female_12_village|{s0} str_faction_title_female_12_castle|{s0} str_faction_title_female_12_town|{s0} str_faction_title_female_12_queen|{s0} str_faction_title_female_12_unmarried|{s0} str_faction_title_female_13|{s0} str_faction_title_female_13_village|{s0} str_faction_title_female_13_castle|{s0} str_faction_title_female_13_town|{s0} str_faction_title_female_13_queen|{s0} str_faction_title_female_13_unmarried|{s0} str_faction_title_female_14|{s0} str_faction_title_female_14_village|{s0} str_faction_title_female_14_castle|{s0} str_faction_title_female_14_town|{s0} str_faction_title_female_14_queen|{s0} str_faction_title_female_14_unmarried|{s0} str_faction_title_female_15|{s0} str_faction_title_female_15_village|{s0} str_faction_title_female_15_castle|{s0} str_faction_title_female_15_town|{s0} str_faction_title_female_15_queen|{s0} str_faction_title_female_15_unmarried|{s0} str_faction_title_female_16|{s0} str_faction_title_female_16_village|{s0} str_faction_title_female_16_castle|{s0} str_faction_title_female_16_town|{s0} str_faction_title_female_16_queen|{s0} str_faction_title_female_16_unmarried|{s0} str_faction_title_female_17|{s0} str_faction_title_female_17_village|{s0} str_faction_title_female_17_castle|{s0} str_faction_title_female_17_town|{s0} str_faction_title_female_17_queen|{s0} str_faction_title_female_17_unmarried|{s0} str_faction_title_female_18|{s0} str_faction_title_female_18_village|{s0} str_faction_title_female_18_castle|{s0} str_faction_title_female_18_town|{s0} str_faction_title_female_18_queen|{s0} str_faction_title_female_18_unmarried|{s0} str_faction_title_female_19|{s0} str_faction_title_female_19_village|{s0} str_faction_title_female_19_castle|{s0} str_faction_title_female_19_town|{s0} str_faction_title_female_19_queen|{s0} str_faction_title_female_19_unmarried|{s0} str_faction_title_female_20|{s0} str_faction_title_female_20_village|{s0} str_faction_title_female_20_castle|{s0} str_faction_title_female_20_town|{s0} str_faction_title_female_20_queen|{s0} str_faction_title_female_20_unmarried|{s0} str_faction_title_female_21|{s0} str_faction_title_female_21_village|{s0} str_faction_title_female_21_castle|{s0} str_faction_title_female_21_town|{s0} str_faction_title_female_21_queen|{s0} str_faction_title_female_21_unmarried|{s0} str_faction_title_female_22|{s0} str_faction_title_female_22_village|{s0} str_faction_title_female_22_castle|{s0} str_faction_title_female_22_town|{s0} str_faction_title_female_22_queen|{s0} str_faction_title_female_22_unmarried|{s0} str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} str_hero_titles_tactician|{s0} str_hero_titles_scout|{s0} str_hero_titles_physician|{s0} str_hero_titles_trader|{s0} str_hero_titles_party|{s0} str_hero_specdesc_none|{s0} str_hero_specdesc_diplomat|{s0} str_hero_specdesc_tactician|{s0}) str_hero_specdesc_scout|{s0} str_hero_specdesc_physician|{s0} str_hero_specdesc_trader|{s0} str_ruler_relation_mnus_100_ns|{s0} str_ruler_relation_mnus_80_ns|{s0} str_ruler_relation_mnus_60_ns|{s0} str_ruler_relation_mnus_40_ns|{s0} str_ruler_relation_mnus_20_ns|{s0} str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|{s0} str_ruler_relation_plus_40_ns|{s0} str_ruler_relation_plus_60_ns|{s0} str_ruler_relation_plus_80_ns|{s0} str_faction_king_title_1|{s0} str_faction_king_title_2|{s0} str_faction_king_title_2_1|{s0} str_faction_king_title_2_2|{s0} str_faction_king_title_3|{s0} str_faction_king_title_4|{s0} str_faction_king_title_5|{s0} str_faction_king_title_6|{s0} str_faction_king_title_8|{s0} str_faction_king_title_9|{s0} str_faction_king_title_10|{s0} str_faction_king_title_11|{s0} str_faction_king_title_12|{s0} str_faction_king_title_13|{s0} str_faction_king_title_14|{s0} str_faction_king_title_15|{s0} str_faction_king_title_16|{s0} str_faction_king_title_17|{s0} str_faction_king_title_18|{s0} str_faction_king_title_19|{s0} str_faction_king_title_20|{s0} str_faction_king_title_21|{s0} str_faction_king_title_22|{s0} str_name_kingdom_text|What will be the name of your sovereignty? str_default_kingdom_name|Choose a name str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {his/her} allegiance to {s3}, and joined {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {his/her} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {his/her} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. {He/She} has been stripped of all {his/her} properties, and has fled for {his/her} life. {He/She} wishes to join your kingdom. You may find {him/her} in your court to receive {reg4?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {my lord/my lady}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {my lord/my lady} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about brigands establishing a hideout in {reg4?her his} area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, are now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the holding should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided the fief should go to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided the fief should go to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Prince's Pass str_quick_battle_scene_4|Vulture's Roost str_quick_battle_scene_5|Skyreach str_quick_battle_troop_1|Prince Rhaegar Targaryen was a member of House Targaryen. He was the eldest son of King Aerys II Targaryen and, as heir-apparent, Prince of Dragonstone and crown prince for the Iron Throne. Rhaegar was popular with the smallfolk during his lifetime, but he died in Robert's Rebellion which was triggered in part by his abduction of Lyanna Stark. He was slain in single combat with Robert Baratheon at the ruby ford of the Trident. str_quick_battle_troop_2|King Robert I Baratheon is the Lord of the Seven Kingdoms of Westeros and the head of House Baratheon of King's Landing. Robert was crowned king after winning the rebellion which was named after him and taking the Iron Throne from Aerys II Targaryen, his first cousin once removed. Robert fought the war to win back his betrothed, Lyanna Stark, with the aid of her brother, his close friend, Eddard Stark. Due to Lyanna's death, however, Robert married Cersei Lannister after war's end to ensure political stability. str_quick_battle_troop_3|Eddard Stark, also affectionately called 'Ned', is the head of House Stark, Lord of Winterfell, and Warden of the North. He is a close friend to King Robert I Baratheon, whom he was raised with and helped to win the Iron Throne. str_quick_battle_troop_4|Hoster Tully is the Lord of Riverrun and head of House Tully. On the eve of Robert's Rebellion, Hoster's elder daughter, Catelyn, was engaged to Brandon Stark, the heir to Winterfell. After Brandon was killed in King's Landing by fiat of the Mad King, Aerys II Targaryen, Hoster joined the rebellion, fighting in the Battle of the Bells where he was wounded by the Hand of the King, Lord Jon Connington. str_quick_battle_troop_5|Jon Arryn, Lord of the Eyrie and Defender of the Vale, fostered Eddard Stark and Robert Baratheon as his wards in the Vale of Arryn. As they grew, the two boys became close companions and regarded Jon as a second father. After King Aerys II Targaryen demanded that Jon turn them over for a likely execution, Jon refused and raised his banners in revolt. After the taking of Gulltown, where he confronted several lords who resisted the rebellion, Jon fought in the Battle of the Bells and the Battle of the Trident. str_quick_battle_troop_6|During Robert's Rebellion Randyll led the van for Lord Mace Tyrell. He inflicted the only defeat on Robert Baratheon's forces, at the Battle of Ashford, in which Randyll slew Lord Cafferen. str_quick_battle_troop_7|Ser Lyn won his knighthood fighting for House Targaryen with Marq Grafton against Lord Jon Arryn at the gates of Gulltown during the opening sequences of Robert's Rebellion. He was pardoned and joined Lord Jon against the Targaryens.At the Battle of the Trident, Lyn's father Lord Corbray was badly wounded. In the confusion Lyn took up the Valyrian steel sword, Lady Forlorn, and distinguished himself by leading an assault on the Dornish lines. He personally finished off a wounded Lewyn Martell. str_quick_battle_troop_8|Ser Barristan Selmy, called Barristan the Bold, is a knight from House Selmy. He is a celebrated hero and a member of the Kingsguard, serving throughout a time when the Kingsguard were considered to be the greatest knights of the realm. str_quick_battle_troop_9|Prince Lewyn Nymeros Martell, better known simply as Lewyn Martell, was a knight of House Nymeros Martell who served as a member of the Kingsguard for King Aerys II Targaryen. He was the uncle of the current Prince of Dorne, Doran Martell. str_quick_battle_troop_10|Ser Jonothor Darry, also known as Jon Darry, was a knight of House Darry and a member of King Aerys II Targaryen's Kingsguard. str_quick_battle_troop_11|Jeffory Mallister was a member of House Mallister. When news of Lyanna Stark's kidnapping by Rhaegar Targaryen reached her brother, Brandon Stark, he raced to King's Landing accompanied by his party, which included Jeffory. Brandon and his party rode into the Red Keep demanding Rhaegar's head. Rhaegar's father, King Aerys II Targaryen, had them arrested and demanded that their fathers come to King's Landing to answer for their sons' crimes. Aerys had all of them killed save for Ethan Glover. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to rule this land. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} {s8} declared war out of personal enmity. str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} {s8} declared war in response to border provocations. str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} {s8} declared war to curb the other realm's power. str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} {s8} declared war to regain lost territory. str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while, looking at the dawn, and then, suddenly, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of Osbert Clerk. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|If you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where Osberts brother has been taken. str_start_up_quest_message_3|Rescue Osberts brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going on the offensive, we should protect our lands. So this could be the reason the marshal choose to defend {s4}. str_are_you_all_right|Now... let me explain my proposition. str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the castle guards, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done {playername} -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself here in the Stormlands. str_you_fought_normal_at_town_fight_survived|Well done {playername}! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, {playername}, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake {playername}. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive {playername}. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You join a merchant and his family, travelling towards Storm's End. Green shoots of wheat, barley and oats are all across the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle, aurochs and sheep are grazing on the summer grass. Occasionally, too, you catch sight of one of the great war horses that are the pride of the nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness, a testament to the chaos the Tyrell host caused when it marched through sixteen years earlier. You keep a wide berth of the forests, where desperate men have taken refuge. While passing by the burned ruins of Summerhall, the merchant declares that he's changed his mind, wanting to take his wares to Weeping Tower instead, having heard of Lyseni galleys docking at the nearby harbor. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage Calradia's coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border Calradia on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of Calradia. The bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you no longer maintain a court. str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|The Flatlands str_the_deserts|The Desert str_the_tundra|The Highlands str_the_forests|The Forest str_the_highlands|The Mountains str_the_coast|The Coast str_my_lady_not_sufficient_chemistry|My {lord/lady}, there are other {suitors/maidens} who have captured my heart. str_my_lady_engaged_to_another|My {lord/lady}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the known world. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and {her/his} family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. {s8} declared war with very little pretext, as part of a bid to conquer all the known world. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54}'s location is currently unknown. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of the {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of the {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_none|none str_item_pool_no_items|There are currently no items in the item pool. str_item_pool_one_item|There is one item left in the item pool. str_item_pool_many_items|There are {reg20} items left in the item pool. str_item_pool_abandon|Let your companions collect all the items left and continue. str_item_pool_leave|Done. str_hero_not_upgrading_armor|not upgrading my armor str_hero_upgrading_armor|upgrading my own armor str_hero_not_upgrading_horse|not upgrading my horses str_hero_upgrading_horse|upgrading my own horses str_hero_wpn_slot_none|Keep current({s10}) str_hero_wpn_slot_horse|Horse str_hero_wpn_slot_one_handed|1-handed Wpn str_hero_wpn_slot_two_handed|2-handed Wpn str_hero_wpn_slot_polearm_all|Polearms str_hero_wpn_slot_arrows|Arrows str_hero_wpn_slot_bolts|Bolts str_hero_wpn_slot_shield|Shield str_hero_wpn_slot_bow|Bow str_hero_wpn_slot_crossbow|Crossbow str_hero_wpn_slot_throwing|Throwing Weapon str_hero_wpn_slot_goods|Goods str_hero_wpn_slot_head_armor|Head armor str_hero_wpn_slot_body_armor|Body armor str_hero_wpn_slot_foot_armor|Foot armor str_hero_wpn_slot_hand_armor|Hand armor str_hero_wpn_slot_pistol|Pistol str_hero_wpn_slot_musket|Musket str_hero_wpn_slot_bullets|Bullets str_hero_wpn_slot_animal|Animal str_hero_wpn_slot_book|Book str_one_handed_weapon|one handed weapon str_two_handed_weapon|two handed weapon str_polearm|polearm str_archery|archery str_crossbow|crossbow str_throwing|throwing str_firearms|firearms str_level_d|D str_level_c|C str_level_b|B str_level_a|A str_level_s|S str_imod_plain| str_imod_cracked|Cracked str_imod_rusty|Rusty str_imod_bent|Bent str_imod_chipped|Chipped str_imod_battered|Battered str_imod_poor|Poor str_imod_crude|Crude str_imod_old|Old str_imod_cheap|Cheap str_imod_fine|Fine str_imod_well_made|Well Made str_imod_sharp|Sharp str_imod_balanced|Balanced str_imod_tempered|Tempered str_imod_deadly|Deadly str_imod_exquisite|Exquisite str_imod_masterwork|Masterwork str_imod_heavy|Heavy str_imod_strong|Strong str_imod_powerful|Powerful str_imod_tattered|Tattered str_imod_ragged|Ragged str_imod_rough|Rough str_imod_sturdy|Sturdy str_imod_thick|Thick str_imod_hardened|Hardened str_imod_reinforced|Reinforced str_imod_superb|Superb str_imod_lordly|Lordly str_imod_lame|Lame str_imod_swaybacked|Swaybacked str_imod_stubborn|Stubborn str_imod_timid|Timid str_imod_meek|Meek str_imod_spirited|Spirited str_imod_champion|Champion str_imod_fresh|Fresh str_imod_day_old|Day Old str_imod_two_day_old|Two Day Old str_imod_smelling|Smelling str_imod_rotten|Rotten str_imod_large_bag|Large Bag str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_bandit_name_10|Alyn the Lean str_bandit_name_11|Red Addam str_bandit_name_12|Black Jack Cobbler str_bandit_name_13|Alyn of the Kingswood str_bandit_name_14|Rhys of the Forest str_bandit_name_15|Long Jon str_bandit_name_16|Bennard of Grey Gallows str_bandit_name_17|Hessifer the Tall str_bandit_name_18|Roger Greymouth str_bandit_name_19|Hugo str_bandit_name_20|Gormond Greybeard str_bandit_name_21|The Black Fisher str_bandit_name_22|Volmor of Thenn str_bandit_name_23|The Gurgler str_bandit_name_24|Raymund Twice-Slain str_bandit_name_25|Matgor Two-Nose str_bandit_name_26|Oleg Widowmaker str_bandit_name_27|Gelmar Longdagger str_bandit_name_28|Varlam the Raper str_bandit_name_29|Jorly Bone-Crusher str_bandit_name_30|Khal Roggo str_bandit_name_31|Khal Megaro str_bandit_name_32|Khal Temmo str_bandit_name_33|Khal Rokhoro str_bandit_name_34|Khal Loggo str_bandit_name_35|Khal Naggo str_bandit_name_36|Ko Boggo str_bandit_name_37|Ko Jhoqo str_bandit_name_38|Ko Tommo str_bandit_name_39|Ko Okhoro str_bandit_name_40|Jonothor Longlegs str_bandit_name_41|The Prince of the Waters str_bandit_name_42|The Blind Bastard str_bandit_name_43|Noho Alaytus str_bandit_name_44|Jalabhar of Omboru str_bandit_name_45|Olyvar Waters str_bandit_name_46|Horonno the Drunkard str_bandit_name_47|Jabbar str_bandit_name_48|Nolano Qalganos str_bandit_name_49|The Lazy Sailor str_bandit_name_50|Shaggo str_bandit_name_51|Dryn str_bandit_name_52|Chief Gelmar str_bandit_name_53|Chief Volmer str_bandit_name_54|Chief Jorlar str_bandit_name_55|Gormon str_bandit_name_56|The Raper str_bandit_name_57|The Laughing Loon str_bandit_name_58|The Grey Axeman str_bandit_name_59|Elbar Five-Feet str_bandit_name_60|Dorolo str_bandit_name_61|Nahario str_bandit_name_62|Aron of the Red Mountains str_bandit_name_63|Rhys of Ghaston Grey str_bandit_name_64|Noho Doharis str_bandit_name_65|Theodan Fire-Breather str_bandit_name_66|Mors str_bandit_name_67|Daemon Scorpion-Eater str_bandit_name_68|The Grape Eater str_bandit_name_69|The Mud Dancer str_faction_king_female_title_1|Queen {s0} str_faction_king_female_title_2|Velikiy Knyaginya {s0} str_faction_king_female_title_3|{s0} Khatun str_faction_king_female_title_4|Dronning {s0} str_faction_king_female_title_5|Dogaressa {s0} str_faction_king_female_title_6|Sultana {s0} str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_seven|It is said that {s46} is a most devout person, filled with the holy light of the Seven. str_dplmc_reputation_light|It is said that {s46} is a most devout person, filled with the holy light of the Seven. str_dplmc_reputation_drowned|It is said that {s46} is a most devout person, filled with the holy light of the Seven. str_dplmc_reputation_rep|It is said that {s46} is a most devout person, filled with the holy light of the Seven. str_dplmc_reputation_pleb|It is said that {s46} is a most devout person, filled with the holy light of the Seven. str_dplmc_reputation_merchant|It is said that {s46} is a most devout person, filled with the holy light of the Seven. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* {s5} has formed an alliance with {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* {s5} has agreed to a defensive pact with {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* {s5} has agreed to a trade agreement with {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantilist str_dplmc_quite_mercantilist|quite mercantilist str_dplmc_very_mercantilist|very mercantilist str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_fief_exchange_ask_interest|Would you be interested in exchanging fiefs? str_dplmc_fief_exchange_not_interested|No, I would not be interested in that. str_dplmc_fief_exchange_listen|This is somewhat unusual but not unprecendented. I will listen. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_player_approval|This is somewhat unusual, but since you're the {king/queen} there is no one to object. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_s10_approval|This is somewhat unusual, but unless {s10} objects there is no reason we could not. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_2|What fief do you offer in exchange? str_dplmc_fief_exchange_refuse_home|I have no intention of giving up {s14}. str_dplmc_fief_exchange_refuse_town|I don't want to exchange a town for a castle or village. str_dplmc_fief_exchange_refuse_castle|I don't want to exchange a castle for a mere village. str_dplmc_fief_exchange_refuse_rich|I don't want to exchange a richer fief for one that much poorer. str_dplmc_fief_exchange_refuse_s14_attack|Speak of this to me later when {s14} is not under attack. str_dplmc_fief_exchange_accept|That exchange is acceptable to me. str_dplmc_fief_exchange_accept_reg3_denars|That exchange is acceptable to me, if you are willing to provide {reg3} coins to cover my expenses from the relocation. str_dplmc_fief_exchange_confirm|It is settled then. str_dplmc_fief_exchange_confirm_reg3_denars|It is settled then. Here are your {reg3} coins. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {husband/wife}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|my {lord/lady} str_dplmc_sirmadam|my {lord/lady} str_dplmc_my_lordlady|my {lord/lady} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_co_spouse|co-spouse str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_entrench| Your army is currently entrenched. str_camp_overrun| CAMP OVERRUN! str_camp_loss| Your camp has been overrun by the enemy.^{s4} gold was looted from the pay coffers.^{s3}^{s5}^{s6} str_siege_camp_complete| You have entrenched your position. str_siege_camp_incomplete| Your camp defenses are not yet complete. str_siege_camp_none| Your siege camp is vulnerable to attack! str_faction_relation_mnus_100_ns|vengeful str_faction_relation_mnus_90_ns|vengeful str_faction_relation_mnus_80_ns|vengeful str_faction_relation_mnus_70_ns|revengeful str_faction_relation_mnus_60_ns|hateful str_faction_relation_mnus_50_ns|angry str_faction_relation_mnus_40_ns|resentful str_faction_relation_mnus_30_ns|hostile str_faction_relation_mnus_20_ns|grumbling str_faction_relation_mnus_10_ns|suspicious str_faction_relation_plus_0_ns|indifferent str_faction_relation_plus_10_ns|acceptive str_faction_relation_plus_20_ns|cooperative str_faction_relation_plus_30_ns|favorable str_faction_relation_plus_40_ns|supportive str_faction_relation_plus_50_ns|friendly str_faction_relation_plus_60_ns|gracious str_faction_relation_plus_70_ns|fond str_faction_relation_plus_80_ns|devoted str_faction_relation_plus_90_ns|loyal str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_no16|Deploy Pavise str_lco_version|Companions Overseer v. 1.0 str_lco_i_return|Return str_lco_i_attributes|View Attributes str_lco_i_equipment|View Equipment str_lco_i_ae_with|Auto-Equip Companions With str_lco_i_ae_with_horses|Horses str_lco_i_ae_with_armors|Armors str_lco_i_ae_with_shields|Shields str_lco_i_ae_companion|Equip Companion str_lco_i_ae_everyone|Equip Everyone str_lco_i_title_companions|Companions str_lco_i_list_companions|List Companions str_lco_i_list_lords|List Kingdom Lords str_lco_i_list_regulars|List Regular Troops str_lco_i_hero_panel_title|Accessible Companions str_lco_i_weapons|Weapons str_lco_i_armor|Armor str_lco_i_horse|Horse str_lco_i_books|Books str_lco_i_inventory|Inventory str_lco_i_discard|Discard/Loot str_lco_i_retrieve|Retrieve All Items str_lco_i_denars|{reg60} denar(s) str_lco_i_character|Character Screen str_lco_i_ie_icon|I/E str_lco_slot_name_0|(weapon slot) str_lco_slot_name_1|(weapon slot) str_lco_slot_name_2|(weapon slot) str_lco_slot_name_3|(weapon slot) str_lco_slot_name_4|(helm slot) str_lco_slot_name_5|(armor slot) str_lco_slot_name_6|(boots slot) str_lco_slot_name_7|(gauntlets slot) str_lco_slot_name_8|(horse slot) str_lco_slot_name_9|(book slot) str_lco_slot_name_a|(book slot) str_lco_error_drop_first|Please deposit currently dragged item somewhere before leaving. str_lco_message_hero_ae|{s41} has equipped {reg60?her him}self from your inventory. str_lco_message_all_heroes_ae|Your companions have equipped themselves from your inventory. str_lco_message_hero_no_need|{s40} has no need for {s41}. str_lco_error_inv_full|Cannot give item to player, inventory is full. str_lco_message_hero_replaced|{s40} replaced {reg4?her his} {s41} with {s39}. str_lco_message_hero_equipped|{s40} equipped {s41}. str_lco_message_nobody_needs|Nobody wants to take {s41}. str_lco_drop_error_type|You cannot drop this item here! str_lco_drop_error_reqs|Item prerequisites are not met to equip it! str_lco_drop_error_control|You cannot control this troop's equipment. str_lco_impossible_error|SCRIPT ERROR #001 NO SWAP ITEM FOUND. str_lco_drop_here|Drop items here to discard them.^Currently {reg0} item(s) discarded. str_lco_s40|{s40} str_lco_reg40|{reg40} str_lco_reg40_41|{reg40}/{reg41} str_lco_s42_s41|{s42} {s41} str_lco_s41_reg60_reg61|{s41} ({reg60}/{reg61}) str_lco_s41_reg60|{s41} ({reg60}) str_item_imod_name_0|Plain str_item_imod_name_1|Cracked str_item_imod_name_2|Rusty str_item_imod_name_3|Bent str_item_imod_name_4|Chipped str_item_imod_name_5|Battered str_item_imod_name_6|Poor str_item_imod_name_7|Crude str_item_imod_name_8|Old str_item_imod_name_9|Cheap str_item_imod_name_10|Fine str_item_imod_name_11|Well Made str_item_imod_name_12|Sharp str_item_imod_name_13|Balanced str_item_imod_name_14|Tempered str_item_imod_name_15|Deadly str_item_imod_name_16|Exquisite str_item_imod_name_17|Masterwork str_item_imod_name_18|Heavy str_item_imod_name_19|Strong str_item_imod_name_20|Powerful str_item_imod_name_21|Tattered str_item_imod_name_22|Ragged str_item_imod_name_23|Rough str_item_imod_name_24|Sturdy str_item_imod_name_25|Thick str_item_imod_name_26|Hardened str_item_imod_name_27|Reinforced str_item_imod_name_28|Superb str_item_imod_name_29|Lordly str_item_imod_name_30|Lame str_item_imod_name_31|Swaybacked str_item_imod_name_32|Stubborn str_item_imod_name_33|Timid str_item_imod_name_34|Meek str_item_imod_name_35|Spirited str_item_imod_name_36|Champion str_item_imod_name_37|Fresh str_item_imod_name_38|Day-old str_item_imod_name_39|Two Days-old str_item_imod_name_40|Smelling str_item_imod_name_41|Rotten str_item_imod_name_42|Large Bag of str_lco_c_level|Level str_lco_c_xp|XP str_lco_c_xp2next_level|XP to Next Lvl str_lco_c_hp|HP/Max HP str_lco_c_morale|Morale str_lco_c_str|Strength str_lco_c_agi|Agility str_lco_c_int|Intelligence str_lco_c_cha|Charisma str_lco_c_ironflesh|Ironflesh str_lco_c_pstrike|Power Strike str_lco_c_pthrow|Power Throw str_lco_c_pdraw|Power Draw str_lco_c_wmaster|Weapon Master str_lco_c_shield|Shield str_lco_c_athletics|Athletics str_lco_c_riding|Riding str_lco_c_harchery|Horse Archery str_lco_c_looting|Looting str_lco_c_trainer|Trainer str_lco_c_tracking|Tracking str_lco_c_tactics|Tactics str_lco_c_pathfinding|Pathfinding str_lco_c_spotting|Spotting str_lco_c_invmanage|Inventory Mngmt str_lco_c_woundtreat|Wound Trtmnt str_lco_c_surgery|Surgery str_lco_c_firstaid|First Aid str_lco_c_engineer|Engineer str_lco_c_persuasion|Persuasion str_lco_c_pmanage|Prisoner Mngmt str_lco_c_leadership|Leadership str_lco_c_trade|Trade str_lco_c_1hw|1H Weapons str_lco_c_2hw|2H Weapons str_lco_c_polearms|Polearms str_lco_c_bows|Archery str_lco_c_xbows|Crossbows str_lco_c_throwing|Throwing str_kmt_reg0|{reg0} str_kmt_title_red|Red str_kmt_title_green|Green str_kmt_title_blue|Blue str_kmt_title_x_pos|Pos X str_kmt_title_y_pos|Pos Y str_kmt_title_x_size|Size X str_kmt_title_y_size|Size Y str_kmt_title_alpha|Alpha str_kmt_title_font_size|Font Size str_kmt_title_outline|Outline Text str_kmt_title_object_selected|Selected Object # str_kmt_title_rgb|Color Changer str_kmt_title_movement|Object Movement str_kmt_title_resizing|Object Resizing str_kmt_title_current_position|Last Clicked Position str_kmt_reg1_reg2_pos|( {reg1}, {reg2} ) str_kmt_undo|Undo str_kmt_hide|Hide str_kmt_show|Show str_kmt_done_button|Done str_kmt_title_holdings|Estates of the Realm str_kmt_title_names|Noble str_kmt_title_relations|Relation str_kmt_title_towns|Towns str_kmt_title_castles|Castles str_kmt_title_villages|Villages str_kmt_title_friends|Allies str_kmt_title_enemies|Enemies str_kmt_s25|{s25} str_kmt_relation_to_you_reg0|{reg0} str_kmt_footer_lords|{reg0} Lords str_kmt_footer_towns|{reg0} Towns str_kmt_footer_castles|{reg0} Castles str_kmt_footer_villages|{reg0} Villages str_kmt_opt_remove_background|Remove Background str_ccp_label_done|Done str_ccp_label_back|Back str_ccp_label_default|Default str_ccp_label_random|Randomize str_ccp_label_menus|Character Background str_ccp_label_story|Your Story str_ccp_label_gender|Your gender str_ccp_label_father|Your father was str_ccp_label_earlylife|You spent your early life as str_ccp_label_later|Later you became str_ccp_label_reason|The reason for an adventure str_ccp_label_gameplay_options|Game Options str_ccp_label_fog_of_war|Fog of War str_ccp_label_mtt|Troop Tree str_ccp_label_gather_npcs|Gather Companions str_ccp_label_region|Starting Region str_ccp_empty|{s31} str_ccp_str|STR str_ccp_agi|AGI str_ccp_int|INT str_ccp_cha|CHA str_ccp_zero|0 str_ccp_skl_ironflesh|Ironflesh str_ccp_skl_powerstrike|Power Strike str_ccp_skl_powerthrow|Power Throw str_ccp_skl_powerdraw|Power Draw str_ccp_skl_weaponmaster|Weapon Master str_ccp_skl_shield|Shield str_ccp_skl_athletics|Athletics str_ccp_skl_riding|Riding str_ccp_skl_horsearchery|Horse Archery str_ccp_skl_looting|Looting str_ccp_skl_foraging|Foraging str_ccp_skl_trainer|Trainer str_ccp_skl_tracking|Tracking str_ccp_skl_tactics|Tactics str_ccp_skl_pathfinding|Path-finding str_ccp_skl_spotting|Spotting str_ccp_skl_inventorymanagement|Inventory Mgmt. str_ccp_skl_woundtreatment|Wound Treatment str_ccp_skl_surgery|Surgery str_ccp_skl_firstaid|First Aid str_ccp_skl_engineer|Engineer str_ccp_skl_persuasion|Persuasion str_ccp_skl_prisonermanagement|Prisoner Mgmt. str_ccp_skl_leadership|Leadership str_ccp_skl_trade|Trade
https://w.atwiki.jp/notepat/pages/68.html
ic2作物の収穫物追加 作物名 収穫物 Ferru Ferru Leaf Aurelia Argentia Leaf GregTech作物 作物名 画像 発見者 種(種袋以外) Tier値 Growth Point 属性 収穫物 レア収穫物 備考 Indigo Eloraam Indigo Blossom×4 2 400 Flower, Color, Ingredient Indigo Blossom Flax Eloraam 2 400 Silk, Vine, Addictive String Oilberries Spacetoad 9 1800 Fire, Dark, Reed, Rotten, Coal, Oil Oil Berry Bobsyeruncleranks GenerikB 11 2200 Shiny, Vine, Emerald, Berylium, Crystal Bobs-Yer-Uncle-Berry" Emerald Diareed Direwolf20 12 240010 Fire, Shiny, Reed, Coal, Diamond, Crystal Tiny Pile of Diamond Dust Diamond Withereed CovertJaguar 8 1600 Fire, Undead, Reed, Coal, Rotten, Wither Coal Dust Coal Blazereed Mr. Brain 6 1200 Fire, Blaze, Reed, Sulfur Blaze Powder Blaze Rod Eggplant Link 6 1200 Chicken, Egg, Edible, Feather, Flower, Addictive Egg Chicken Feather Corium Gregorius Techneticies 6 1200 Cow, Silk, Vine Leather Corpseplant Mr. Kenny 5 1000 Toxic, Undead, Vine, Edible, Rotten Rotten Flesh Bonemeal Bone Creeperweed General Spaz 7 2000 Creeper, Vine, Explosive, Fire, Sulfur, Saltpeter, Coal Gunpowder Enderbloom RichardG 10 1400 Ender, Flower, Shiny EnderPearl Dust EnderPearl EnderEye Meatrose VintageBeef 7 1400 Edible, Flower, Cow, Fish, Chicken, Pig Pink Dye Beef Porkchop Chicken Fish Milkwart Mr. Brain Milkwart×4 6 1200 Edible, Milk, Cow Milk Wart Slimeplant Neowulf 6 1200 Slime, Bouncy, Sticky, Bush Slime Ball Spidernip Mr. Kenny 4 800 Toxic, Silk, Spider, Flower, Ingredient, Addictive String Spider Eye Web Block Tearstalks Neowulf 8 1600 Healing, Nether, Ingredient, Reed, Ghast Ghast Tear Tine Gregorius Techneticies 5 1000 Shiny, Metal, Pine, Tin, Bush Tine Twig Coppon Mr. Brain 6 1200 Shiny, Metal, Cotton, Copper, Bush Coppon Fiber Brown Mushrooms Mr. Brain Brown Mushrooms×4 1 200 Edible, Mushroom, Ingredient Brown Mushroom Red Mushrooms Mr. Kenny Red Mushrooms×4 1 200 Toxic, Mushroom, Ingredient Red Mushroom Argentia Eloraam 7 1400 Shiny, Metal, Silver, Reed Argentia Leaf Plumbilia KingLemming 6 1200 Heavy, Metal, Lead, Reed Plumbilia Leaf Steeleafranks Benimatic 10 2000 Metal, Vine, Iron Steeleaf Dust Steeleaf Ingot Liveroots Benimatic 8 1600 Wood, Vine LiveRoot Dust LiveRoot Trollplant unknown 6 1200 Troll, Bad, Scrap FoolsRuby[Ruby] Plantball Scrap Tiny Pile of Plutonium241 Dust Lazulia unknown 7 1400 Shiny, Bad, Crystal, Lapis Tiny Pile of Lapis Dust Glowheat unknown 10 2000 Light, Shiny, Crystal Tiny Pile of Glowstone Dust Fertilia unknown 3 600 Growth, Healing, Flower Tiny Pile of Calcite Dust Fertilizer Tiny Pile of Apatite Dust Phosphate Dust Bauxia unknown 6 1200 Metal, Aluminium, Reed, Aluminium Bauxia Leaf Titania unknown 9 1800 Metal, Heavy, Reed, Titanium Titania Leaf Reactoria unknown 12 2400 Radioactive, Metal, Danger, Uranium Reactoria Leaf Uranium Leaf God of Thunder unknown 9 1800 Radioactive, Metal, Coal, Thorium Small Pile of Coal Dust Thunder Leaf Transformium unknown 12 2400 Transform, Coal, Reed UUA Berry UUM Berry Starwart unknown 12 2400 Wither, Nether, Undead, Netherstar Small Pile of Coal Dust Coal Skull Tiny Pile of NetherStar Dust Zomplant unknown 3 600 Zombie, Rotten, Undead Rotten Flesh Nickelback unknown 5 1000 Metal, Fire, Alloy Nickelback Leaf Galvania unknown 6 1200 Metal, Alloy, Bush Galvania Leaf Evil Ore unknown 8 1600 Crystal, Fire, Nether Tiny Pile of NetherQuartz Dust NetherQuartz Tiny Pile of CertusQuartz Dust Olivia unknown 2 400 Crystal, Shiny, Processing, Olivine Tiny Pile of Olivine Dust Olivine Sapphirum unknown 4 800 Crystal, Shiny, Metal, Sapphire Tiny Pile of Sapphire Dust Sapphire Pyrolusium unknown 12 2400 Metal, Clean, Bush, Manganese Pyrolusium Leaf Scheelinium unknown 12 2400 Metal, Hard, Bush, Tungsten Scheelinium Leaf Platina unknown 11 2200 Metal, Shiny, Reed, Platinum Platina Leaf Quantaria unknown 12 2400 Metal, Iridium, Reed Quantaria Leaf[Iridium] Quantaria Leaf[Osmium] Stargatium unknown 12 2400 Metal, Heavy, Alien, Naquadah Tiny Pile of Endstone Dust Stargatium Leaf Lemon unknown 4 800 Food, Tree, Sour Lemon Chilly unknown 4 800 Food, Spicy Chilly Pepper Tomato unknown 4 800 Food Tomato Max Tomato Grape unknown 4 800 Food Grapes Onion unknown 4 800 Food Onion Cucumber unknown 4 800 Food Cucumber Tea unknown 4 800 Food Tea Leaf Rape unknown 4 800 Food, Oil Rape 交配レート ※導出方法は[[IndustrialCraft2ソースコード木パイプ https //w.atwiki.jp/mi_ic2/pages/114.htmlより Greg作物のStat値 作物名 Stat値 属性 Chemistry Consumable Defensive Colorful Weed Indigo 1 1 0 4 0 Flower, Color, Ingredient Flax 1 1 2 0 1 Silk, Vine, Addictive Oilberries 6 1 2 1 12 Fire, Dark, Reed, Rotten, Coal, Oil Bobsyeruncleranks 4 0 8 2 9 Shiny, Vine, Emerald, Berylium, Crystal Diareed 5 0 10 2 10 Fire, Shiny, Reed, Coal, Diamond, Crystal Withereed 2 0 4 1 3 Fire, Undead, Reed, Coal, Rotten, Wither Blazereed 0 4 1 0 0 Fire, Blaze, Reed, Sulfur Eggplant 0 4 1 0 0 Chicken, Egg, Edible, Feather, Flower, Addictive Corium 0 2 3 1 0 Cow, Silk, Vine Corpseplant 0 2 1 0 3 Toxic, Undead, Vine, Edible, Rotten Creeperweed 3 0 5 1 3 Creeper, Vine, Explosive, Fire, Sulfur, Saltpeter, Coal Enderbloom 5 0 2 1 6 Ender, Flower, Shiny Meatrose 0 4 1 3 0 Edible, Flower, Cow, Fish, Chicken, Pig Milkwart 0 3 0 1 0 Edible, Milk, Cow Slimeplant 3 0 0 0 2 Slime, Bouncy, Sticky, Bush Spidernip 2 1 4 1 3 Toxic, Silk, Spider, Flower, Ingredient, Addictive Tearstalks 1 2 0 0 0 Healing, Nether, Ingredient, Reed, Ghast Tine 2 0 3 0 0 Shiny, Metal, Pine, Tin, Bush Coppon 2 0 1 1 1 Shiny, Metal, Cotton, Copper, Bush Brown Mushrooms 0 2 0 0 2 Edible, Mushroom, Ingredient Red Mushrooms 0 1 3 0 2 Toxic, Mushroom, Ingredient Argentia 2 0 1 0 0 Shiny, Metal, Silver, Reed Plumbilia 2 0 3 1 1 Heavy, Metal, Lead, Reed Steeleafranks 3 0 7 2 8 Metal, Vine, Iron Liveroots 2 0 5 2 6 Wood, Vine Trollplant 0 0 5 2 8 Troll, Bad, Scrap Lazulia 4 2 5 7 4 Shiny, Bad, Crystal, Lapis Glowheat 3 3 3 5 4 Light, Shiny, Crystal Fertilia 2 3 5 4 8 Growth, Healing, Flower Bauxia 5 0 2 3 3 Metal, Aluminium, Reed, Aluminium Titania 5 0 3 3 1 Metal, Heavy, Reed, Titanium Reactoria 4 0 1 2 1 Radioactive, Metal, Danger, Uranium God of Thunder 3 0 5 1 2 Radioactive, Metal, Coal, Thorium Transformium 6 2 1 6 1 Transform, Coal, Reed Starwart 2 0 0 1 0 Wither, Nether, Undead, Netherstar Zomplant 1 3 4 2 6 Zombie, Rotten, Undead Nickelback 3 0 1 2 2 Metal, Fire, Alloy Galvania 3 0 2 2 3 Metal, Alloy, Bush Evil Ore 4 0 2 1 3 Crystal, Fire, Nether Olivia 1 0 1 4 0 Crystal, Shiny, Processing, Olivine Sapphirum 1 0 1 5 0 Crystal, Shiny, Metal, Sapphire Pyrolusium 1 0 1 1 0 Metal, Clean, Bush, Manganese Scheelinium 3 0 1 1 0 Metal, Hard, Bush, Tungsten Platina 3 0 0 3 0 Metal, Shiny, Reed, Platinum Quantaria 4 0 0 1 0 Metal, Iridium, Reed Stargatium 4 0 0 2 0 Metal, Heavy, Alien, Naquadah Lemon 1 1 0 2 0 Food, Tree, Sour Chilly 1 1 0 2 0 Food, Spicy Tomato 1 1 0 2 0 Food Grape 1 1 0 2 0 Food Onion 1 1 0 2 0 Food Cucumber 1 1 0 2 0 Food Tea 1 1 0 2 0 Food Rape 1 1 0 2 0 Food, Oil + 交配レート 交配レート ※parentの作物からchildの作物が変異する確率 parent\child Tier IC2 weed IC2 pumpkin IC2 wheat GT Brown Mushrooms GT Red Mushrooms IC2 blackthorn IC2 carrots IC2 cyazint IC2 dandelion IC2 melon IC2 potato IC2 reed IC2 rose IC2 tulip GT Flax GT Indigo GT Olivia IC2 cocoa IC2 venomilia GT Fertilia GT Zomplant IC2 stickreed GT Chilly GT Cucumber GT Grape GT Lemon GT Onion GT Rape GT Sapphirum GT Spidernip GT Tea GT Tomato IC2 hops IC2 netherWart IC2 terraWart GT Corpseplant GT Nickelback GT Tine IC2 cyprium IC2 eatingplant IC2 ferru IC2 plumbiscus IC2 redwheat IC2 stagnium GT Bauxia GT Blazereed GT Coppon GT Corium GT Eggplant GT Galvania GT Milkwart GT Plumbilia GT Slimeplant GT Trollplant IC2 coffee GT Argentia GT Creeperweed GT Lazulia GT Meatrose IC2 aurelia IC2 shining GT Evil Ore GT Liveroots GT Tearstalks GT Withereed GT God of Thunder GT Oilberries GT Titania GT Glowheat GT Enderbloom GT Steeleafranks GT Bobsyeruncleranks GT Platina GT Diareed GT Pyrolusium GT Quantaria GT Reactoria GT Scheelinium GT Stargatium GT Starwart GT Transformium IC2 weed 0 500 1 2 4 4 0 2 0 0 0 2 7 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 pumpkin 0 1 500 3 5 3 7 8 7 7 10 3 4 7 7 4 7 5 10 2 0 0 3 7 7 7 7 7 7 4 0 7 7 1 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 wheat 0 2 3 500 8 4 0 15 0 5 11 20 5 0 0 3 0 0 7 0 0 0 2 7 7 7 7 7 7 0 0 7 7 5 0 0 2 0 0 0 0 0 0 0 0 0 2 0 0 2 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Brown Mushrooms 0 4 5 8 500 16 2 8 2 2 4 8 7 2 2 5 7 0 2 0 0 0 4 4 4 4 4 4 4 0 6 4 4 7 4 0 9 0 0 0 0 0 0 0 0 0 0 0 0 5 0 6 0 0 0 1 0 0 0 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Red Mushrooms 0 4 3 4 16 500 0 4 0 0 0 4 7 0 0 7 5 0 0 3 0 0 4 2 2 2 2 2 2 0 15 2 2 3 0 0 7 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 blackthorn 0 0 7 0 2 0 500 0 15 15 2 0 1 20 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 carrots 0 0 8 15 8 4 0 500 0 0 11 15 5 0 0 3 0 0 7 0 0 0 2 7 7 7 7 7 7 0 0 7 7 4 1 3 6 0 0 2 1 0 0 0 0 0 3 0 0 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 cyazint 0 0 7 0 2 0 15 0 500 15 2 0 1 15 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 8 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 dandelion 0 0 7 5 2 0 15 0 15 500 2 5 1 15 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 melon 0 0 10 11 4 0 2 11 2 2 500 11 1 2 2 1 4 2 16 0 0 0 0 11 11 11 11 11 11 1 0 11 11 9 3 7 2 0 0 0 0 0 0 0 0 0 3 0 0 3 0 4 0 0 0 3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 potato 0 0 3 20 8 4 0 15 0 5 11 500 5 0 0 3 0 0 7 0 0 0 2 7 7 7 7 7 7 0 0 7 7 4 1 3 6 0 0 0 1 0 0 0 0 0 3 0 0 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 reed 0 3 4 5 7 7 1 5 1 1 1 5 500 1 1 6 1 3 0 0 0 0 12 3 3 3 3 3 3 2 2 3 3 3 0 0 7 5 4 0 0 0 0 0 0 1 5 2 0 0 0 0 5 2 0 0 6 0 0 0 0 0 0 0 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 rose 0 0 7 0 2 0 20 0 15 15 2 0 1 500 15 3 13 6 6 6 0 0 2 6 6 6 6 6 6 7 4 6 6 4 8 3 0 2 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 tulip 0 0 7 0 2 0 15 0 15 15 2 0 1 15 500 3 13 6 6 16 0 0 2 6 6 6 6 6 6 7 4 6 6 4 3 3 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Flax 0 0 4 3 5 7 3 3 3 3 1 3 6 3 3 500 3 3 1 2 0 0 7 5 5 5 5 5 5 2 14 5 5 5 2 0 10 3 6 0 1 0 0 0 0 0 0 2 11 5 0 0 2 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Indigo 0 0 7 0 7 5 13 0 13 13 4 0 1 13 13 3 500 8 8 6 0 0 2 8 8 8 8 8 8 7 9 8 8 9 8 5 0 2 1 1 0 1 1 1 1 0 0 0 0 2 0 0 0 0 0 4 0 0 0 4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Olivia 0 0 5 0 0 0 6 0 6 6 2 0 3 6 6 3 8 500 6 1 0 0 4 6 6 6 6 6 6 19 0 6 6 2 1 3 0 4 8 1 0 1 1 1 6 0 0 6 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 IC2 cocoa 0 0 6 3 0 0 6 7 6 6 16 7 0 6 6 1 8 6 500 0 0 0 0 11 11 11 11 11 11 5 0 11 11 4 3 7 0 0 0 3 3 3 3 3 3 0 3 1 2 3 0 6 0 0 0 2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 venomilia 0 0 0 0 0 0 6 0 6 6 0 0 0 6 16 2 6 1 0 500 4 1 1 1 1 1 1 1 1 0 11 1 1 1 2 0 1 5 2 0 5 0 0 2 0 6 0 2 1 1 7 0 4 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Fertilia 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 500 4 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Zomplant 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 500 0 0 0 0 0 0 0 0 3 0 0 0 0 0 10 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 stickreed 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 3 0 0 0 1 0 0 500 4 4 4 4 4 4 3 3 4 4 6 3 1 4 6 7 7 2 7 7 5 7 6 8 9 2 3 4 2 12 7 0 2 14 2 0 0 2 2 0 0 6 5 0 0 2 0 0 0 0 2 0 0 2 0 0 0 0 0 GT Chilly 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 500 15 15 15 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Cucumber 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 500 15 15 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Grape 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 500 15 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Lemon 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 500 15 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Onion 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 500 15 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Rape 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 15 500 5 1 15 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Sapphirum 0 0 0 0 0 0 3 0 3 3 0 0 0 3 3 0 3 15 5 0 0 0 3 5 5 5 5 5 5 500 0 5 5 1 0 2 0 8 12 9 0 9 9 4 14 5 0 14 1 0 6 1 7 0 0 3 14 0 5 3 6 6 0 0 0 0 0 0 1 3 0 0 0 8 0 3 0 0 1 0 0 0 GT Spidernip 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 10 5 0 0 11 4 3 3 1 1 1 1 1 1 0 500 1 1 8 5 0 8 3 4 2 7 2 2 0 2 2 0 4 8 8 5 0 6 2 0 4 2 7 0 2 0 0 1 0 1 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Tea 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 15 15 5 1 500 15 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Tomato 0 0 1 1 0 0 2 3 2 2 7 3 0 2 2 1 4 2 11 1 0 0 4 15 15 15 15 15 15 5 1 15 500 6 5 5 2 4 3 7 7 7 7 7 7 0 3 5 4 3 2 6 3 3 0 6 5 0 0 4 4 4 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 hops 0 0 0 1 3 0 0 0 0 0 3 0 0 0 0 0 3 0 0 0 0 0 6 6 6 6 6 6 6 1 8 6 6 500 12 5 4 4 3 7 2 7 7 10 7 0 3 7 4 3 2 6 5 5 0 9 5 0 0 2 6 6 2 0 12 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 IC2 netherWart 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 2 0 0 0 0 0 3 5 5 5 5 5 5 0 5 5 5 12 500 4 1 5 0 4 0 4 4 11 4 2 0 4 1 0 3 3 2 4 0 8 2 0 0 1 5 5 8 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 IC2 terraWart 0 0 0 0 0 0 0 0 2 0 1 0 0 0 0 0 0 0 3 0 0 0 1 5 5 5 5 5 5 2 0 5 5 5 4 500 0 1 0 4 0 4 4 4 4 0 4 2 1 4 0 5 0 0 0 7 2 0 0 7 5 5 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Corpseplant 0 0 0 0 5 3 0 0 0 0 0 0 1 0 0 4 0 0 0 0 0 6 4 2 2 2 2 2 2 0 8 2 2 4 1 0 500 2 1 1 4 1 1 0 1 0 5 3 9 10 2 9 1 3 0 2 3 5 0 7 0 0 2 2 5 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 GT Nickelback 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 6 4 4 4 4 4 4 8 3 4 4 4 5 1 2 500 8 10 2 10 10 7 10 10 4 12 0 0 18 0 10 7 0 2 10 9 0 0 11 11 11 1 1 9 6 0 5 0 0 0 0 5 0 3 3 6 5 4 0 0 GT Tine 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 7 3 3 3 3 3 3 12 4 3 3 3 0 0 1 8 500 11 3 11 11 4 16 5 2 21 5 2 13 1 13 9 0 1 18 3 0 0 10 10 3 0 4 5 5 0 4 0 0 0 0 7 0 9 2 1 9 1 0 0 IC2 cyprium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 5 0 3 3 7 4 4 1 10 11 500 1 20 20 8 20 5 2 13 3 2 8 5 11 6 0 8 13 1 0 1 19 19 3 0 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 3 4 12 500 0 16 0 0 0 0 0 0 0 GT Platina 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 2 0 2 2 0 7 3 0 5 0 0 0 0 3 0 0 0 12 0 0 0 7 7 0 0 2 0 2 0 10 3 3 0 0 500 0 10 17 11 12 13 7 0 GT Diareed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 16 0 500 0 0 0 0 0 0 0 GT Pyrolusium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 1 1 0 1 0 0 6 0 0 1 0 0 0 0 0 3 0 0 0 4 4 0 0 0 0 1 0 0 0 0 0 0 10 0 500 11 10 18 10 8 0 GT Quantaria 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 1 0 0 0 0 0 0 0 2 0 0 0 6 0 0 0 4 4 0 0 1 0 1 0 7 0 0 0 0 17 0 11 500 12 13 14 8 0 GT Reactoria 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 7 0 5 0 0 0 0 11 0 10 12 500 12 13 5 2 GT Scheelinium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 1 1 0 1 0 0 6 0 0 3 0 0 0 0 0 3 0 0 0 4 4 0 0 0 0 3 0 2 0 0 0 0 12 0 18 13 12 500 12 8 0 GT Stargatium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 5 5 0 0 0 0 0 0 8 0 0 0 0 13 0 10 14 13 12 500 7 0 GT Starwart 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 3 5 0 0 0 0 0 0 0 7 0 8 8 5 8 7 500 0 GT Transformium 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 5 0 0 4 2 0 0 0 500 名前 コメント
https://w.atwiki.jp/dow2jpmodwiki/pages/85.html
9109857Configuring available content 9109858Uninstall 9109859Creating file %1FILE_NAME% 9109860Removing file %1FILE_NAME% 9109861Patching file %1FILE_NAME% 9109862Creating directory %1DIR_NAME% 9109863Removing directory %1DIR_NAME% 9109864Installing the Steam client 9109866Do you wish to keep this new resolution setting? 9109867Multiplayer privileges have been disabled on your account. Would you like to play a Single Player Campaign? 9109868Offline Warning 9109871Khaine s Wrath 9109872Decimate enemies in close proximity to the Avatar. 9109873Click to activate 9109874Use Windows Default 9109875Heavy Bolter Turret 9109876Suppresses infantry 9109877Heavy Bolter Turret 9109878Building 9109879Tyranid Ripper 9109880Spawns a Seer Council at your HQ. 9109881Summon Seer Council 9109882Guardian Armor 9109883Guardian Armor 9109884Guardian Armor 9109885Guardian Armor 9109886Guardian Armor 9109887Guardian Armor 9109888Guardian Armor 9109889Guardian Armor 9109890Guardian Armor 9109891Guardian Armor 9109892Guardian Armor 9109893Guardian Armor 9109894Guardian Armor 9109895Guardian Armor 9109896Guardian Armor 9109897Setting up installer… 9109898Uninstalling previous installation 9109899Completed removing old version 9109900Play Dawn of War II 9109901Read about compatibility and known issues for Dawn of War II 9109902Failed 9109903%i.%i GB 9109904%i MB 9109905%i.%i 9109906Select the folder you would like to install to 9109907Installation was cancelled 9109908Guardian Armor 9109909Guardian Armor 9109910Guardian Armor 9109911Guardian Armor 9109912Guardian Armor 9109913Guardian Armor 9109914Guardian Armor 9109915Guardian Armor 9109916Guardian Armor 9109917Carnifex Claws 9109918Astartes MK Vb 9109919340 Damage 9109920Guardian Armor 9109921Guardian Armor 9109922Guardian Armor 9109923Tyrant Talons 9109924Tyrant Talons 9109925Tyrant Talons 9109926Tyrant Talons 9109927Venom Cannon 9109928Astartes MK Vb 9109929340 Damage 9109930Venom Cannon 9109931Venom Cannon 9109940Windows Vista"! users that do not have Administrator access, must have UAC (User Account Control) active in order to install Dawn of War II. 9109951Assault Cannon Barrage 9109952Cover an area with a devastating hail of high-explosive shells. 9109953Cover an area with a devastating hail of high-explosive shells. 9109954Click and target location 9109955Deactivate Ancient Defender ability 9109956Assault Cannon Barrage 9109957Cover an area with a devastating hail of high-explosive shells. 9109958Cover an area with a devastating hail of high-explosive shells. 9109959Click and target location 9109960Assault Cannon 9109961Thunder Hammer and Storm Shield 9109962Cyclone Missile Launcher 9109966+1 Will Combat Discipline 9109967+1 to Strength Combat Discipline 9109968+1 to Strength Combat Discipline 9109969Flame Weapon 9109970Explosive 9109971+1 to Stamina Combat Discipline 9109972+1 to Strength Combat Discipline 9109973+2 to Will Combat Discipline 9109974+1 Will Combat Discipline 9109975Maximum of %1CAP% %2UNIT% 9109976-%1VALUE% Armor Rating 9109977-%1VALUE% Armor Rating to all nearby allies 9109978Repair 9109979Repairs allied vehicles and structures. 9109980Click and target allied vehicle 9109981Repair 9109982Repairs allied vehicles and structures. 9109983Click and target allied vehicle or structure 9109984Fire a cluster of missiles to damage all targets in a large area. 9109985Repair 9109986Repairs allied vehicles and structures. 9109987Click and target allied vehicle or structure 9109988Click and target area 9109989Git Wrencha s Ladz 9109990Git Wrencha s Ladz Warband 9109995Shuriken Catapult 9109996Shuriken Catapult 9109997Shuriken Catapult 9109998Shuriken Catapult 9109999BLA H BLAH 9110003Toggle On/Off 9110008Primarch 9110010Tactical Dreadnought Issue 9110011Power Generator 9110012Build this for additional power resource 9110013Click to deploy 9110014Activated Power Node 9110018Does not require reloading 9110019Reduced Rate of Fire 9110020+1 to Strength Combat Discipline 9110021+1 to Strength Combat Discipline 9110022+1 to Stamina Combat Discipline 9110023+1 to Ranged Combat Discipline 9110024Weapon has a Setup Time 9110025Reloads Less Frequently 9110026+1 to Strength Combat Discipline 9110027+2 to Strength Combat Discipline 9110028+1 to Strength Combat Discipline 9110029+1 to Strength Combat Discipline 9110030+1 Will Combat Discipline 9110031+1 to Stamina Combat Discipline 9110032+1 to Strength Combat Discipline 9110033+1 to Strength Combat Discipline 9110034Teleport 9110035Teleport to the designated location. 9110036Teleport to the designated location. 9110037Click and target area 9110040Army Experience 9110043Suppresses Enemies 9110044Bolt Pistol 9110045Reloads Less Frequently 9110046Level 3 Webway Assembly 9110047Energy Field 9110048Energy Field absorbs damage while active. 9110049StringID 0 not found. 9110050Holofield 9110051Holofield Upgrade 9110052Adrenal Glands 9110053Public Games List 9110054LAN Games List 9110056Blind Grenade 9110057Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110058Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110059Click and target location 9110060Basic infantry of feral Orks. 9110061Feral Ork Boyz 9110062Feral Boyz 9110063Ork Mob 9110064Enable this option to improve the quality of visual effects like smoke, explosions and weapons fire. Requires extra video memory. 9110065Reloads Less Frequently 9110066Reloads Less Frequently 9110067Can fire while moving 9110068Deff Dread Miniboss 9110069Deff Dread 9110070Deff Dread 9110071Deff Dread 9110072Deff Dread 9110073Ork Deff Dread 9110074Ork Deff Dread 9110075Deff Dread 9110076Ork Deff Dread 9110077Enter custom color scheme name 9110078Reduced Rate of Fire 9110079Increased Range 9110080Capture and Hold Victory Points to Win! 9110081Upgrade Power Nodes for More Power! 9110082Increased Range 9110083Neutral 9110084Activated 9110085Upgraded with Power Generators 9110086Reloads Less Frequently 9110087Reloads Less Frequently 9110088Zeal 9110089Earn Zeal by fighting and killing your enemies. 9110090Tyranoform 9110091Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids. 9110092Click and target area 9110093Level 3 Hive 9110094Soft Particles 9110095Storm Bolter 9110096Chapter 9110097Craftworld 9110098Hive Fleet 9110099Clan 9110100Slugga Boyz Reinforced Ard Bitz 9110101Assault Cannon Barrage 9110102Cover an area with a devastating hail of shells. 9110103Cover an area with a devastating hail of shells. 9110104Click and target location 9110105Deactivate Ancient Defender ability 9110106Assault Cannon Barrage 9110107Cover an area with a devastating hail of high-explosive shells. 9110108Cover an area with a devastating hail of high-explosive shells. 9110109Click and target location 9110110Deactivate Ancient Defender ability 9110111Dreadnought Assault Cannon 9110115Right-click to occupy. 9110116Civilian Structure 9110118Click to activate 9110119Click to activate 9110120Farseer Boss 9110121Eldar master psyker 9110122Farseer 9110123Idranel of Ulthwe 9110124Farseer 9110125Shrine Bonus Effect Reduced by 4 9110126Shrine Bonus Effect Reduced by 5 9110127Shrine Bonus Effect Reduced by 6 9110128 nbsp; nbsp;" 9110131Logged in to an Offline account or not logged in 9110135Explosive 9110136Proximity Mine 22 9110137Proximity Mine 9110138Power Sword 9110141Artillery Strike 9110142Call down a barrage from allied Imperial Guard artillery positions. 9110143Call down a barrage from allied Imperial Guard artillery positions. 9110144Click and target area 9110145Prerequisites not met. 9110146Ability is recharging. 9110147Shoota Boyz Reinforced Ard Bitz 9110148Lootas Bugzappa Armor 9110149Kommando Squad Ard an Stelfy 9110150Stormboyz Right Rokkit Gear 9110151Nob leader Slugga Boyz Snakebite Leathers 9110152Nob leader Shoota boyz Arder dan Ard Bitz 9110153Nob leader Kommando Squad Kamouflage 9110154Nob Leader Stormboyz Blitz Nob Armor 9110155Nob Leader Nob Squad Finest Killin Armor 9110156Sergeant 9110157Sergeant 9110158Kommando Commander Da Suit of Sabotage 9110159Warboss Commander Boss s Big Britches 9110160Slugga Boyz Ard Boyz Kustom Kit 9110161Shoota Boyz Ard Boyz Kustom Kit 9110162Lootas All Da Best Bitz 9110163Kommando Squad Finest Killin Armor 9110164Stormboyz Vulture Plate 9110165Nob leader Slugga Boyz Nazgrod s War Armor 9110166Nob leader Shoota Boyz Dakka Armor 9110167Nob leader Kommando Squad Nitekilla Armor 9110168Nob Leader Stormboyz Skykilla Armor 9110169Nob Squad Nazgrod s War Armor 9110170Kommando Commander Snikrot s Armor Kit 9110171Warboss Commander Orkamungus Armor 9110172Orbital Bombardment 9110173Call in a massive orbital strike capable of destroying even the heaviest units. 9110174Call in a massive orbital strike capable of destroying even the heaviest units. 9110175Click and target area 9110176Merciless Strike 9110177Lash out at a specified target with an explosive short-ranged melee attack. 9110178Lash out at a specified target with an explosive short-ranged melee attack. 9110179Click and target location 9110180Camouflage 9110181Striking while camouflaged will cause surrounding infantry to be suppressed and knocked back. 9110182Camouflage 9110183Camouflage 9110184Hormagaunt Slasher Chittin 9110185Termagant Critter Chittin 9110186Warrior Hardened Chittin 9110187Ravener Slither Chittin 9110188Zoanthrope Levitation Chittin 9110189Lictor Stalker Chittin 9110190Carnifex Thornback Carapace 9110191Ravener Commander Scything Carapace 9110192Lictor Commander Vanguard Carapace 9110193Hive Tyrant Commander Overfiend Carapace 9110194Hormagaunt Swarmer Chittin 9110195Termagant Brood Chittin 9110196Warrior War Skeleton 9110197Ravener Burrower Chittin 9110198Zoanthrope Conduit Exoskeleton 9110199Lictor Mantis Chittin 9110200Carnifex Venomspitter Carapace 9110201Ravener Commander Tunneling Carapace 9110202Lictor Commander Ghost Carapace 9110203Hive Tyrant Commander Hive Lord Exoskeleton 9110204Scout Rare Armor 9110205Tactical Marine Mail of Zeal 9110206Devastator Armor of the Crusader 9110207Assault Marine Blood of Martyrs 9110208Sergeant Armor of Victory 9110209Apothecary Armature of Zeal 9110210Techmarine Armor of the Crusader 9110211Force Commander Mail of the Immortals 9110212Tactical Marine Rare Armor 9110213Devastator Rare Armor 9110214Assault Marine Rare Armor 9110215Force Commander Holy Mantle of Elizor 9110216Terminator Armor of Azariah 9110217Sergeant Hauberk of Faith 9110218Tactical Marine Armor of Victory 9110219Scout Epic Armor 9110220Devastator Unwavering Warrior 9110221Sergeant Cuirass of Prathios 9110222Force Commander Favored of Bardiel 9110223Sergeant Holy Mantle of Elizor 9110224Scout Garb of Kuros 9110225Techmarine Mail of Zeal 9110226Sergeant Favored of Bardiel 9110227Devastator Epic Armor 9110228Scout Angel of Silence 9110229Assault Marine Mantle of Calderis 9110230Apothecary Armor of Victory 9110231Force Commander Commander Armor 9110232Tactical Marine Epic Armor 9110233Assault Marine Epic Armor 9110234Sergeant Mercy of Russ 9110235Devastator Cuirass of Prathios 9110236Tactical Marine Barding of Ultramar 9110237Assault Marine Favored of Bardiel 9110238Terminator Crusade Eternal 9110239Sergeant Abjuration of Fear 9110240Force Commander Gabriel s Armor 9110241Guardian Defender Armor 9110242Guardian Shuriken Cannon Defender Armor 9110243Ranger Longwalker Armor 9110244Howling Banshee Deathcry Armor 9110245Warp Spider Mantle of War 9110246Guardian Brightlance Defender Armor 9110247Guardian D-Cannon Defender Armor 9110248Warlock War Armor of Fiery Retribution 9110249Seer Council War Armor of Fiery Retribution 9110250Banshee Exarch Favored of Morai-Heg 9110251Warp Spider Exarch Mantle of War 9110252Warp Spider Commander Armor of Glorious Battle 9110253Warlock commander Unpitying Mantle of the Warseer 9110254Farseer Commander Rune Armor of Isha 9110255Guardian Storm Armor 9110256Guardian Shuriken Cannon Storm Armor 9110257Ranger Runewoven Chameleoline 9110258Howling Banshee Swordmaiden of Khaine 9110259Warp Spider Armor of the Unfearing Spider 9110260Guardian Brightlance Storm Armor 9110261Guardian D-Cannon Storm Armor 9110262Warlock War Armor of Fiery Retribution 9110263Seer Council Unyielding Armor of the Warlock 9110264Banshee Exarch Blessed Garb of Jain Zar 9110265Warp Spider Exarch Carapace of the First Spider 9110266Warp Spider Commander Carapace of the Infinite 9110267Warlock commander Witchwar Armor 9110268Farseer Commander Rune Armor of Khaine 9110269Shockwave attack 9110270Use this to fire an 8 second fuse bomb 9110271The boss s timed explosive attack 9110272NOT USED - BUG IF SEEN 9110273Purification Vials 9110276Drop Pod 9110277Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110278Click and target an area 9110279Level 2 Stronghold 9110280Orbital Bombardment 9110281Call in a massive orbital strike capable of destroying even the heaviest units. 9110282Target area 9110283Level 3 Stronghold 9110284Focus Fire 9110285Increase weapon damage but no longer cause suppression for the ability s duration. 9110286Click to activate 9110287Targeter 9110288Sprint 9110289Gain increased movement speed for the duration of the ability. 9110290Click to activate 9110291Kick Client 9110292Scout Unerring Retribution 9110293Melta Bomb 9110294Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target. 9110295Click and target enemy vehicle 9110296Thunder and Lightning 9110297Repair 9110298Repairs allied vehicles and structures. 9110299Click and target allied vehicle or structure 9110300Infiltrate 9110301Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9110302Toggle on/off 9110303Sniper Rifle 9110304Shotgun 9110305Cyclone Missile Barrage 9110306Fire a cluster of missiles to damage all targets in a large area. 9110307Click and target an area 9110308(6p) Argus Desert Gate 9110309(6p) Capital Spire 9110310Chain Sword 9110313%2name% 9110314(2p) Green Tooth Jungle 9110315(2p) Legis High Stratum 9110316Kick %1name% 9110317(6p) Siccaris Plateau 9110318(2p) Siwal Frontier 9110319Kick %2name% 9110320Unknown Map 9110321Orbital Bombardment 9110322Call in a massive orbital strike capable of destroying even the heaviest units. 9110323Click and target area 9110324You have successfully joined a co-operative session with %1PLAYERNAME%. 9110325%1PLAYERNAME% must choose a campaign. 9110326Teleport 9110327Teleport to the designated location. 9110328Teleport to the designated location. 9110329Click and target area 9110330Consume mass quantities! 9110331Tyranid Warrior 9110332Warrior 9110333Tyranicus Gladius 9110334Assault Jump 9110335Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110336Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110337Click and target area 9110338Assault Jump 9110339Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110340Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110341Click and target area 9110342Assault Jump 9110343Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110344Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110345Click and target area 9110346Assault Jump 9110347Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110348Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110349Click and target area 9110350Teleport 9110351Teleport to the designated location. 9110352Teleport to the designated location. 9110353Click and target area 9110354Teleport 9110355Teleport to the designated location. 9110356Teleport to the designated location. 9110357Click and target area 9110358Teleport 9110359Teleport to the designated location. 9110360Teleport to the designated location. 9110361Click and target area 9110362Teleport 9110363Teleport to the designated location. 9110364Teleport to the designated location. 9110365Click and target area 9110366Teleport 9110367Teleport to the designated location. 9110368Teleport to the designated location. 9110369Click and target area 9110370Teleport 9110371Teleport to the designated location. 9110372Teleport to the designated location. 9110373Click and target area 9110376Leads to the Array 9110377Threat to Angel Forge 9110378arm_farse_armour_of_fortune 9110379Custom 9110380Drop Pod 9110381Drop Pod 9110382Orbital Bombardment 9110383Call in a massive orbital strike capable of destroying even the heaviest units. 9110384Click and target area 9110385Drop Pod 9110386Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110387Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110388Click and target area 9110389Weapon is set up 9110390To help identify your friend s units, their squads will have a reversed color scheme. But fear not, you are all Blood Ravens! 9110391Tarkus (with Trait) 9110394Ranged Piercing 9110395Ranged Piercing 9110396Color Scheme Name 9110397Limit Reached 9110398You ve reaching the maximum number of custom color schemes you can save. Please delete some before you can save more. 9110399Cannot Delete 9110400Please select a custom color scheme. You cannot delete predefined color schemes. 9110401Confirm Delete 9110402Are you sure you wish to delete this color scheme? 9110405Vanguard 9110406Artificer Armor 9110407Crush the Enemy 9110408Complete Campaign on Primarch difficulty in Dawn of War II. 9110409The Avatar of Khaine 9110410Complete "The Wailing Doom" in Dawn of War II. 9110411The Warboss 9110412Complete "Raid Against the Warboss" in Dawn of War II. 9110413Assault Leap 9110414Soar through the air and land with a high impact throwing nearby units. 9110415Click and target area 9110416Vanguard 9110417Secures Power Node and allows the construction of Power Generators. 9110418Secures Power Node and allows the construction of Power Generators. 9110419Secures Power Node and allows the construction of Power Generators. 9110420Secures Power Node and allows the construction of Power Generators. 9110421Taurans 9110422Tarkus (with Trait) 9110428Click to activate 9110430Battle Cry 9110431Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110432Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110433Click to Activate 9110434Must have Wrath of the Blood Ravens upgrade 9110435Battle Cry 9110436Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110437Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110438Click to Activate 9110439Must have Wrath of the Blood Ravens upgrade 9110440Earn Waaagh! by fighting and killing your enemies. 9110441Earn Psychic Might by fighting and killing your enemies. 9110442Earn Biomass by fighting and killing your enemies. 9110443Burrow Trap 9110444Angel Gate Control Tower 9110445+1 to Ranged Combat Discipline 9110446Confirm Replace 9110447The name you entered already exists. Are you sure you want to replace the existing color scheme with this one? 9110448Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage. 9110449Marine Tarkus 9110450Tarkus 9110451Terminator Squad 9110452Explosive 9110453Primary 9110454Secondary 9110455Trim 9110456Accessory 9110457Coal Black 9110458Leviathan Black 9110459Charadon Granite 9110460Astronomican Grey 9110461Light Grey 9110462Dheneb Stone 9110463Bone 9110464Khemri Brown 9110465Ork Leather 9110466Calthan Brown 9110467Iyanden Darksun 9110468Tau Sept Ochre 9110469sergeant 9110470Blood Raven Red 9110471Mechrite Red 9110472Macharious Solar Orange 9110473Gretchin Green 9110474Knarloc Green 9110475Orkhide Shade 9110476Blue 9110477Mordian Blue 9110478Necron Abyss 9110479Fenris Blue 9110480Adeptus Battlegrey 9110481Hormagaunt Purple 9110482Leviathan Purple 9110483Tallarn Flesh 9110484Abyss Green 9110485Abyss Red 9110486Abyss Blue 9110487Test Bug Green 9110488Metallic Gold 9110489Metallic Silver 9110490Metallic Red 9110491Metallic Blue 9110492Metallic Green 9110493Iron 9110494Test Spectral Blue 9110495Ulthwe 9110499Darkangels 9110505No Badge 9110506IG 85th Vendoland 9110507Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110508Click and target location 9110509Blood Angels 9110510Test yourself against the mightiest of enemies. 9110511Call Drop Pod 9110512Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110513Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110514Click and target area 9110515Tenticle Pink 91105161 91105172 91105183 91105194 9110520Master-Crafted Frag Grenade 9110521Throw anti-infantry explosive that deals good damage regardless of cover. 9110522Throw anti-infantry explosive that deals good damage regardless of cover. 9110523Click and target location 9110524The name was empty. Please enter a valid name for your color scheme. 9110525Dried Blood 9110526Swamp Green 9110527Scale Turquoise 9110528Glacier Blue 9110529Golden Purple 9110530Bronze 9110531Metallic Yellow 9110532Metallic Orange 9110533Abyss Yellow 9110534Abyss Purple 9110535Abyss Magenta 9110536Abyss Orange 9110537Crystal Blue 9110538Platinum 9110539Void Blue 9110540Insect Green 9110541Spectral Blue 9110542Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110543Spore Mines 9110544Infantry 9110545Explosive unit 9110546Tyranid Ripper 9110547Prism Cannon 9110548NPC Predator Autocannon 9110549Notice 9110550You have been pulled back to game setup by the host 9110551Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110552Spore Mines 9110553Spore Mines 9110554Infantry 9110555Explosive unit 9110556Spore Mine 9110557Spore Mine 9110558Spore Mine 9110559Soft Particles can t be enabled with the currently installed version of drivers for the graphics card, please install the latest version. 9110560You cannot edit a predefined color scheme. You first need to create/select a custom color scheme. Please enter a name for a custom color scheme to be created. 9110561Aiming? Wotz Dat? 9110562Suppress target squad but renders shootas immobile for a period of time. 9110563Click and target enemy 9110564Big Shoota 9110569Cluster Mines 9110570Level 2 Stronghold 9110571You must take more damage. 9110572Ranged Piercing 9110573The game name you have provided is invalid. 9110574Assault Cannon Barrage 9110575Cover an area with a devastating hail of high-explosive shells. 9110576Click and target location 9110577Assault Cannon 9110578Level 2 Hive 9110579Level 3 Hive 9110580Powerblades 9110581%1LEVEL% %2BASICTXT% 9110582Heavy Bolter Turret 9110583Suppresses infantry 9110584Heavy Bolter Turret 9110585Building 9110586Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9110587Click an area then drag and click 9110588Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110589Click an area then drag and click 9110590Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110591Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110592Click and target area 9110593Click and target area 9110594Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110595Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110596Cluster Mines 9110597Cluster Mines 9110598Artificer Wargear Set 9110599Chapter Command Wargear Set 9110600Destroyer Wargear Set 9110601Sternguard Wargear Set 9110602Vanguard Wargear Set 9110603Sniper Wargear Set 9110604Deathwatch 9110605Relic 9110608Tyrant Talons 9110609Increase power resource rate 9110610Increase power resource rate 9110611Increase power resource rate 9110613Four unique races to command -- Lead the Space Marines, Orks, Eldar, or Tyranids to victory in multiplayer, and experience the brutal carnage and intensity of frontline combat across richly detailed and destructible battlegrounds. 9110614Full Cooperative Play -- Team up with a friend to defend the galaxy against the most brutal and terrifying force the Warhammer 40,000 universe has seen - the Tyranids. 9110615Innovative RTS Gameplay -- Lead and develop your squads from raw recruits into the most battle-hardened veterans in the Galaxy. Gain special abilities and equip unique wargear that you can use throughout the campaign to turn the tide of battle. 9110616Order Now! 9110617Exit 9110618Guardian 9110619Ranger 9110620Pathfinder 9110621Dire Avenger 9110622Wraithlord 9110623Avatar 9110624Dawn of War II Multiplayer Demo 9110625Take command and lead your faction to victory in Relic Entertainment s next generation Real Time Strategy game -- Warhammer 40,000 Dawn of War II. Download the Dawn of War II Multiplayer Beta and wage war against four unique factions -- the Space Marines, Orks, Eldar, and Tyranids -- and across two detailed maps. 9110626From the battle standard of the Blood Ravens to a mighty heavy bolter and a deadly chainsword, these five exclusive pieces of wargear give all your squads the edge against their countless enemies. Also includes an exclusive multiplayer map, the Marauders armor pattern, and four additional army painter colors. 9110627Equip your Force Commander with two unique armors, power fist, bolt pistol, plasma gun and iron halo. In either ranged or close combat, you will lead your force to victory. Also includes the Revilers and Angels Sanguine armor patterns, and eight additional army painter colors. 9110628Sergeant Avitus wields the heaviest weapons in the Space Marine arsenal. Equip him with this unique armor, heavy bolter and missile launcher, and exterminate the xenos! Also includes the Novamarines armor pattern, and four additional army painter colors. 9110629Sergeant Tarkus leads his Tactical Marines into the fires of battle, shrugging off massive damage. Arm him with this unique armor, bolter and grenade pack for the battle to come. Also includes the Taurans armor pattern, and four additional army painter colors. 9110630Sergeant Thaddeus and his Assault Marines soar into battle. Equip him with this unique armor, bolt pistol and chainsword and charge into the heart of the enemy horde. Also includes the Brazen Claws armor pattern, and four additional army painter colors. 9110631Sergeant Cyrus leads his scouts ahead of the Space Marine strike force, taking out high-value targets. Equip him with this unique armor, sniper rifle and combat shotgun and strike with deadly precision. Also includes the Angels of Redemption armor pattern, and four additional army painter colors. 9110634Battle Cry 9110635Temporarily become immune to knockback and perform Special Attacks with every melee strike. Inspires nearby troops, temporarily increasing their weapon damage. 9110636Click to activate 9110637Battle Cry 9110638Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110639Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110640Click to Activate 9110641Must have Wrath of the Blood Ravens upgrade 9110642CTXS_MAP_FRONT_END - Front End 9110643CTXS_VICTORY_ANNIHILATION - Annihilation 9110644Disc Check 9110645Please insert the original WarhammerR 40,000"! Dawn of WarR II disc into your DVD drive. 9110646Thank you for participating in the Dawn of War II Beta! 9110647Fatal Error 9110648Steam must be running in order to play this game. 9110649Access to this feature requires the full version of Dawn of War II. 9110650Not Available 9110651Foe Smiter 9110652Bolt Pistol 9110654A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110655Stalwart Companion 9110656Bolt Pistol 9110658A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110659Rising Fury 9110660Bolt Pistol 9110662Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9110663Unforgiving Truth 9110664Bolter 9110666Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9110667Terror of Xenos 9110668Bolter 9110670Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110671Roar of Revelation 9110672Grants the ability, with Weapon Utility Training upgrade on Cyrus 9110673Removes the ability, with Weapon Utility Training upgrade on Cyrus 9110674Combat Shotgun 9110675Adds 4 slot items 9110676Takes the first 4 slot items away 9110677The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9110678Chant of Resolve 9110679Heavy Bolter 9110681Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9110682Render of Tenacity 9110683Chainsword 9110684In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9110685Stalwart Blade of Champions 9110686Power Sword 9110689An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9110690Ardent Wrath 9110691Power Sword 9110692+2 to Strength Combat Discipline 9110695Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9110696Chorus of Resolve 9110699Assault Cannon 9110700Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9110701Righteous Wisdom 9110702Bolter 9110704Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110705Armor of Ork Purging 9110706Power Armor 9110707Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9110708Armature of Zeal 9110709Power Armor 9110710The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110711Mantle of Holy Fury 9110712Power Armor 9110713The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110714Faith of Janus 9110715Power Armor 9110716Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9110717Carapace of Ork Purging 9110718Scout Armor 9110719After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9110720Brigandine of Swiftness 9110721Scout Armor 9110722Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9110723Plating of the Risen Dead 9110724Dreadnought Armor 9110725+1 Will Combat Discipline 9110726Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110727Techpriests Tomb 9110728Dreadnought Armor 9110729+1 Will Combat Discipline 9110730Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110731Plating of the Determined 9110732Dreadnought Armor 9110733Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9110734Hymn of Ork Purging 9110735Purity Seal 9110736"Let your holy light guide my hand toward your foes and my heart toward Terra." 9110737Prayer of Steel 9110738Purity Seal 9110739“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9110740Rite of Holy Fury 9110741Purity Seal 9110742“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9110743Squad Summary 9110744Wargear acquired 91107452% chance when hit of 9110746 " Suppression and Knockback immunity for 8 seconds 9110747+2 to Stamina Combat Discipline 9110748+2 to Will Combat Discipline 9110749Accuracy increased by 20% while under attack 9110750Enemy melee attacks cause squad to sprint for a short duration 9110751Each hit taken increases ranged accuracy by +3% for 10 seconds 9110752+1 to Stamina Combat Discipline 91107532% chance when hit of 9110754 " Suppression and Knockback immunity for 8 seconds 9110755Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110756Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110757Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110758Each hit from this weapon raises Melee Skill by 3 for 14 seconds 9110759+1 to Stamina Combat Discipline 911076025% chance on enemy kills to suppress all enemy units near the dead target 9110761Knockback target when fired from Stealth 9110762Stun target when fired from Stealth 9110763+1 to Will Combat Discipline 9110764Each hit with this weapon gradually increases melee damage resistance 9110767Charge or Leap attacks stun target 9110770 # 9110771+2 to Will Combat Discipline 9110772+1 to Stamina Combat Discipline 9110775Steadfast Plating 9110776Dreadnought Armor 9110777Each hit taken increases ranged accuracy by +3% for 10 seconds 9110778Wisdom s Boon 9110779Dreadnought Armor 9110780+1 to Will Combat Discipline 9110781Gladius of Tenacity 9110782Chainsword 9110783Each hit with this weapon increases damage resistance by 1.2% for 30 seconds 9110784Hymn of Purgation 9110785Purity Seal 9110786Each killed enemy increases all damage taken by nearby Orks by 10% for 10 seconds 9110787Armor of Purgation 9110788Power Armor 9110789Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110790Carapace of Purgation 9110791Scout Armor 9110792Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110795Visit the Dawn of War II Beta forums community.dawnofwar2.com 9110796OPTIONAL MISSION 9110797Optional Target 9110798Priority Defense 9110799Optional Defense 9110800Destroy the Enemy Base 9110801Destroy the Enemy Generators 9110802Destroy the Enemy Weapon Emplacements 9110803Destroy the Enemy Headquarters 9110804Destroy the Eldar Structures 9110805Destroy the Warp Generators 9110806Destroy the Weapons Platforms 9110807Destroy the Webway Gates 9110808Destroy the Webway Assembly 9110809Destroy the Ork Structures 9110810Destroy the Ork Generators 9110811Destroy the Ork Turrets 9110812Destroy the Waaagh! Banners 9110813Destroy the Teleporta Platform 9110814Destroy the Tyranid Structures 9110815Destroy the Synaptic Generators 9110816Destroy the Hive Nodes 9110817Destroy the Brood Nests 9110818Destroy the Tyranid Hive 9110819Locate and destroy the enemy encampments 9110820Locate and destroy the Eldar encampments 9110821Locate and destroy the Ork encampments 9110822Locate and destroy the Tyranid nests 9110823Destroy the Enemy Base (%1SOFAR%/%2TOTAL%) 9110824Destroy the Enemy Generators (%1SOFAR%/%2TOTAL%) 9110825Destroy the Enemy Weapon Emplacements (%1SOFAR%/%2TOTAL%) 9110826Destroy the Enemy Headquarters (%1SOFAR%/%2TOTAL%) 9110827Destroy the Eldar Structures (%1SOFAR%/%2TOTAL%) 9110828Destroy the Warp Generators (%1SOFAR%/%2TOTAL%) 9110829Destroy the Weapons Platforms (%1SOFAR%/%2TOTAL%) 9110830Destroy the Webway Gates (%1SOFAR%/%2TOTAL%) 9110831Destroy the Webway Assembly (%1SOFAR%/%2TOTAL%) 9110832Destroy the Ork Structures (%1SOFAR%/%2TOTAL%) 9110833Destroy the Ork Generators (%1SOFAR%/%2TOTAL%) 9110834Destroy the Ork Turrets (%1SOFAR%/%2TOTAL%) 9110835Destroy the Waaagh! Banners (%1SOFAR%/%2TOTAL%) 9110836Destroy the Teleporta Platform (%1SOFAR%/%2TOTAL%) 9110837Destroy the Tyranid Structures (%1SOFAR%/%2TOTAL%) 9110838Destroy the Synaptic Generators (%1SOFAR%/%2TOTAL%) 9110839Destroy the Hive Nodes (%1SOFAR%/%2TOTAL%) 9110840Destroy the Brood Nests (%1SOFAR%/%2TOTAL%) 9110841Destroy the Tyranid Hive (%1SOFAR%/%2TOTAL%) 9110842Locate and destroy the enemy encampments (%1SOFAR%/%2TOTAL%) 9110843Locate and destroy the Eldar encampments (%1SOFAR%/%2TOTAL%) 9110844Locate and destroy the Ork encampments (%1SOFAR%/%2TOTAL%) 9110845Locate and destroy the Tyranid nests (%1SOFAR%/%2TOTAL%) 9110846Enemy structures are vulnerable to demolition charges and other explosives. 9110847Enemy structures are vulnerable to missile launchers. 9110848Flamers can destroy structures and garrisoned infantry. 9110849Webway Gates and Webway Assemblies summon additional Eldar enemies. 9110850Brood Nests and Hives summon additional Tyranid enemies. 9110851Waaagh! Banners and Teleporta Platforms summon additional Ork enemies. 9110852Warp Generators enhance nearby Eldar enemies. 9110853Synaptic Generators enhance nearby Tyranid enemies. 9110854Generators enhance nearby Ork enemies. 9110855Search Destroy 9110856Several enemy camps are located on the map 9110857Stronghold 9110858Enemy forces are fortified in a central location 9110859Deep Strike 9110860You deploy in the middle of the enemy camp 9110861Projects cover for Eldar 9110862Energy Shield 9110863Warp Generator 9110864Enhances nearby Eldar 9110865Webway Assembly 9110866Eldar central structure. Summons heavy units. 9110867Webway Gate 9110868Summons Eldar units 9110869Ork Generator 9110870Enhances nearby Orks 9110871Teleporta Platform 9110872Ork central structure. Summons heavy units. 9110873Waaagh! Banner 9110874Summons Ork units 9110875Brood Nest 9110876Spawns Tyranid units 9110877Synaptic Generator 9110878Enhances nearby Tyranids 9110879Hive 9110880Tyranid central structure. Summons heavy units. 9110881Linked players will be on your team in the next game. 9110882Volunteer to link up. 9110883Waiting for player… 9110884Player has left. 9110885Rank Points Earned! 9110886Announcements 9110887News 9110888Updates 9110889XP 9110890February 17th, 2009 9110891Dawn of War II Released! 9110892Thank you for purchasing Warhammer 40,000 Dawn of War II. 9110893"With every alien I kill, I offer praise to you, My Emperor." 9110894"The true warrior girds himself in faith, and every blow suffered, serves but to temper its steel." 9110895"Let His Fury touch you and carry you to victory." 9110896Prayers of retribution are engraved across this holy plating, calling on the brother within the Dreadnought to seek vengeance on those who would return him to the grave. 9110897Featuring unique heat sinks and holy capacitors, this Dreadnought enclosure is the product of forging techniques known only on Mars itself. 9110898Said to bear indelible bloodstains of the many Orks killed wearing it, this armor is anathema to that vile species. 9110899"Be an instrument of Fury and destroy all who stand against Man." -- inscribed across this armor s chest-plate 9110900Brother Janus of the Blood Ravens 4th Company martyred himself to bring down a savage Greater Knarloc. The death of this Tau war-beast turned the tide of battle and Janus s armor was placed in the chapter reliquary. 9110901"Yes, run when you are attacked… But do so toward the enemy!" -- From the lessons of Cyrus 9110902This armor bears a small prayer-mark for every Ork killed by its wearers. There are many marks. 9110903Play against CPU? 9110904Prayers of rage and zeal are engraved along this pistol s barrel, put there millennia ago by Artificer Jordanos. 9110905"Only death may separate me from my sidearm." -- Attributed to Captain Galen of the Imperial Fists 9110906Once wielded by Librarian Sunnis of the Blood Ravens, this bolter is said to be charged with his wisdom. 9110907"Let all xenos tremble before the Angels of Death." -- inscribed on this bolter s pommel 9110908Featuring special baffles and insulation, this shotgun is designed to be used from stealth and deliver a killing blow. 9110909"So long as His eye is upon us, none shall doubt our zeal." -- Fourth resolution of the faithful 9110910"So long as His voice is heard, none shall stand before us." -- Third resolution of the faithful 9110911Blood Raven veteran Brother Alvaro used this blade during the Stand at Gilroy Pass, felling wave after wave of Orks trying to overrun his squad s position. 9110912"Strength from Wrath" proclaims the inscription on this sword s pommel, at once a prayer to the Emperor and a directive to the wielder. 9110913"Never shall I falter in carrying out His will." -- Oath of the Champion, Blood Ravens Chapter 9110914We ve detected that this is your first time playing multiplayer. Do you want to try playing an offline game against the CPU? 9110915Complaints 9110916Final Mission 9110917This mission ends the Dawn of War II campaign. 9110918Kick %1name% (%2TIME%) 9110919No Level Requirement 9110920(6p) Typhon Arena 9110921(2p) Green Tooth Gorge 9110924Not Used 9110925Leave party 9110926Dreadnought 9110927Performance Results 9110928Your computer’s performance with these settings should run the game exceptionally well. 9110929Your computer’s performance with these settings may be unsatisfactory and cause you to slow down all players when playing Multiplayer. Try reducing your current settings to improve performance. 9110930Your computer’s performance with these settings should run the game well. Reducing your settings may result in improved performance. 9110931Your computer’s performance with these settings will run the game poorly and cause you to excessively slow down all players when playing Multiplayer. Reduce your current settings to improve performance and also ensure you meet the minimum system requirements to play Dawn of War II. 9110932Average frame rate 9110933Maximum frame rate 9110934Minimum frame rate 9110935Automatically adjust settings 9110936Continue with current settings 9110937Performance Test 9110938Explosive 9110939Explosive 9110940Explosive 9110941Ranged Piercing 9110942Ranged Piercing 9110943Ranged Piercing 9110944Flame Weapon 9110945Flame Weapon 9110946Power Weapon 9110947Rending 9110948Explosive 9111007Power Melee 9111008Penetrating 9111009Projectile 9111010Melee 9111011Combustion 9111012Energy 9111170Bloodletters 9111171A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration. 9111172Daemon - Fast Attack Melee Infantry 9111173Bloodletters 9111174Infantry 9111175A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. 9111176Bloodcrusher 9111177Vehicle 9111178Chaos Space Marines 9111179Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws. 9111180Chaos Dreadnought 9111181Vehicle 9111182Dedicate to Khorne
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PUBG JAPAN SERIES 2019 Season 2 Grade 2 Phase 1への入れ替え戦。 開催日 2019年2月9,10日 大会方式 Squad、FPP、エランゲル、ミラマー使用。ルールセットはSUPERを使用。1日4試合、合計8試合。1日目終了後、ポイントをもとにグループを再編成。2日日目終了時点でグループA、Bをあわせたランキングを作り上位6チームがPUBG JAPAN SERIES 2019 Grade 2 Phase 1の出場権を得る。 各日のラウンド構成 ラウンド マップ Round 1 ミラマー Round 2 ミラマー Round 3 エランゲル Round 4 エランゲル ポイントシステム 順位 ポイント 1位 10 2位 6 3位 5 4位 4 5位 3 6位 2 7位 1 8位 1 1キル 1 +サークル設定 サークル設定 Circle Delay Wait Move DPS Shrink Spread Land Ratio 1 90 180 270 0.6 0.4 0.5 0 2 0 90 120 0.8 0.55 0.56 0 3 0 60 120 1 0.6 0.56 0 4 0 60 150 3 0.6 0.56 1 5 0 50 120 5 0.65 0.56 0 6 0 50 120 8 0.65 0.56 0 7 0 50 90 10 0.65 0.56 0 8 0 50 60 14 0.7 0.56 1 9 0 10 160 18 0.001 10 0 配信 Youtube MAP PeriScope 参加チーム チーム プレイヤー Day 1 Day 2 All Rejection Gaming ARG_Kokoron、ARG_zFang、ARG_osakana、ARG_Skeeyy グループA グループA AnoNymouS ANS_arupusu、ANS_Error、ANS_Waai、ANS_NICKKINU グループA グループA FenriR SoL FS_yuuno-p、FS_Doragon、FS_Momizi、FS_xRoland グループA グループA Galactic GLC_monkey、GLC_Odenkunn、GLC_Machao-00、GLC_myyqawng グループA グループA GracesBlaze GB_MyPlace-、GB_BAMEYAN、GB_Maurice、GB_syamone グループA グループA ヤバタクスゼイアン YtZ_GirinExE、YtZ_Apin、YtZ_haku722、YtZ_metora グループA グループA 思考行結Disaster SKD_Alfedayo、SKD_Xion_x、SKD_kakeru7474、SKD_BolLTo グループA グループA 匠Festival TFK_LABO405、TFK_ShinozaKey、TFK_kesera7733、TFK_SakuyaAXN グループA グループA Crazy Cats Cosmo CCC_kanarian、CCC_MAOxox、CCC_morimori、CCC_vortex グループA グループB Dear Ding-Dong Banshee DDB_Alcyyyyyyy、DDB_luucasss、DDB_Roma_0v0、DDB_mochamoro グループA グループB Gaming Team AcRyL ACL_RKgunmer、ACL_Sc4peGoat、ACL_toomn、ACL_No_ash グループA グループB Path Finder PF_pep、PF_LamBerry、PF_RUN_PIKA、PF_RinBoss グループA グループB Super Ultimate Hyper Victory SHV_gengen、SHV_Rita、SHV_Wanco、SHV_RARABAI グループA グループB Team RAYZE 2 RY2_houyou、RY2_Harigane3、RY2_Ai-DeAL、RY2_ParMann グループA グループB Zaphkiel Gaming ZAP_Melfy、ZAP_GLASER、ZAP_Reinhart、ZAP_KKuro グループA グループB 百姓 HS_AilyL、HS_urii、HS_TopOfSuzuki、HS_LVUN グループA グループB AcCeleRator ACR_toyyy、ACR_sizukuchan、ACR_monsmon、ACR_BP77 グループB グループA Afflict 4Cible A4C_QuaTtro、A4C_shibaf0890、A4C_pepe12、A4C_babukichi グループB グループA Arcana Arc_RikiSuke、Arc_Re6i、Arc_GrimLocK、Arc_maki グループB グループA CYCLOPS athlete gaming CAG_Kimari、CAG_masashi、CAG_Icebahn、CAG_EveRyn グループB グループA DreamBoys DB_Nanase、DB_Ventees、DB_Weeds2NjA、DB_okaron グループB グループA FourCard FC_aisuchama、FC_SexyBUNNY-、FC_wghigh、FC_Senpai グループB グループA Snowflakes Sf_Harkua、Sf_ApollOJPN、Sf_SeNa_k、Sf_yanagi グループB グループA Team Quartetto Qrt_akizakura、Qrt_hamu、Qrt_wahaha、Qrt_kuroko グループB グループA AimdeCatalyst ADC_Anker、ADC_Rayleigh、ADC_Sadist1c、ADC_ami_o8o グループB グループB ArtiFact AFE_Chibajun、AFE_Neko_96、AFE_yabuyabu、AFE_S4T03 グループB グループB AzGStylish Radiant ASR_Mono、ASR_Ryaku、ASR_Alicia、ASR_SchwarzV グループB グループB Dear Ding-Dong Dullahan DDD_shownGO、DDD_punixi、DDD_pafeman、DDD_Eltrinde グループB グループB Detre.R DTR_Rush_k3、DTR_Mattyo、DTR_SueO_O、DTR_Cheke グループB グループB ELGAME ELG_OVERKNEE、ELG_Nejoh、ELG_nekosasi、ELG_T4rnq グループB グループB Unlimited Nexus ULN_THE-F1N4L、ULN_AQLeq、ULN_moronSWAG、ULN_Hibiscus グループB グループB 世界の名作劇場 WMT_RascalChan、WMT_Siberia、WMT_RyuNowKG、WMT_TAC0SU グループB グループB 大会結果 Day 1 グループA 順位 チーム ポイント 1位 FenriR SoL 47 2位 Team RAYZE 2 44 3位 All Rejection Gaming 43 4位 百姓 40 5位 匠Festival 29 6位 Super Ultimate Hyper Victory 27 7位 GracesBlaze 20 8位 Zaphkiel Gaming 19 9位 思考行結Disaster 16 10位 Gaming Team AcRyL 14 11位 Galactic 14 12位 Path Finder 13 13位 AnoNymouS 13 14位 Dear Ding-Dong Banshee 10 15位 ヤバタクスゼイアン 6 16位 Crazy Cats Cosmo 6 Day 1 グループB 順位 チーム ポイント 1位 Unlimited Nexus 45 2位 Arcana 41 3位 ArtiFact 39 4位 Afflict 4Cible 33 5位 ELGAME 30 6位 Snowflakes 27 7位 世界の名作劇場 27 8位 Team Quartetto 21 9位 AzGStylish Radiant 17 10位 FourCard 15 11位 Dear Ding-Dong Dullahan 15 12位 CYCLOPS athlete gaming 15 13位 AimdeCatalyst 15 14位 DreamBoys 11 15位 Detre.R 6 16位 DreamBoys 5 Day 2 総合 順位 チーム Day 1 Day 2 合計 1位 All Rejection Gaming 43 47 90 2位 FenriR SoL 47 27 74 3位 ArtiFact 39 32 71 4位 世界の名作劇場 27 41 68 5位 Arcana 41 22 63 6位 匠Festival 29 33 62 7位 思考行結Disaster 16 45 61 8位 Crazy Cats Cosmo 6 55 61 9位 Galactic 14 46 60 10位 Afflict 4Cible 33 26 59 11位 百姓 40 19 59 12位 ELGAME 30 25 55 13位 Team RAYZE 2 44 8 52 14位 AzGStylish Radiant 17 34 51 15位 Super Ultimate Hyper Victory 27 20 47 16位 AimdeCatalyst 15 30 45 17位 CYCLOPS athlete gaming 15 29 44 18位 Snowflakes 27 16 43 19位 Detre.R 6 29 35 20位 Zaphkiel Gaming 19 15 34 21位 Dear Ding-Dong Banshee 10 21 31 22位 Team Quartetto 21 6 27 23位 GracesBlaze 20 6 26 24位 ヤバタクスゼイアン 6 19 25 25位 AnoNymouS 13 12 25 26位 AcCeleRator 11 12 23 27位 Dear Ding-Dong Dullahan 15 8 23 28位 FourCard 15 6 21 29位 Gaming Team AcRyL 14 5 19 30位 Path Finder 13 4 17 31位 DreamBoys 5 6 11 32位 Unlimited Nexus 0 0 0 注・Unlimited Nexusはペナルティにより失格(*1)。 外部リンク 大会公式
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solaris solaris CPU Solarisへのフリーソフトのインストール方法 ソースからのインストール ppkginfoの使用方法 インストール済みパッケージの一覧表示 インストール済みパッケージの詳細表示 2つのpkg-get CSW版 Freeware for Solaris版 Freeware for Solaris版pkg-get ダウンロード インストール カタログのダウンロード 参考ページ CSW - Community SoftWare 版pkg_get ダウンロード インストール ミラー設定を国内「http //dist.justplayer.com/csw/stable」に変更する カタログの取得 参考ページ DHCPから固定IPアドレスへの変更 nkfの導入 SMF(Service Management Facility) によるサービス管理 指定したIPアドレスからのみSSHアクセスを許可したい場合 CPU SPARC SunのCPUである{SPARC」を使ったもの UltraSPARCR,SPARC64を使って製造された32ビット及び64ビットシステム X86 IntelおよびIntel互換のCPUを使ったもの Solarisへのフリーソフトのインストール方法 OSのCD(DVD)から入れる ソースコンパイル Freeware for Solaris からパッケージを入手 Freeware for Solaris からパッケージをダウンロードして pkgadd する このサイトのパッケージは、/usr/local/ の下に入る pkg-get を使う ※詳細は以下のページに http //sy2920.s151.xrea.com/solaris/pkg-get.html ソースからのインストール ソースファイルを取得し、解凍する。 展開したディレクトリのINSTALL, READMEなどを読む。 $ cd coreutils-7.4 $ less INSTALL $ less README configureをする。これはマシンの環境にあわせてMakefileを作成するためのコマンドである。このときに適用可能なオプションは./configure --helpで確認できることが多い。 $ ./configure --help ※configureの時によく使われるオプションとしてprefixがある。これは、インストール先のディレクトリを陽に指定するオプションである。これがない場合は、/usr/local/以下にインストールされる。 $ ./configure --prefix=/usr/local/coreutils-7.4 makeコマンドでソースをコンパイルする。 $ make make test または、make check で、実際にmakeを実行せずに、エラーが出ないかどうかを確認する。 $ make check $ make test ※makeに失敗したあとや異なる環境でmakeをやり直すときはmake cleanとすると初期化できることが多い。 $ make clean make installでソースファイルをインストール先のディレクトリにコピーする。 ※この作業はroot権限下でおこなう。 $ sudo mkdir /usr/local/coreutils-7.4 $ sudo make install $ sudo ln -s /usr/local/coreutils-7.4 /usr/local/coreutils インストール先のディレクトリをパスに追加する。bashを使っているならば.bashrcに次のような行を追加する。 $ export PATH=$PATH /usr/local/coreutils 参考(元ネタ) http //www28.atwiki.jp/fmemo/pages/32.html#id_4ad85a32 ppkginfoの使用方法 インストール済みパッケージの一覧表示 [meka@~]$pkginfo | grep wget system SUNWwgetr GNU wget - utility to retrieve files from the World Wide Web (root) system SUNWwgetu wget - GNU wget インストール済みパッケージの詳細表示 [meka@~]$pkginfo -l SUNWwgetr PKGINST SUNWwgetr NAME GNU wget - utility to retrieve files from the World Wide Web (root) CATEGORY system ARCH i386 VERSION 11.10.0,REV=2005.01.08.01.09 BASEDIR / VENDOR Sun Microsystems, Inc. DESC GNU wget - a utility to retrieve files from the World Wide Web (root components) 1.10.2 PSTAMP sfw10-patch-x20070131071214 INSTDATE May 30 2009 16 16 HOTLINE Please contact your local service provider STATUS 完全にインストールされました。 FILES 2 のインストールされたパス名 1 の共有パス名 1 のディレクトリ 1 の実行可能ファイル 9 ブロック (概算値) が使われました 2つのpkg-get CSW版 設定ファイル /opt/csw/etc/pkg-get.conf version情報 # /opt/csw/bin/pkg-get -version DEBUG-ONLY MODE ON /opt/csw/bin/pkg-get[1854] getopts e bad option(s) pkg-get, by Philip Brown , phil@bolthole.com (Internal SCCS code revision 3.11) Originally from http //www.bolthole.com/solaris/pkg-get.html pkg-get is used to install free software packages pkg-get Need one of install , upgrade , available , compare -i|install installs a package -u|upgrade upgrades already installed packages if possible -a|available lists the available packages in the catalog -c|compare shows installed package versions vs available -l|list shows installed packages by software name only Optional modifiers -d|download just download the package, not install -D|describe describe available packages, or search for one -U|updatecatalog updates download site inventory -S|sync Makes update mode sync to version on mirror site -f dont ask any questions force default pkgadd behaviour Normally used with an override admin file See /var/pkg-get/admin-fullauto -s ftp //site/dir temporarily override site to get from Freeware for Solaris版 設定ファイル /etc/pkg-get.conf version情報 # /usr/bin/pkg-get -version /usr/bin/pkg-get[1115] getopts e bad option(s) pkg-get SCCS rev @(#) pkg-get 1.56.1.2@(#) from http //www.bolthole.com/solaris/ pkg-get is used to install free software packages pkg-get Need one of install , upgrade , available , compare -i|install installs a package -u|upgrade upgrades already installed packages if possible -a|available lists the known available packages -c|compare shows installed package versions vs available -d|download just download the package, not install -D|describe describe available packages -f dont ask any questions force default behaviour Normally used with an override admin file See /var/pkg-get/admin-fullauto -s ftp //site/dir temporarily override site to get from (change /etc/pkg-get.conf for perm) -U|updatecatalog updates download site inventory Freeware for Solaris版pkg-get ダウンロード # wget http //www.sunfreeware.com/BOLTpget.pkg --00 47 12-- http //www.sunfreeware.com/BOLTpget.pkg = `BOLTpget.pkg Resolving www.sunfreeware.com... 66.193.208.66 Connecting to www.sunfreeware.com|66.193.208.66| 80... connected. HTTP による接続要求を送信しました、応答を待っています... 200 OK 長さ 45,056 (44K) [application/octet-stream] 100%[=========================================================================================== ] 45,056 55.85K/s 00 47 14 (55.74 KB/s) - `BOLTpget.pkg saved [45056/45056] インストール # /usr/sbin/pkgadd -d BOLTpget.pkg The following packages are available 1 BOLTpget pkg-get (all) 1.9.9 Select package(s) you wish to process (or all to process all packages). (default all) [?,??,q] /opt/pkg/BOLTpget.pkg 中のパッケージインスタンス BOLTpget を処理中です。 pkg-get(all) 1.9.9 Philip Brown, Bolthole Software, http //www.bolthole.com /usr をパッケージのベースディレクトリとして使用します。 ## パッケージ情報を処理中です。 ## システム情報を処理中です。 5 個のパッケージパス名がすでに正しくインストールされています。 ## ディスク領域の要件を確認中です。 ## すでにインストール済みのパッケージとの重複を確認中です。 ## setuid/setgid を行うプログラムを検査中です。 pkg-get を BOLTpget としてインストール中です。 ## 1/1 部分をインストールしています。 /usr/bin/pkg-get /usr/share/man/man1m/pkg-get.1m /var/pkg-get/admin-fullauto [ クラス none を検査しています ] BOLTpget のインストールに成功しました。 カタログのダウンロード # /usr/bin/pkg-get -U ERROR /etc/pkg-get.conf not present Creating a default file Getting catalog... --00 49 16-- ftp //ftp.sunfreeware.com/pub/freeware/i386/5.10/catalog = `/dev/fd/1 Resolving ftp.sunfreeware.com... 66.193.208.66 Connecting to ftp.sunfreeware.com|66.193.208.66| 21... connected. anonymous としてログインしています... ログインしました! == SYST ... 完了しました。 == PWD ... 完了しました。 == TYPE I ... 完了しました。 == CWD /pub/freeware/i386/5.10 ... 完了しました。 == PASV ... 完了しました。 == RETR catalog ... 完了しました。 長さ 89,834 (88K) (確証はありません) 100%[=========================================================================================== ] 89,834 89.06K/s 00 49 20 (88.70 KB/s) - `/dev/fd/1 saved [89834] Updating catalog file, EXCLUDING gzip /var/pkg-get/catalog-ftp.sunfreeware.com updated --00 49 20-- ftp //ftp.sunfreeware.com/pub/freeware/i386/5.10/descriptions = `/dev/fd/1 Resolving ftp.sunfreeware.com... 66.193.208.66 Connecting to ftp.sunfreeware.com|66.193.208.66| 21... connected. anonymous としてログインしています... ログインしました! == SYST ... 完了しました。 == PWD ... 完了しました。 == TYPE I ... 完了しました。 == CWD /pub/freeware/i386/5.10 ... 完了しました。 == PASV ... 完了しました。 == RETR descriptions ... `descriptions というファイルはありません。 Failed to get description file. That s okay, it s optional. 参考ページ http //www.server-world.info/query?os=Solaris_10 p=first_conf f=5 CSW - Community SoftWare 版pkg_get ダウンロード http //blastwave.network.com/csw/stable/sparc/5.10/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg http //download.blastwave.org/csw/stable/i386/5.10/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg # wget http //blastwave.network.com/csw/stable/sparc/5.10/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg sparcの方を落としてきてたよ(・ω・;A)アセアセ --00 57 53-- http //blastwave.network.com/csw/stable/sparc/5.10/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg = `pkg_get-3.8.4-SunOS5.8-all-CSW.pkg.1 Resolving blastwave.network.com... 204.152.191.106 Connecting to blastwave.network.com|204.152.191.106| 80... connected. HTTP による接続要求を送信しました、応答を待っています... 302 Found 場所 http //download.blastwave.org/csw/stable/sparc/5.10/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg [続く] --00 57 54-- http //download.blastwave.org/csw/stable/sparc/5.10/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg = `pkg_get-3.8.4-SunOS5.8-all-CSW.pkg.1 Resolving download.blastwave.org... 204.152.191.106 Reusing existing connection to blastwave.network.com 80. HTTP による接続要求を送信しました、応答を待っています... 200 OK 長さ 69,120 (68K) [application/octet-stream] 100%[=========================================================================================== ] 69,120 81.52K/s 00 57 55 (81.35 KB/s) - `pkg_get-3.8.4-SunOS5.8-all-CSW.pkg.1 saved [69120/69120] インストール # pkgadd -d pkg_get-3.8.4-SunOS5.8-all-CSW.pkg The following packages are available 1 CSWpkgget pkg_get - CSW version of automated package download tool (all) 3.8.4 Select package(s) you wish to process (or all to process all packages). (default all) [?,??,q] /opt/pkg/pkg_get-3.8.4-SunOS5.8-all-CSW.pkg 中のパッケージインスタンス CSWpkgget を処理中です。 pkg_get - CSW version of automated package download tool(all) 3.8.4 You may use and copy this software without charge, as you see fit. The software is copyright (C) Philip Brown, Nov 2000-2007 Dont forget to update /opt/csw/etc/pkg-get.conf with your nearest archive site. (or /etc/opt/csw/pkg-get.conf) The default site ibiblio.org may or may not be slow for you! 選択されたベースディレクトリ /opt/csw は、インストール 前に存在して いる必要があります。 今このディレクトリを作成しますか [y,n,?,q] ERROR Input is required. 今このディレクトリを作成しますか [y,n,?,q] y /opt/csw をパッケージのベースディレクトリとして使用します。 ## パッケージ情報を処理中です。 ## システム情報を処理中です。 警告 /opt/csw/bin のモードをデフォルトモード (755) に設定しようとしています 警告 /opt/csw/etc のモードをデフォルトモード (755) に設定しようとしています 警告 /opt/csw/share のモードをデフォルトモード (755) に設定しようとしています 警告 /opt/csw/share/man のモードをデフォルトモード (755) に設定しようとしています 警告 /opt/csw/share/man/man1m のモードをデフォルトモード (755) に設定しようとしています 3 個のパッケージパス名がすでに正しくインストールされています。 ## ディスク領域の要件を確認中です。 ## すでにインストール済みのパッケージとの重複を確認中です。 ## setuid/setgid を行うプログラムを検査中です。 このパッケージには、パッケージのインストール処理中にスーパーユーザーの アクセス権で実行するスクリプトが含まれています。 CSWpkgget のインストールを継続しますか [y,n,?] y pkg_get - CSW version of automated package download tool を CSWpkgget としてインストール中です。 ## 1/1 部分をインストールしています。 /opt/csw/bin/pkg-get /opt/csw/etc/pkg-get.conf.csw /opt/csw/share/man/man1m/pkg-get.1m [ クラス none を検査しています ] ## postinstall スクリプトを実行中です。 Installing /opt/csw/etc/pkg-get.conf.csw to pkg-get.conf **** IMPORTANT **** A default configuration file for pkg-get has been created in /opt/csw/etc/pkg-get.conf You should edit it to change the site configuration, to point to the most appropriate mirror for you, from the list at http //www.blastwave.org/mirrors CSWpkgget のインストールに成功しました。 ミラー設定を国内「http //dist.justplayer.com/csw/stable」に変更する # vi /opt/csw/etc/pkg-get.conf 8 # default site, in USA 9 url=http //ibiblio.org/pub/packages/solaris/csw/unstable 変更する! 8 # default site, in USA 9 #url=http //ibiblio.org/pub/packages/solaris/csw/unstable 10 url=http //dist.justplayer.com/csw/stable カタログの取得 # /opt/csw/bin/pkg-get -U WARNING gpg not found Getting catalog... --01 03 54-- http //dist.justplayer.com/csw/stable/i386/5.10/catalog = `catalog Resolving dist.justplayer.com... 59.106.124.150 Connecting to dist.justplayer.com|59.106.124.150| 80... connected. HTTP による接続要求を送信しました、応答を待っています... 200 OK 長さ 315,355 (308K) [text/plain] 100%[=========================================================================================== ] 315,355 1.87M/s 01 03 54 (1.87 MB/s) - `catalog saved [315355/315355] WARNING gpg not available. Stripping off catalog signature without verifying Updating catalog file /var/pkg-get/catalog-dist.justplayer.com updated --01 03 54-- http //dist.justplayer.com/csw/stable/i386/5.10/descriptions = `descriptions Resolving dist.justplayer.com... 59.106.124.150 Connecting to dist.justplayer.com|59.106.124.150| 80... connected. HTTP による接続要求を送信しました、応答を待っています... 200 OK 長さ 90,159 (88K) [text/plain] 100%[=========================================================================================== ] 90,159 --.--K/s 01 03 54 (1.62 MB/s) - `descriptions saved [90159/90159] Updated description file 参考ページ http //d.hatena.ne.jp/TrinityT/20100622/1277212589 DHCPから固定IPアドレスへの変更 設定ファイルを書き換える ①vi /etc/hostname.e1000g0 192.168.11.4 ②vi /etc/hosts (write権限を付けないと変更不可だった) 127.0.0.1 localhost 192.168.11.4 mekapc loghost ③vi /etc/netmasks (write権限を付けないと変更不可だった) 192.168.1.0 255.255.255.0 ④vi /etc/defaultrouter 192.168.1.1 ⑤vi /etc/inet/ipnodes(write権限を付けないと変更不可だった) 1 localhost 127.0.0.1 localhost 192.168.11.4 mekapc loghost DHCPを使わないように設定する方法(固定IPに切り替える方法) # rm /etc/dhcp.e1000g0 DHCPを使うように設定する方法 # touch /etc/dhcp. NIC名 nkfの導入 nkfのソースの取得 http //sourceforge.jp/projects/nkf/downloads/44486/nkf-2.1.1.tar. gz インストール [meka@~/nkf]$gzip -d nkf-2.1.1.tar.gz [meka@~/nkf]$tar xvf nkf-2.1.1.tar [meka@~/nkf]$cd nkf-2.1.1 # vi Makefile "Makefile" 68 行、1564 バイト 1 CC = gcc ←ccをgccに書き換える 2 CFLAGS = -g -O2 -Wall -pedantic 3 # CFLAGS = -O3 4 SHAR = shar 5 # SHAR = shar -T 6 PERL = perl # LD_LIBRARY_PATH= /usr/local/lib # PATH=/usr/local/bin /usr/bin /usr/sfw/bin /usr/ccs/bin # export LD_LIBRARY_PATH # export PATH # make gcc -g -O2 -Wall -pedantic -c nkf.c gcc -g -O2 -Wall -pedantic -c utf8tbl.c gcc -g -O2 -Wall -pedantic -o nkf nkf.o utf8tbl.o # cp -pi nkf /usr/local/bin/ 参考ページ http //www.rinneza.com/junya/tech/solaris10_x86/os/nkf208.html SMF(Service Management Facility) によるサービス管理 参考ページ http //sy2920.s151.xrea.com/solaris/smf.html http //www.itmedia.co.jp/enterprise/articles/0902/03/news004.html 指定したIPアドレスからのみSSHアクセスを許可したい場合 # vi /etc/hosts.allow in.telnetd 192.16.0.0/255.254.0.0 192.20.0.0/255.252.0.0 in.ftpd 192.16.0.0/255.254.0.0 192.20.0.0/255.252.0.0 sshd 192.16.0.0/255.254.0.0 192.20.0.0/255.252.0.0 \_( ゚ロ゚)ここ重要 # more /etc/hosts.deny ALL ALL